feat: Mouse Movement

This commit is contained in:
Syntriax 2024-01-25 22:15:52 +03:00
parent e252d8fbb2
commit 427ab5ed54
3 changed files with 17 additions and 3 deletions

View File

@ -0,0 +1,13 @@
using System;
using Microsoft.Xna.Framework.Input;
using Syntriax.Engine.Core;
namespace Pong.Behaviours;
public class MovementMouseBehaviour : BehaviourOverride
{
protected override void OnUpdate()
{
GameObject.Transform.Position = Mouse.GetState().Position.ToVector2D().ApplyDisplayScale();
}
}

View File

@ -13,6 +13,8 @@ public static class EngineConverter
[MethodImpl(MethodImplOptions.AggressiveInlining)] [MethodImpl(MethodImplOptions.AggressiveInlining)]
public static Vector2D ToVector2D(this Vector2 vector) => new(vector.X, vector.Y); public static Vector2D ToVector2D(this Vector2 vector) => new(vector.X, vector.Y);
[MethodImpl(MethodImplOptions.AggressiveInlining)] [MethodImpl(MethodImplOptions.AggressiveInlining)]
public static Vector2D ToVector2D(this Point point) => new(point.X, point.Y);
[MethodImpl(MethodImplOptions.AggressiveInlining)]
public static Vector2 ToVector2(this Vector2D vector) => new(vector.X, vector.Y); public static Vector2 ToVector2(this Vector2D vector) => new(vector.X, vector.Y);
[MethodImpl(MethodImplOptions.AggressiveInlining)] [MethodImpl(MethodImplOptions.AggressiveInlining)]
public static Vector2 ToDisplayVector2(this Vector2D vector) => vector.Scale(screenScale).ToVector2(); public static Vector2 ToDisplayVector2(this Vector2D vector) => vector.Scale(screenScale).ToVector2();

View File

@ -77,10 +77,9 @@ public class Game1 : Game
IGameObject gameObjectCircle2 = gameManager.InstantiateGameObject<GameObject>(); IGameObject gameObjectCircle2 = gameManager.InstantiateGameObject<GameObject>();
gameObjectCircle2.Name = "Circle2"; gameObjectCircle2.Name = "Circle2";
gameObjectCircle2.Transform.Position = new Vector2D(0f, 50f); gameObjectCircle2.Transform.Position = new Vector2D(5f, 50f);
gameObjectCircle2.Transform.Scale = new Vector2D(25f, 25f); gameObjectCircle2.Transform.Scale = new Vector2D(25f, 25f);
gameObjectCircle2.BehaviourController.AddBehaviour<KeyboardInputsBehaviour>(); gameObjectCircle2.BehaviourController.AddBehaviour<MovementMouseBehaviour>();
gameObjectCircle2.BehaviourController.AddBehaviour<MovementBoxBehaviour>(Keys.Up, Keys.Down, 268f, -268f, 400f);
gameObjectCircle2.BehaviourController.AddBehaviour<CircleBehaviour>(new Circle(Vector2D.Zero, 1f)); gameObjectCircle2.BehaviourController.AddBehaviour<CircleBehaviour>(new Circle(Vector2D.Zero, 1f));
engine.AddRigidBody(gameObjectCircle2.BehaviourController.AddBehaviour<RigidBody2D>()); engine.AddRigidBody(gameObjectCircle2.BehaviourController.AddBehaviour<RigidBody2D>());