chore: removed unnecessary logs
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@@ -67,7 +67,6 @@ public class Paddle(Keys Up, Keys Down, float High, float Low, float Speed) : Be
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isUpPressed = packet.IsUpPressed;
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isUpPressed = packet.IsUpPressed;
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isDownPressed = packet.IsDownPressed;
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isDownPressed = packet.IsDownPressed;
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ILogger.Shared.Log(this, $"Packet Server {isUpPressed} | {isDownPressed}");
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physicsEngine2D.StepIndividual(rigidBody, sender.Ping.Min(.05f));
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physicsEngine2D.StepIndividual(rigidBody, sender.Ping.Min(.05f));
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networkServer?.SendToAll(new PaddleKeyStatePacket(this));
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networkServer?.SendToAll(new PaddleKeyStatePacket(this));
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@@ -83,7 +82,6 @@ public class Paddle(Keys Up, Keys Down, float High, float Low, float Speed) : Be
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isUpPressed = packet.IsUpPressed;
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isUpPressed = packet.IsUpPressed;
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isDownPressed = packet.IsDownPressed;
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isDownPressed = packet.IsDownPressed;
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ILogger.Shared.Log(this, $"Packet Client {isUpPressed} | {isDownPressed}");
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physicsEngine2D.StepIndividual(rigidBody, sender.Ping);
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physicsEngine2D.StepIndividual(rigidBody, sender.Ping);
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