chore: Screen Improvements
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parent
74077cd051
commit
38c6691180
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@ -1,4 +1,4 @@
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using System;
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using System;
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using Microsoft.Xna.Framework;
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using Microsoft.Xna.Framework;
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using Microsoft.Xna.Framework.Graphics;
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using Microsoft.Xna.Framework.Graphics;
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using Microsoft.Xna.Framework.Input;
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using Microsoft.Xna.Framework.Input;
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@ -18,7 +18,11 @@ public class Game1 : Game
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public Game1()
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public Game1()
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{
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{
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_graphics = new GraphicsDeviceManager(this);
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_graphics = new GraphicsDeviceManager(this)
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{
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PreferredBackBufferWidth = 1024,
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PreferredBackBufferHeight = 576
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};
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Content.RootDirectory = "Content";
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Content.RootDirectory = "Content";
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IsMouseVisible = true;
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IsMouseVisible = true;
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}
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}
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@ -56,7 +60,7 @@ public class Game1 : Game
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IGameObject gameObjectLeft = gameManager.InstantiateGameObject<GameObject>();
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IGameObject gameObjectLeft = gameManager.InstantiateGameObject<GameObject>();
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gameObjectLeft.Name = "Left";
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gameObjectLeft.Name = "Left";
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gameObjectLeft.Transform.Position = new Vector2(-350f, 0f);
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gameObjectLeft.Transform.Position = new Vector2(-452, 0f);
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gameObjectLeft.Transform.Scale = new Vector2(10f, 40f);
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gameObjectLeft.Transform.Scale = new Vector2(10f, 40f);
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gameObjectLeft.BehaviourController.AddBehaviour<KeyboardInputsBehaviour>();
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gameObjectLeft.BehaviourController.AddBehaviour<KeyboardInputsBehaviour>();
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gameObjectLeft.BehaviourController.AddBehaviour<MovementBoxBehaviour>(Keys.W, Keys.S, 268f, -268f, 400f);
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gameObjectLeft.BehaviourController.AddBehaviour<MovementBoxBehaviour>(Keys.W, Keys.S, 268f, -268f, 400f);
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@ -64,7 +68,7 @@ public class Game1 : Game
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IGameObject gameObjectRight = gameManager.InstantiateGameObject<GameObject>();
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IGameObject gameObjectRight = gameManager.InstantiateGameObject<GameObject>();
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gameObjectRight.Name = "Right";
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gameObjectRight.Name = "Right";
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gameObjectRight.Transform.Position = new Vector2(350f, 0f);
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gameObjectRight.Transform.Position = new Vector2(452, 0f);
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gameObjectRight.Transform.Scale = new Vector2(10f, 40f);
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gameObjectRight.Transform.Scale = new Vector2(10f, 40f);
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gameObjectRight.BehaviourController.AddBehaviour<KeyboardInputsBehaviour>();
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gameObjectRight.BehaviourController.AddBehaviour<KeyboardInputsBehaviour>();
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gameObjectRight.BehaviourController.AddBehaviour<MovementBoxBehaviour>(Keys.Up, Keys.Down, 268f, -268f, 400f);
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gameObjectRight.BehaviourController.AddBehaviour<MovementBoxBehaviour>(Keys.Up, Keys.Down, 268f, -268f, 400f);
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