chore: ball speedup increased
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@@ -9,7 +9,7 @@ public class BallBehaviour : Behaviour2D, IFirstFrameUpdate, IPhysicsUpdate, INe
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IPacketListenerClient<BallBehaviour.BallUpdatePacket>
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{
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public float Speed { get; set; } = 500f;
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public float SpeedUpMultiplier { get; set; } = .0125f;
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public float SpeedUpMultiplier { get; set; } = .025f;
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public IRigidBody2D RigidBody { get; private set; } = null!;
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