chore: updated engine
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@@ -14,12 +14,9 @@ public class CameraController : Behaviour
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protected override void OnFirstActiveFrame()
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{
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if (BehaviourController.TryGetBehaviour(out MonoGameCamera2DBehaviour? foundCameraBehaviour))
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cameraBehaviour = foundCameraBehaviour;
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cameraBehaviour ??= BehaviourController.GetRequiredBehaviour<MonoGameCamera2DBehaviour>();
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buttonInputs = GameManager.FindRequiredBehaviour<IButtonInputs<Keys>>();
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cameraBehaviour ??= BehaviourController.AddBehaviour<MonoGameCamera2DBehaviour>();
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buttonInputs = GameManager.FindBehaviour<IButtonInputs<Keys>>() ?? throw new("Unable to find inputs");
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buttonInputs.RegisterOnPress(Keys.F, SwitchToFullScreen);
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buttonInputs.RegisterOnPress(Keys.R, ResetCamera);
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}
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