chore: Enabled Walls
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30612fc995
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@ -104,26 +104,26 @@ public class Game1 : Game
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goPlayAreaTop.Transform.Position = new Vector2D(0f, 288f + 20f);
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goPlayAreaTop.Transform.Scale = new Vector2D(10240f, 40f);
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goPlayAreaTop.BehaviourController.AddBehaviour<DisplayableSpriteBehaviour>().Assign(spriteBox);
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// goPlayAreaTop.BehaviourController.AddBehaviour<Collider2DAABBBehaviour>().AABBLocal = new AABB(-Vector2D.One * .5f, Vector2D.One * .5f);
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goPlayAreaTop.BehaviourController.AddBehaviour<Collider2DAABBBehaviour>().AABBLocal = new AABB(-Vector2D.One * .5f, Vector2D.One * .5f);
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engine.AddRigidBody(goPlayAreaTop.BehaviourController.AddBehaviour<RigidBody2D>());
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IGameObject goPlayAreaBottom = gameManager.InstantiateGameObject<GameObject>();
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goPlayAreaBottom.Transform.Position = new Vector2D(0f, -(288f + 20f));
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goPlayAreaBottom.Transform.Scale = new Vector2D(10240f, 40f);
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goPlayAreaBottom.BehaviourController.AddBehaviour<DisplayableSpriteBehaviour>().Assign(spriteBox);
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// goPlayAreaBottom.BehaviourController.AddBehaviour<Collider2DAABBBehaviour>().AABBLocal = new AABB(-Vector2D.One * .5f, Vector2D.One * .5f);
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goPlayAreaBottom.BehaviourController.AddBehaviour<Collider2DAABBBehaviour>().AABBLocal = new AABB(-Vector2D.One * .5f, Vector2D.One * .5f);
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engine.AddRigidBody(goPlayAreaBottom.BehaviourController.AddBehaviour<RigidBody2D>());
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IGameObject goPlayAreaRight = gameManager.InstantiateGameObject<GameObject>();
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goPlayAreaRight.Transform.Position = new Vector2D(512f + 20f, 0f);
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goPlayAreaRight.Transform.Scale = new Vector2D(40f, 5760f);
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goPlayAreaRight.BehaviourController.AddBehaviour<DisplayableSpriteBehaviour>().Assign(spriteBox);
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// goPlayAreaRight.BehaviourController.AddBehaviour<Collider2DAABBBehaviour>().AABBLocal = new AABB(-Vector2D.One * .5f, Vector2D.One * .5f);
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goPlayAreaRight.BehaviourController.AddBehaviour<Collider2DAABBBehaviour>().AABBLocal = new AABB(-Vector2D.One * .5f, Vector2D.One * .5f);
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engine.AddRigidBody(goPlayAreaRight.BehaviourController.AddBehaviour<RigidBody2D>());
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IGameObject goPlayAreaLeft = gameManager.InstantiateGameObject<GameObject>();
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goPlayAreaLeft.Transform.Position = new Vector2D(-(512f + 20f), 0f);
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goPlayAreaLeft.Transform.Scale = new Vector2D(40f, 5760f);
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goPlayAreaLeft.BehaviourController.AddBehaviour<DisplayableSpriteBehaviour>().Assign(spriteBox);
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// goPlayAreaLeft.BehaviourController.AddBehaviour<Collider2DAABBBehaviour>().AABBLocal = new AABB(-Vector2D.One * .5f, Vector2D.One * .5f);
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goPlayAreaLeft.BehaviourController.AddBehaviour<Collider2DAABBBehaviour>().AABBLocal = new AABB(-Vector2D.One * .5f, Vector2D.One * .5f);
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engine.AddRigidBody(goPlayAreaLeft.BehaviourController.AddBehaviour<RigidBody2D>());
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// IGameObject goPlayAreaCenter = gameManager.InstantiateGameObject<GameObject>();
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@ -1,7 +1,6 @@
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using System;
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using System.Collections.Generic;
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using Microsoft.Xna.Framework;
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using Syntriax.Engine.Core;
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using Syntriax.Engine.Core.Abstract;
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using Syntriax.Engine.Physics2D.Abstract;
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