chore: updated engine
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@@ -35,7 +35,7 @@ public class PaddleBehaviour(Keys Up, Keys Down, float High, float Low, float Sp
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protected override void OnFirstActiveFrame()
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{
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inputs = GameManager.FindBehaviour<IButtonInputs<Keys>>() ?? throw new("Unable to find inputs");
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inputs = GameManager.FindRequiredBehaviour<IButtonInputs<Keys>>();
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inputs.RegisterOnPress(Up, OnUpPressed);
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inputs.RegisterOnRelease(Up, OnUpReleased);
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