feat: Added Ball GameObject
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1645e028f2
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49566e6981
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@ -37,8 +37,14 @@ public class Game1 : Game
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{
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_spriteBatch = new SpriteBatch(GraphicsDevice);
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Texture2D texture2D = Content.Load<Texture2D>("Sprites/Pixel");
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Sprite sprite = new Sprite() { Texture2D = texture2D };
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Sprite spriteBox = new Sprite() { Texture2D = Content.Load<Texture2D>("Sprites/Pixel") };
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Sprite spriteBall = new Sprite() { Texture2D = Content.Load<Texture2D>("Sprites/Circle") };
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IGameObject gameObjectBall = gameManager.InstantiateGameObject<GameObject>();
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gameObjectBall.Name = "Ball";
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gameObjectBall.Transform.Position = new Vector2(Window.ClientBounds.Width * .5f, Window.ClientBounds.Height * .5f);
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gameObjectBall.Transform.Scale = new Vector2(.025f, .025f);
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gameObjectBall.BehaviourController.AddBehaviour<DisplayableSpriteBehaviour>().Assign(spriteBall);
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IGameObject gameObjectLeft = gameManager.InstantiateGameObject<GameObject>();
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gameObjectLeft.Name = "Left";
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@ -46,7 +52,7 @@ public class Game1 : Game
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gameObjectLeft.Transform.Scale = new Vector2(Window.ClientBounds.Width * .02f, Window.ClientBounds.Height * .15f);
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gameObjectLeft.BehaviourController.AddBehaviour<KeyboardInputsBehaviour>();
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gameObjectLeft.BehaviourController.AddBehaviour<MovementBehaviour>(Keys.S, Keys.W, 200f);
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gameObjectLeft.BehaviourController.AddBehaviour<DisplayableSpriteBehaviour>().Assign(sprite);
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gameObjectLeft.BehaviourController.AddBehaviour<DisplayableSpriteBehaviour>().Assign(spriteBox);
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IGameObject gameObjectRight = gameManager.InstantiateGameObject<GameObject>();
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gameObjectRight.Name = "Right";
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@ -54,7 +60,7 @@ public class Game1 : Game
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gameObjectRight.Transform.Scale = new Vector2(Window.ClientBounds.Width * .02f, Window.ClientBounds.Height * .15f);
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gameObjectRight.BehaviourController.AddBehaviour<KeyboardInputsBehaviour>();
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gameObjectRight.BehaviourController.AddBehaviour<MovementBehaviour>(Keys.Down, Keys.Up, 200f);
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gameObjectRight.BehaviourController.AddBehaviour<DisplayableSpriteBehaviour>().Assign(sprite);
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gameObjectRight.BehaviourController.AddBehaviour<DisplayableSpriteBehaviour>().Assign(spriteBox);
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// TODO: use this.Content to load your game content here
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}
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