chore: Screen Improvements

This commit is contained in:
Syntriax 2023-11-27 17:06:33 +03:00
parent 74077cd051
commit 38c6691180
1 changed files with 8 additions and 4 deletions

View File

@ -1,4 +1,4 @@
using System;
using System;
using Microsoft.Xna.Framework;
using Microsoft.Xna.Framework.Graphics;
using Microsoft.Xna.Framework.Input;
@ -18,7 +18,11 @@ public class Game1 : Game
public Game1()
{
_graphics = new GraphicsDeviceManager(this);
_graphics = new GraphicsDeviceManager(this)
{
PreferredBackBufferWidth = 1024,
PreferredBackBufferHeight = 576
};
Content.RootDirectory = "Content";
IsMouseVisible = true;
}
@ -56,7 +60,7 @@ public class Game1 : Game
IGameObject gameObjectLeft = gameManager.InstantiateGameObject<GameObject>();
gameObjectLeft.Name = "Left";
gameObjectLeft.Transform.Position = new Vector2(-350f, 0f);
gameObjectLeft.Transform.Position = new Vector2(-452, 0f);
gameObjectLeft.Transform.Scale = new Vector2(10f, 40f);
gameObjectLeft.BehaviourController.AddBehaviour<KeyboardInputsBehaviour>();
gameObjectLeft.BehaviourController.AddBehaviour<MovementBoxBehaviour>(Keys.W, Keys.S, 268f, -268f, 400f);
@ -64,7 +68,7 @@ public class Game1 : Game
IGameObject gameObjectRight = gameManager.InstantiateGameObject<GameObject>();
gameObjectRight.Name = "Right";
gameObjectRight.Transform.Position = new Vector2(350f, 0f);
gameObjectRight.Transform.Position = new Vector2(452, 0f);
gameObjectRight.Transform.Scale = new Vector2(10f, 40f);
gameObjectRight.BehaviourController.AddBehaviour<KeyboardInputsBehaviour>();
gameObjectRight.BehaviourController.AddBehaviour<MovementBoxBehaviour>(Keys.Up, Keys.Down, 268f, -268f, 400f);