wip: Network

This commit is contained in:
2024-02-12 16:35:24 +03:00
parent 6f3e7b4ae5
commit 3c1528d879
11 changed files with 159 additions and 80 deletions

View File

@@ -12,4 +12,7 @@ public interface INetworkBehaviour : IBehaviour
bool IsClient { get; }
INetworkCommunicator NetworkCommunicator { get; }
public void RequestAssignment();
public void ReleaseAssignment();
}

View File

@@ -15,7 +15,8 @@ public interface INetworkCommunicator
void PollEvents();
void Stop();
void RegisterEntityListener(IEntity entity, Action<NetPacketReader> onDataReceived);
void RegisterEntityListener(IEntity entity, Action<NetPacketReader, NetPeer> onDataReceived);
void UnregisterEntityListener(IEntity entity);
NetDataWriter GetEntityWriter(IEntity entity);
NetDataWriter GetMessageWriter(IEntity entity);
}

View File

@@ -1,7 +1,10 @@
using System;
namespace Syntriax.Engine.Network.Abstract;
internal interface INetworkEntity
{
Action<INetworkEntity, int> OnNetworkIdChanged { get; set; }
int NetworkId { get; set; }
void SetNetworkId(int id);

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@@ -1,14 +1,10 @@
using System;
using System.Threading.Tasks;
using Syntriax.Engine.Core.Abstract;
namespace Syntriax.Engine.Network.Abstract;
public interface INetworkManager
{
Action<IGameObject>? OnNetworkGameObjectInstantiated { get; set; }
// Action<IGameObject>? OnNetworkGameObjectInstantiated { get; set; }
INetworkCommunicator Communicator { get; }
INetworkCommunicator NetworkCommunicator { get; }
Task<T> Instantiate<T>(params object?[]? args) where T : class, IGameObject;
// Task<T> Instantiate<T>(params object?[]? args) where T : class, IGameObject;
}

View File

@@ -31,17 +31,17 @@ public abstract class NetworkBase : BehaviourOverride, INetworkCommunicator
protected override void OnUpdate() => PollEvents();
protected override void OnFinalize() => Stop();
private Dictionary<string, Action<NetPacketReader>> callbacks = new(32);
private readonly Dictionary<string, Action<NetPacketReader, NetPeer>> callbacks = new(32);
private void NetworkReceiveEvent(NetPeer peer, NetPacketReader reader, byte channel, DeliveryMethod deliveryMethod)
{
if (callbacks.TryGetValue(reader.GetString(), out var action))
action?.Invoke(reader);
action?.Invoke(reader, peer);
reader.Recycle();
}
public void RegisterEntityListener(IEntity entity, Action<NetPacketReader> onDataReceived)
public void RegisterEntityListener(IEntity entity, Action<NetPacketReader, NetPeer> onDataReceived)
{
if (callbacks.ContainsKey(entity.Id))
return;
@@ -58,6 +58,13 @@ public abstract class NetworkBase : BehaviourOverride, INetworkCommunicator
entity.OnIdChanged -= OnEntityIdChanged;
}
public NetDataWriter GetMessageWriter(IEntity entity)
{
NetDataWriter netDataWriter = GetEntityWriter(entity);
netDataWriter.Put((int)MessageType.Message);
return netDataWriter;
}
public NetDataWriter GetEntityWriter(IEntity entity)
{
NetDataWriter netDataWriter = new();

View File

@@ -1,9 +1,13 @@
using System;
using LiteNetLib;
using Syntriax.Engine.Core;
using Syntriax.Engine.Network.Abstract;
namespace Syntriax.Engine.Network;
public class NetworkBehaviour : BehaviourOverride, INetworkBehaviour, INetworkEntity
public abstract class NetworkBehaviour : BehaviourOverride, INetworkBehaviour
{
public int NetworkId { get; private set; } = 0;
@@ -18,7 +22,9 @@ public class NetworkBehaviour : BehaviourOverride, INetworkBehaviour, INetworkEn
{
NetworkCommunicator = BehaviourController.GetBehaviourInParent<INetworkCommunicator>()
?? GameObject.GameManager.FindBehaviour<INetworkCommunicator>()
?? throw new System.Exception($"Could not find an {nameof(INetworkCommunicator)}.");
?? throw new Exception($"Could not find an {nameof(INetworkCommunicator)}.");
NetworkCommunicator.RegisterEntityListener(this, OnMessageReceivedInternal);
if (NetworkCommunicator is INetworkClient client)
{
@@ -28,10 +34,66 @@ public class NetworkBehaviour : BehaviourOverride, INetworkBehaviour, INetworkEn
IsServer = true;
LocalAssigned = true;
// TODO Set and send Network Id
}
int INetworkEntity.NetworkId { get => NetworkId; set => NetworkId = value; }
void INetworkEntity.SetNetworkId(int id) => NetworkId = id;
public void ReleaseAssignment()
{
if (IsServer)
return;
var netDataWriter = NetworkCommunicator.GetEntityWriter(this);
netDataWriter.Put((int)MessageType.AssignmentRelease);
NetworkCommunicator.Manager.SendToAll(netDataWriter, DeliveryMethod.ReliableOrdered);
}
public void RequestAssignment()
{
if (IsServer)
return;
var netDataWriter = NetworkCommunicator.GetEntityWriter(this);
netDataWriter.Put((int)MessageType.AssignmentRequest);
NetworkCommunicator.Manager.SendToAll(netDataWriter, DeliveryMethod.ReliableOrdered);
}
protected abstract void OnMessageReceived(NetPacketReader reader, NetPeer peer);
private void OnMessageReceivedInternal(NetPacketReader reader, NetPeer peer)
{
MessageType messageType = (MessageType)reader.GetInt();
if (IsServer)
{
switch (messageType)
{
case MessageType.Message: OnMessageReceived(reader, peer); break;
case MessageType.AssignmentRequest:
case MessageType.AssignmentRelease:
var netDataWriter = NetworkCommunicator.GetEntityWriter(this);
netDataWriter.Put((int)(messageType == MessageType.AssignmentRequest ? MessageType.Assigned : MessageType.Unassigned));
peer.Send(netDataWriter, DeliveryMethod.ReliableOrdered);
break;
default:
break;
}
return;
}
switch (messageType)
{
case MessageType.Message: OnMessageReceived(reader, peer); break;
case MessageType.Assigned: LocalAssigned = true; break;
case MessageType.Unassigned: LocalAssigned = false; break;
default:
break;
}
}
}
internal enum MessageType
{
Message,
AssignmentRequest,
AssignmentRelease,
Assigned,
Unassigned,
}

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@@ -1,34 +1,31 @@
using System;
using System.Threading.Tasks;
using LiteNetLib;
using Syntriax.Engine.Core;
using Syntriax.Engine.Core.Abstract;
using Syntriax.Engine.Network.Abstract;
namespace Syntriax.Engine.Network;
public class NetworkManager : NetworkBehaviour, INetworkManager
{
public Action<IGameObject>? OnNetworkGameObjectInstantiated { get; set; } = null;
public INetworkCommunicator Communicator { get; private set; } = null!;
private BehaviourCollector<INetworkEntity> entities = null!;
private static int networkIdIndex = 0;
protected override void OnInitialize()
{
base.OnInitialize();
((INetworkEntity)this).SetNetworkId(networkIdIndex++);
entities = new(GameObject.GameManager);
foreach (var entity in entities)
entity.SetNetworkId(networkIdIndex++);
entities.OnCollected += OnCollected;
}
public Task<T> Instantiate<T>(params object?[]? args) where T : class, IGameObject
{
return Task.Run(() =>
{
if (IsServer)
return GameObject.GameManager.InstantiateGameObject<T>(args);
private void OnCollected(BehaviourCollector<INetworkEntity> collector, INetworkEntity entity)
=> entity.SetNetworkId(networkIdIndex++);
// Request Instantiation From Server
int id = 0;
return GameObject.GameManager.InstantiateGameObject<T>(args);
});
}
protected override void OnMessageReceived(NetPacketReader reader, NetPeer peer) { }
}