chore: Don't Ask #2
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@ -39,14 +39,17 @@ public class Game1 : Game
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{
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_spriteBatch = new SpriteBatch(GraphicsDevice);
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Sprite sprite = new Sprite() { Texture2D = Content.Load<Texture2D>("Sprites/Pixel") };
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Texture2D texture2D = Content.Load<Texture2D>("Sprites/Pixel");
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Sprite spriteRight = new Sprite() { Texture2D = texture2D, Color = Color.Gold };
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Sprite spriteLeft = new Sprite() { Texture2D = texture2D, Color = Color.AliceBlue };
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gameObjectLeft = gameManager.InstantiateGameObject<GameObject>();
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gameObjectLeft.Name = "Left";
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gameObjectLeft.Transform.Position = new Vector2(Window.ClientBounds.Width * .1f, Window.ClientBounds.Height * .5f);
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gameObjectLeft.Transform.Scale = new Vector2(Window.ClientBounds.Width * .02f, Window.ClientBounds.Height * .15f);
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gameObjectLeft.BehaviourController.AddBehaviour<KeyboardInputsBehaviour>();
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gameObjectLeft.BehaviourController.AddBehaviour<MovementBehaviour>(Keys.S, Keys.W, 200f);
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gameObjectLeft.BehaviourController.AddBehaviour<DrawableSpriteBehaviour>().Assign(sprite);
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gameObjectLeft.BehaviourController.AddBehaviour<DrawableSpriteBehaviour>().Assign(spriteLeft);
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gameObjectRight = gameManager.InstantiateGameObject<GameObject>();
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gameObjectRight.Name = "Right";
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@ -54,8 +57,7 @@ public class Game1 : Game
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gameObjectRight.Transform.Scale = new Vector2(Window.ClientBounds.Width * .02f, Window.ClientBounds.Height * .15f);
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gameObjectRight.BehaviourController.AddBehaviour<KeyboardInputsBehaviour>();
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gameObjectRight.BehaviourController.AddBehaviour<MovementBehaviour>(Keys.Down, Keys.Up, 200f);
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gameObjectRight.BehaviourController.AddBehaviour<DrawableSpriteBehaviour>().Assign(sprite);
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gameObjectRight.BehaviourController.AddBehaviour<DrawableSpriteBehaviour>().Assign(spriteRight);
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// TODO: use this.Content to load your game content here
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}
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