feat: Added Ball GameObject

This commit is contained in:
Syntriax 2023-11-27 11:49:05 +03:00
parent 1645e028f2
commit 49566e6981
1 changed files with 10 additions and 4 deletions

View File

@ -37,8 +37,14 @@ public class Game1 : Game
{
_spriteBatch = new SpriteBatch(GraphicsDevice);
Texture2D texture2D = Content.Load<Texture2D>("Sprites/Pixel");
Sprite sprite = new Sprite() { Texture2D = texture2D };
Sprite spriteBox = new Sprite() { Texture2D = Content.Load<Texture2D>("Sprites/Pixel") };
Sprite spriteBall = new Sprite() { Texture2D = Content.Load<Texture2D>("Sprites/Circle") };
IGameObject gameObjectBall = gameManager.InstantiateGameObject<GameObject>();
gameObjectBall.Name = "Ball";
gameObjectBall.Transform.Position = new Vector2(Window.ClientBounds.Width * .5f, Window.ClientBounds.Height * .5f);
gameObjectBall.Transform.Scale = new Vector2(.025f, .025f);
gameObjectBall.BehaviourController.AddBehaviour<DisplayableSpriteBehaviour>().Assign(spriteBall);
IGameObject gameObjectLeft = gameManager.InstantiateGameObject<GameObject>();
gameObjectLeft.Name = "Left";
@ -46,7 +52,7 @@ public class Game1 : Game
gameObjectLeft.Transform.Scale = new Vector2(Window.ClientBounds.Width * .02f, Window.ClientBounds.Height * .15f);
gameObjectLeft.BehaviourController.AddBehaviour<KeyboardInputsBehaviour>();
gameObjectLeft.BehaviourController.AddBehaviour<MovementBehaviour>(Keys.S, Keys.W, 200f);
gameObjectLeft.BehaviourController.AddBehaviour<DisplayableSpriteBehaviour>().Assign(sprite);
gameObjectLeft.BehaviourController.AddBehaviour<DisplayableSpriteBehaviour>().Assign(spriteBox);
IGameObject gameObjectRight = gameManager.InstantiateGameObject<GameObject>();
gameObjectRight.Name = "Right";
@ -54,7 +60,7 @@ public class Game1 : Game
gameObjectRight.Transform.Scale = new Vector2(Window.ClientBounds.Width * .02f, Window.ClientBounds.Height * .15f);
gameObjectRight.BehaviourController.AddBehaviour<KeyboardInputsBehaviour>();
gameObjectRight.BehaviourController.AddBehaviour<MovementBehaviour>(Keys.Down, Keys.Up, 200f);
gameObjectRight.BehaviourController.AddBehaviour<DisplayableSpriteBehaviour>().Assign(sprite);
gameObjectRight.BehaviourController.AddBehaviour<DisplayableSpriteBehaviour>().Assign(spriteBox);
// TODO: use this.Content to load your game content here
}