feat: Camera Reset
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@ -9,6 +9,8 @@ public class CameraController : BehaviourOverride
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private MonoGameCameraBehaviour cameraBehaviour = null!;
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private IButtonInputs<Keys> buttonInputs = null!;
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private float defaultZoomLevel = 1f;
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protected override void OnFirstActiveFrame()
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{
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if (BehaviourController.TryGetBehaviour(out MonoGameCameraBehaviour? foundCameraBehaviour))
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@ -21,6 +23,7 @@ public class CameraController : BehaviourOverride
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buttonInputs ??= BehaviourController.AddBehaviour<KeyboardInputsBehaviour>();
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buttonInputs.RegisterOnPress(Keys.F, SwitchToFullScreen);
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buttonInputs.RegisterOnPress(Keys.R, ResetCamera);
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}
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protected override void OnUpdate()
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@ -49,7 +52,15 @@ public class CameraController : BehaviourOverride
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float previousScreenSize = Math.Sqrt(Math.Pow(cameraBehaviour.Viewport.Width, 2f) + Math.Pow(cameraBehaviour.Viewport.Height, 2f));
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float currentScreenSize = Math.Sqrt(Math.Pow(Game1.graphics.GraphicsDevice.Viewport.Width, 2f) + Math.Pow(Game1.graphics.GraphicsDevice.Viewport.Height, 2f));
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defaultZoomLevel /= previousScreenSize / currentScreenSize;
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cameraBehaviour.Zoom /= previousScreenSize / currentScreenSize;
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cameraBehaviour.Viewport = Game1.graphics.GraphicsDevice.Viewport;
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}
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private void ResetCamera(IButtonInputs<Keys> inputs, Keys keys)
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{
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cameraBehaviour.Zoom = defaultZoomLevel;
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Transform.Position = Vector2D.Zero;
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Transform.Rotation = 0f;
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}
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}
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