chore: updated engine with non-universe-object managers
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@@ -36,8 +36,8 @@ public class PongManagerBehaviour : Behaviour, INetworkEntity, IFirstFrameUpdate
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buttonInputs.RegisterOnRelease(Keys.Space, (_, _1) => networkClient?.SendToServer(new RequestStartPacket()));
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ball = Universe.FindRequiredBehaviour<BallBehaviour>();
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networkClient = Universe.Find<INetworkCommunicatorClient>();
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networkServer = Universe.Find<INetworkCommunicatorServer>();
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networkClient = Universe.FindBehaviour<INetworkCommunicatorClient>();
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networkServer = Universe.FindBehaviour<INetworkCommunicatorServer>();
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}
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public void ScoreToLeft()
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