chore: updated engine with non-universe-object managers
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@@ -34,10 +34,10 @@ public class PaddleBehaviour(Keys Up, Keys Down, float High, float Low, float Sp
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public void FirstActiveFrame()
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{
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physicsEngine2D = Universe.GetRequiredUniverseObject<IPhysicsEngine2D>();
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inputs = Universe.FindRequired<IButtonInputs<Keys>>();
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networkClient = Universe.Find<INetworkCommunicatorClient>();
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networkServer = Universe.Find<INetworkCommunicatorServer>();
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physicsEngine2D = Universe.FindRequiredBehaviour<IPhysicsEngine2D>();
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inputs = Universe.FindRequiredBehaviour<IButtonInputs<Keys>>();
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networkClient = Universe.FindBehaviour<INetworkCommunicatorClient>();
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networkServer = Universe.FindBehaviour<INetworkCommunicatorServer>();
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rigidBody = BehaviourController.GetRequiredBehaviour<IRigidBody2D>();
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inputs.RegisterOnPress(Up, OnUpPressed);
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