wip: Network

This commit is contained in:
Syntriax 2024-02-12 16:35:24 +03:00
parent 6f3e7b4ae5
commit 3c1528d879
11 changed files with 159 additions and 80 deletions

View File

@ -13,7 +13,7 @@ using Syntriax.Engine.Physics2D.Abstract;
namespace Pong.Behaviours;
public class BallBehaviour : BehaviourOverride, IMonoGameContentLoader
public class BallBehaviour : NetworkBehaviour, IMonoGameContentLoader
{
public Vector2D StartDirection { get; private set; } = Vector2D.Zero;
public float Speed { get; set; } = 500f;
@ -42,7 +42,7 @@ public class BallBehaviour : BehaviourOverride, IMonoGameContentLoader
rigidBody = foundRigidBody;
communicator = foundCommunicator;
communicator.RegisterEntityListener(this, OnDataReceived);
communicator.Listener.PeerConnectedEvent += PeerConnected;
if (GameObject.GameManager.TryFindBehaviour(out PongManagerBehaviour? pongManager))
{
pongManager.OnReset += ResetBall;
@ -51,10 +51,11 @@ public class BallBehaviour : BehaviourOverride, IMonoGameContentLoader
}
}
private void OnDataReceived(NetPacketReader reader)
private void PeerConnected(NetPeer peer)
{
rigidBody.Transform.Position = reader.GetVector2D();
rigidBody.Velocity = reader.GetVector2D();
if (!IsServer)
return;
if (communicator.Manager.ConnectedPeersCount == 1)
}
private void DisableBall(PongManagerBehaviour pongManager)
@ -106,12 +107,18 @@ public class BallBehaviour : BehaviourOverride, IMonoGameContentLoader
if (communicator is not INetworkServer server)
return;
LiteNetLib.Utils.NetDataWriter dataWriter = communicator.GetEntityWriter(this);
LiteNetLib.Utils.NetDataWriter dataWriter = communicator.GetMessageWriter(this);
dataWriter.Put(rigidBody.Transform.Position);
dataWriter.Put(rigidBody.Velocity);
server.Manager.SendToAll(dataWriter, LiteNetLib.DeliveryMethod.ReliableOrdered);
}
protected override void OnMessageReceived(NetPacketReader reader, NetPeer peer)
{
rigidBody.Transform.Position = reader.GetVector2D();
rigidBody.Velocity = reader.GetVector2D();
}
public BallBehaviour() { }
public BallBehaviour(Vector2D startDirection, float speed)
{

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@ -12,7 +12,7 @@ using Syntriax.Engine.Network.Abstract;
namespace Pong.Behaviours;
public class PaddleBehaviour(Keys Up, Keys Down, float High, float Low, float Speed) : BehaviourOverride
public class PaddleBehaviour(Keys Up, Keys Down, float High, float Low, float Speed) : NetworkBehaviour
{
private Keys Up { get; } = Up;
private Keys Down { get; } = Down;
@ -41,9 +41,12 @@ public class PaddleBehaviour(Keys Up, Keys Down, float High, float Low, float Sp
private void MovePaddle(Vector2D vectorToAdd)
{
if (!LocalAssigned && !IsServer)
return;
GameObject.Transform.Position += vectorToAdd;
NetDataWriter dataWriter = communicator.GetEntityWriter(this);
NetDataWriter dataWriter = communicator.GetMessageWriter(this);
dataWriter.Put(Transform.Position);
communicator.Manager.SendToAll(dataWriter, LiteNetLib.DeliveryMethod.Unreliable);
}
@ -63,12 +66,6 @@ public class PaddleBehaviour(Keys Up, Keys Down, float High, float Low, float Sp
inputs.RegisterOnRelease(Down, OnDownReleased);
communicator = foundCommunicator;
communicator.RegisterEntityListener(this, OnDataReceived);
}
private void OnDataReceived(NetPacketReader reader)
{
Transform.Position = reader.GetVector2D();
}
protected override void OnFinalize()
@ -84,4 +81,9 @@ public class PaddleBehaviour(Keys Up, Keys Down, float High, float Low, float Sp
private void OnUpReleased(IButtonInputs<Keys> inputs, Keys keys) => isUpPressed = false;
private void OnDownPressed(IButtonInputs<Keys> inputs, Keys keys) => isDownPressed = true;
private void OnDownReleased(IButtonInputs<Keys> inputs, Keys keys) => isDownPressed = false;
protected override void OnMessageReceived(NetPacketReader reader, NetPeer peer)
{
Transform.Position = reader.GetVector2D();
}
}

View File

@ -10,7 +10,7 @@ using Syntriax.Engine.Network.Abstract;
namespace Pong.Behaviours;
public class PongManagerBehaviour : BehaviourOverride
public class PongManagerBehaviour : NetworkBehaviour
{
public Action<PongManagerBehaviour>? OnReset { get; set; } = null;
public Action<PongManagerBehaviour>? OnFinished { get; set; } = null;
@ -41,16 +41,6 @@ public class PongManagerBehaviour : BehaviourOverride
buttonInputs.RegisterOnRelease(Keys.Space, (_, _1) => Reset());
communicator = foundCommunicator;
communicator.RegisterEntityListener(this, OnMessageReceived);
}
private void OnMessageReceived(NetPacketReader reader)
{
ScoreLeft = reader.GetInt();
ScoreRight = reader.GetInt();
OnScoresUpdated?.Invoke(this);
CheckFinish();
}
public void ScoreToLeft()
@ -97,9 +87,18 @@ public class PongManagerBehaviour : BehaviourOverride
if (communicator is not INetworkServer server)
return;
LiteNetLib.Utils.NetDataWriter dataWriter = communicator.GetEntityWriter(this);
LiteNetLib.Utils.NetDataWriter dataWriter = communicator.GetMessageWriter(this);
dataWriter.Put(ScoreLeft);
dataWriter.Put(ScoreRight);
server.Manager.SendToAll(dataWriter, LiteNetLib.DeliveryMethod.ReliableOrdered);
}
protected override void OnMessageReceived(NetPacketReader reader, NetPeer peer)
{
ScoreLeft = reader.GetInt();
ScoreRight = reader.GetInt();
OnScoresUpdated?.Invoke(this);
CheckFinish();
}
}

View File

@ -71,6 +71,28 @@ public class GamePong : Game
////////////////////////////////////////////////////////////////////////////////////
string[] commandLineArguments = Environment.GetCommandLineArgs();
if (commandLineArguments.Length != 1)
{
if (commandLineArguments[1].Equals("server", StringComparison.OrdinalIgnoreCase))
{
gameManager.InstantiateGameObject().BehaviourController.AddBehaviour<NetworkServer>().Start(8888, 2);
Window.Title = "Pong - Server";
}
else
{
Window.Title = $"Pong - Client -> {commandLineArguments[1]}";
gameManager.InstantiateGameObject().BehaviourController.AddBehaviour<NetworkClient>().Connect(commandLineArguments[1], 8888);
}
}
else
{
gameManager.InstantiateGameObject().BehaviourController.AddBehaviour<NetworkClient>().Connect("127.0.0.1", 8888);
Window.Title = $"Pong - Client -> 127.0.0.1";
}
////////////////////////////////////////////////////////////////////////////////////
IGameObject gameObjectCamera = gameManager.InstantiateGameObject().SetGameObject("Camera"); ;
gameObjectCamera.BehaviourController.AddBehaviour<CameraController>();
cameraBehaviour = gameObjectCamera.BehaviourController.AddBehaviour<MonoGameCamera2DBehaviour>(graphics);
@ -138,26 +160,6 @@ public class GamePong : Game
IGameObject gameObjectRightScoreText = gameManager.InstantiateGameObject().SetGameObject("Score Right");
gameObjectRightScoreText.Transform.SetTransform(position: new Vector2D(250f, 250f), scale: Vector2D.One * .25f);
gameObjectRightScoreText.BehaviourController.AddBehaviour<TextScoreBehaviour>(false, spriteFont);
string[] commandLineArguments = Environment.GetCommandLineArgs();
if (commandLineArguments.Length != 1)
{
if (commandLineArguments[1].Equals("server", StringComparison.OrdinalIgnoreCase))
{
pongManager.BehaviourController.AddBehaviour<NetworkServer>().Start(8888, 2);
Window.Title = "Pong - Server";
}
else
{
Window.Title = $"Pong - Client -> {commandLineArguments[1]}";
pongManager.BehaviourController.AddBehaviour<NetworkClient>().Connect(commandLineArguments[1], 8888);
}
}
else
{
pongManager.BehaviourController.AddBehaviour<NetworkClient>().Connect("127.0.0.1", 8888);
Window.Title = $"Pong - Client -> 127.0.0.1";
}
}
protected override void Update(GameTime gameTime)

View File

@ -12,4 +12,7 @@ public interface INetworkBehaviour : IBehaviour
bool IsClient { get; }
INetworkCommunicator NetworkCommunicator { get; }
public void RequestAssignment();
public void ReleaseAssignment();
}

View File

@ -15,7 +15,8 @@ public interface INetworkCommunicator
void PollEvents();
void Stop();
void RegisterEntityListener(IEntity entity, Action<NetPacketReader> onDataReceived);
void RegisterEntityListener(IEntity entity, Action<NetPacketReader, NetPeer> onDataReceived);
void UnregisterEntityListener(IEntity entity);
NetDataWriter GetEntityWriter(IEntity entity);
NetDataWriter GetMessageWriter(IEntity entity);
}

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@ -1,7 +1,10 @@
using System;
namespace Syntriax.Engine.Network.Abstract;
internal interface INetworkEntity
{
Action<INetworkEntity, int> OnNetworkIdChanged { get; set; }
int NetworkId { get; set; }
void SetNetworkId(int id);

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@ -1,14 +1,10 @@
using System;
using System.Threading.Tasks;
using Syntriax.Engine.Core.Abstract;
namespace Syntriax.Engine.Network.Abstract;
public interface INetworkManager
{
Action<IGameObject>? OnNetworkGameObjectInstantiated { get; set; }
// Action<IGameObject>? OnNetworkGameObjectInstantiated { get; set; }
INetworkCommunicator Communicator { get; }
INetworkCommunicator NetworkCommunicator { get; }
Task<T> Instantiate<T>(params object?[]? args) where T : class, IGameObject;
// Task<T> Instantiate<T>(params object?[]? args) where T : class, IGameObject;
}

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@ -31,17 +31,17 @@ public abstract class NetworkBase : BehaviourOverride, INetworkCommunicator
protected override void OnUpdate() => PollEvents();
protected override void OnFinalize() => Stop();
private Dictionary<string, Action<NetPacketReader>> callbacks = new(32);
private readonly Dictionary<string, Action<NetPacketReader, NetPeer>> callbacks = new(32);
private void NetworkReceiveEvent(NetPeer peer, NetPacketReader reader, byte channel, DeliveryMethod deliveryMethod)
{
if (callbacks.TryGetValue(reader.GetString(), out var action))
action?.Invoke(reader);
action?.Invoke(reader, peer);
reader.Recycle();
}
public void RegisterEntityListener(IEntity entity, Action<NetPacketReader> onDataReceived)
public void RegisterEntityListener(IEntity entity, Action<NetPacketReader, NetPeer> onDataReceived)
{
if (callbacks.ContainsKey(entity.Id))
return;
@ -58,6 +58,13 @@ public abstract class NetworkBase : BehaviourOverride, INetworkCommunicator
entity.OnIdChanged -= OnEntityIdChanged;
}
public NetDataWriter GetMessageWriter(IEntity entity)
{
NetDataWriter netDataWriter = GetEntityWriter(entity);
netDataWriter.Put((int)MessageType.Message);
return netDataWriter;
}
public NetDataWriter GetEntityWriter(IEntity entity)
{
NetDataWriter netDataWriter = new();

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@ -1,9 +1,13 @@
using System;
using LiteNetLib;
using Syntriax.Engine.Core;
using Syntriax.Engine.Network.Abstract;
namespace Syntriax.Engine.Network;
public class NetworkBehaviour : BehaviourOverride, INetworkBehaviour, INetworkEntity
public abstract class NetworkBehaviour : BehaviourOverride, INetworkBehaviour
{
public int NetworkId { get; private set; } = 0;
@ -18,7 +22,9 @@ public class NetworkBehaviour : BehaviourOverride, INetworkBehaviour, INetworkEn
{
NetworkCommunicator = BehaviourController.GetBehaviourInParent<INetworkCommunicator>()
?? GameObject.GameManager.FindBehaviour<INetworkCommunicator>()
?? throw new System.Exception($"Could not find an {nameof(INetworkCommunicator)}.");
?? throw new Exception($"Could not find an {nameof(INetworkCommunicator)}.");
NetworkCommunicator.RegisterEntityListener(this, OnMessageReceivedInternal);
if (NetworkCommunicator is INetworkClient client)
{
@ -28,10 +34,66 @@ public class NetworkBehaviour : BehaviourOverride, INetworkBehaviour, INetworkEn
IsServer = true;
LocalAssigned = true;
// TODO Set and send Network Id
}
int INetworkEntity.NetworkId { get => NetworkId; set => NetworkId = value; }
void INetworkEntity.SetNetworkId(int id) => NetworkId = id;
public void ReleaseAssignment()
{
if (IsServer)
return;
var netDataWriter = NetworkCommunicator.GetEntityWriter(this);
netDataWriter.Put((int)MessageType.AssignmentRelease);
NetworkCommunicator.Manager.SendToAll(netDataWriter, DeliveryMethod.ReliableOrdered);
}
public void RequestAssignment()
{
if (IsServer)
return;
var netDataWriter = NetworkCommunicator.GetEntityWriter(this);
netDataWriter.Put((int)MessageType.AssignmentRequest);
NetworkCommunicator.Manager.SendToAll(netDataWriter, DeliveryMethod.ReliableOrdered);
}
protected abstract void OnMessageReceived(NetPacketReader reader, NetPeer peer);
private void OnMessageReceivedInternal(NetPacketReader reader, NetPeer peer)
{
MessageType messageType = (MessageType)reader.GetInt();
if (IsServer)
{
switch (messageType)
{
case MessageType.Message: OnMessageReceived(reader, peer); break;
case MessageType.AssignmentRequest:
case MessageType.AssignmentRelease:
var netDataWriter = NetworkCommunicator.GetEntityWriter(this);
netDataWriter.Put((int)(messageType == MessageType.AssignmentRequest ? MessageType.Assigned : MessageType.Unassigned));
peer.Send(netDataWriter, DeliveryMethod.ReliableOrdered);
break;
default:
break;
}
return;
}
switch (messageType)
{
case MessageType.Message: OnMessageReceived(reader, peer); break;
case MessageType.Assigned: LocalAssigned = true; break;
case MessageType.Unassigned: LocalAssigned = false; break;
default:
break;
}
}
}
internal enum MessageType
{
Message,
AssignmentRequest,
AssignmentRelease,
Assigned,
Unassigned,
}

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@ -1,34 +1,31 @@
using System;
using System.Threading.Tasks;
using LiteNetLib;
using Syntriax.Engine.Core;
using Syntriax.Engine.Core.Abstract;
using Syntriax.Engine.Network.Abstract;
namespace Syntriax.Engine.Network;
public class NetworkManager : NetworkBehaviour, INetworkManager
{
public Action<IGameObject>? OnNetworkGameObjectInstantiated { get; set; } = null;
public INetworkCommunicator Communicator { get; private set; } = null!;
private BehaviourCollector<INetworkEntity> entities = null!;
private static int networkIdIndex = 0;
protected override void OnInitialize()
{
base.OnInitialize();
((INetworkEntity)this).SetNetworkId(networkIdIndex++);
entities = new(GameObject.GameManager);
foreach (var entity in entities)
entity.SetNetworkId(networkIdIndex++);
entities.OnCollected += OnCollected;
}
public Task<T> Instantiate<T>(params object?[]? args) where T : class, IGameObject
{
return Task.Run(() =>
{
if (IsServer)
return GameObject.GameManager.InstantiateGameObject<T>(args);
private void OnCollected(BehaviourCollector<INetworkEntity> collector, INetworkEntity entity)
=> entity.SetNetworkId(networkIdIndex++);
// Request Instantiation From Server
int id = 0;
return GameObject.GameManager.InstantiateGameObject<T>(args);
});
}
protected override void OnMessageReceived(NetPacketReader reader, NetPeer peer) { }
}