feat: Mouse Movement
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@ -0,0 +1,13 @@
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using System;
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using Microsoft.Xna.Framework.Input;
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using Syntriax.Engine.Core;
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namespace Pong.Behaviours;
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public class MovementMouseBehaviour : BehaviourOverride
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{
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protected override void OnUpdate()
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{
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GameObject.Transform.Position = Mouse.GetState().Position.ToVector2D().ApplyDisplayScale();
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}
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}
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@ -13,6 +13,8 @@ public static class EngineConverter
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[MethodImpl(MethodImplOptions.AggressiveInlining)]
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public static Vector2D ToVector2D(this Vector2 vector) => new(vector.X, vector.Y);
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[MethodImpl(MethodImplOptions.AggressiveInlining)]
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public static Vector2D ToVector2D(this Point point) => new(point.X, point.Y);
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[MethodImpl(MethodImplOptions.AggressiveInlining)]
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public static Vector2 ToVector2(this Vector2D vector) => new(vector.X, vector.Y);
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[MethodImpl(MethodImplOptions.AggressiveInlining)]
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public static Vector2 ToDisplayVector2(this Vector2D vector) => vector.Scale(screenScale).ToVector2();
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@ -77,10 +77,9 @@ public class Game1 : Game
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IGameObject gameObjectCircle2 = gameManager.InstantiateGameObject<GameObject>();
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gameObjectCircle2.Name = "Circle2";
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gameObjectCircle2.Transform.Position = new Vector2D(0f, 50f);
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gameObjectCircle2.Transform.Position = new Vector2D(5f, 50f);
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gameObjectCircle2.Transform.Scale = new Vector2D(25f, 25f);
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gameObjectCircle2.BehaviourController.AddBehaviour<KeyboardInputsBehaviour>();
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gameObjectCircle2.BehaviourController.AddBehaviour<MovementBoxBehaviour>(Keys.Up, Keys.Down, 268f, -268f, 400f);
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gameObjectCircle2.BehaviourController.AddBehaviour<MovementMouseBehaviour>();
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gameObjectCircle2.BehaviourController.AddBehaviour<CircleBehaviour>(new Circle(Vector2D.Zero, 1f));
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engine.AddRigidBody(gameObjectCircle2.BehaviourController.AddBehaviour<RigidBody2D>());
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