diff --git a/Game/.config/dotnet-tools.json b/Game/.config/dotnet-tools.json new file mode 100644 index 0000000..efabe22 --- /dev/null +++ b/Game/.config/dotnet-tools.json @@ -0,0 +1,36 @@ +{ + "version": 1, + "isRoot": true, + "tools": { + "dotnet-mgcb": { + "version": "3.8.1.303", + "commands": [ + "mgcb" + ] + }, + "dotnet-mgcb-editor": { + "version": "3.8.1.303", + "commands": [ + "mgcb-editor" + ] + }, + "dotnet-mgcb-editor-linux": { + "version": "3.8.1.303", + "commands": [ + "mgcb-editor-linux" + ] + }, + "dotnet-mgcb-editor-windows": { + "version": "3.8.1.303", + "commands": [ + "mgcb-editor-windows" + ] + }, + "dotnet-mgcb-editor-mac": { + "version": "3.8.1.303", + "commands": [ + "mgcb-editor-mac" + ] + } + } +} \ No newline at end of file diff --git a/Game/.gitignore b/Game/.gitignore new file mode 100644 index 0000000..104b544 --- /dev/null +++ b/Game/.gitignore @@ -0,0 +1,484 @@ +## Ignore Visual Studio temporary files, build results, and +## files generated by popular Visual Studio add-ons. +## +## Get latest from `dotnet new gitignore` + +# dotenv files +.env + +# User-specific files +*.rsuser +*.suo +*.user +*.userosscache +*.sln.docstates + +# User-specific files (MonoDevelop/Xamarin Studio) +*.userprefs + +# Mono auto generated files +mono_crash.* + +# Build results +[Dd]ebug/ +[Dd]ebugPublic/ +[Rr]elease/ +[Rr]eleases/ +x64/ +x86/ +[Ww][Ii][Nn]32/ +[Aa][Rr][Mm]/ +[Aa][Rr][Mm]64/ +bld/ +[Bb]in/ +[Oo]bj/ +[Ll]og/ +[Ll]ogs/ + +# Visual Studio 2015/2017 cache/options directory +.vs/ +# Uncomment if you have tasks that create the project's static files in wwwroot +#wwwroot/ + +# Visual Studio 2017 auto generated files +Generated\ Files/ + +# MSTest test Results +[Tt]est[Rr]esult*/ +[Bb]uild[Ll]og.* + +# NUnit +*.VisualState.xml +TestResult.xml +nunit-*.xml + +# Build Results of an ATL Project +[Dd]ebugPS/ +[Rr]eleasePS/ +dlldata.c + +# Benchmark Results +BenchmarkDotNet.Artifacts/ + +# .NET +project.lock.json +project.fragment.lock.json +artifacts/ + +# Tye +.tye/ + +# ASP.NET Scaffolding +ScaffoldingReadMe.txt + +# StyleCop +StyleCopReport.xml + +# Files built by Visual Studio +*_i.c +*_p.c +*_h.h +*.ilk +*.meta +*.obj +*.iobj +*.pch +*.pdb +*.ipdb +*.pgc +*.pgd +*.rsp +*.sbr +*.tlb +*.tli +*.tlh +*.tmp +*.tmp_proj +*_wpftmp.csproj +*.log +*.tlog +*.vspscc +*.vssscc +.builds +*.pidb +*.svclog +*.scc + +# Chutzpah Test files +_Chutzpah* + +# Visual C++ cache files +ipch/ +*.aps +*.ncb +*.opendb +*.opensdf +*.sdf +*.cachefile +*.VC.db +*.VC.VC.opendb + +# Visual Studio profiler +*.psess +*.vsp +*.vspx +*.sap + +# Visual Studio Trace Files +*.e2e + +# TFS 2012 Local Workspace +$tf/ + +# Guidance Automation Toolkit +*.gpState + +# ReSharper is a .NET coding add-in +_ReSharper*/ +*.[Rr]e[Ss]harper +*.DotSettings.user + +# TeamCity is a build add-in +_TeamCity* + +# DotCover is a Code Coverage Tool +*.dotCover + +# AxoCover is a Code Coverage Tool +.axoCover/* +!.axoCover/settings.json + +# Coverlet is a free, cross platform Code Coverage Tool +coverage*.json +coverage*.xml +coverage*.info + +# Visual Studio code coverage results +*.coverage +*.coveragexml + +# NCrunch +_NCrunch_* +.*crunch*.local.xml +nCrunchTemp_* + +# MightyMoose +*.mm.* +AutoTest.Net/ + +# Web workbench (sass) +.sass-cache/ + +# Installshield output folder +[Ee]xpress/ + +# DocProject is a documentation generator add-in +DocProject/buildhelp/ +DocProject/Help/*.HxT +DocProject/Help/*.HxC +DocProject/Help/*.hhc +DocProject/Help/*.hhk +DocProject/Help/*.hhp +DocProject/Help/Html2 +DocProject/Help/html + +# Click-Once directory +publish/ + +# Publish Web Output +*.[Pp]ublish.xml +*.azurePubxml +# Note: Comment the next line if you want to checkin your web deploy settings, +# but database connection strings (with potential passwords) will be unencrypted +*.pubxml +*.publishproj + +# Microsoft Azure Web App publish settings. Comment the next line if you want to +# checkin your Azure Web App publish settings, but sensitive information contained +# in these scripts will be unencrypted +PublishScripts/ + +# NuGet Packages +*.nupkg +# NuGet Symbol Packages +*.snupkg +# The packages folder can be ignored because of Package Restore +**/[Pp]ackages/* +# except build/, which is used as an MSBuild target. +!**/[Pp]ackages/build/ +# Uncomment if necessary however generally it will be regenerated when needed +#!**/[Pp]ackages/repositories.config +# NuGet v3's project.json files produces more ignorable files +*.nuget.props +*.nuget.targets + +# Microsoft Azure Build Output +csx/ +*.build.csdef + +# Microsoft Azure Emulator +ecf/ +rcf/ + +# Windows Store app package directories and files +AppPackages/ +BundleArtifacts/ +Package.StoreAssociation.xml +_pkginfo.txt +*.appx +*.appxbundle +*.appxupload + +# Visual Studio cache files +# files ending in .cache can be ignored +*.[Cc]ache +# but keep track of directories ending in .cache +!?*.[Cc]ache/ + +# Others +ClientBin/ +~$* +*~ +*.dbmdl +*.dbproj.schemaview +*.jfm +*.pfx +*.publishsettings +orleans.codegen.cs + +# Including strong name files can present a security risk +# (https://github.com/github/gitignore/pull/2483#issue-259490424) +#*.snk + +# Since there are multiple workflows, uncomment next line to ignore bower_components +# (https://github.com/github/gitignore/pull/1529#issuecomment-104372622) +#bower_components/ + +# RIA/Silverlight projects +Generated_Code/ + +# Backup & report files from converting an old project file +# to a newer Visual Studio version. Backup files are not needed, +# because we have git ;-) +_UpgradeReport_Files/ +Backup*/ +UpgradeLog*.XML +UpgradeLog*.htm +ServiceFabricBackup/ +*.rptproj.bak + +# SQL Server files +*.mdf +*.ldf +*.ndf + +# Business Intelligence projects +*.rdl.data +*.bim.layout +*.bim_*.settings +*.rptproj.rsuser +*- [Bb]ackup.rdl +*- [Bb]ackup ([0-9]).rdl +*- [Bb]ackup ([0-9][0-9]).rdl + +# Microsoft Fakes +FakesAssemblies/ + +# GhostDoc plugin setting file +*.GhostDoc.xml + +# Node.js Tools for Visual Studio +.ntvs_analysis.dat +node_modules/ + +# Visual Studio 6 build log +*.plg + +# Visual Studio 6 workspace options file +*.opt + +# Visual Studio 6 auto-generated workspace file (contains which files were open etc.) +*.vbw + +# Visual Studio 6 auto-generated project file (contains which files were open etc.) +*.vbp + +# Visual Studio 6 workspace and project file (working project files containing files to include in project) +*.dsw +*.dsp + +# Visual Studio 6 technical files +*.ncb +*.aps + +# Visual Studio LightSwitch build output +**/*.HTMLClient/GeneratedArtifacts +**/*.DesktopClient/GeneratedArtifacts +**/*.DesktopClient/ModelManifest.xml +**/*.Server/GeneratedArtifacts +**/*.Server/ModelManifest.xml +_Pvt_Extensions + +# Paket dependency manager +.paket/paket.exe +paket-files/ + +# FAKE - F# Make +.fake/ + +# CodeRush personal settings +.cr/personal + +# Python Tools for Visual Studio (PTVS) +__pycache__/ +*.pyc + +# Cake - Uncomment if you are using it +# tools/** +# !tools/packages.config + +# Tabs Studio +*.tss + +# Telerik's JustMock configuration file +*.jmconfig + +# BizTalk build output +*.btp.cs +*.btm.cs +*.odx.cs +*.xsd.cs + +# OpenCover UI analysis results +OpenCover/ + +# Azure Stream Analytics local run output +ASALocalRun/ + +# MSBuild Binary and Structured Log +*.binlog + +# NVidia Nsight GPU debugger configuration file +*.nvuser + +# MFractors (Xamarin productivity tool) working folder +.mfractor/ + +# Local History for Visual Studio +.localhistory/ + +# Visual Studio History (VSHistory) files +.vshistory/ + +# BeatPulse healthcheck temp database +healthchecksdb + +# Backup folder for Package Reference Convert tool in Visual Studio 2017 +MigrationBackup/ + +# Ionide (cross platform F# VS Code tools) working folder +.ionide/ + +# Fody - auto-generated XML schema +FodyWeavers.xsd + +# VS Code files for those working on multiple tools +.vscode/* +!.vscode/settings.json +!.vscode/tasks.json +!.vscode/launch.json +!.vscode/extensions.json +*.code-workspace + +# Local History for Visual Studio Code +.history/ + +# Windows Installer files from build outputs +*.cab +*.msi +*.msix +*.msm +*.msp + +# JetBrains Rider +*.sln.iml +.idea + +## +## Visual studio for Mac +## + + +# globs +Makefile.in +*.userprefs +*.usertasks +config.make +config.status +aclocal.m4 +install-sh +autom4te.cache/ +*.tar.gz +tarballs/ +test-results/ + +# Mac bundle stuff +*.dmg +*.app + +# content below from: https://github.com/github/gitignore/blob/master/Global/macOS.gitignore +# General +.DS_Store +.AppleDouble +.LSOverride + +# Icon must end with two \r +Icon + + +# Thumbnails +._* + +# Files that might appear in the root of a volume +.DocumentRevisions-V100 +.fseventsd +.Spotlight-V100 +.TemporaryItems +.Trashes +.VolumeIcon.icns +.com.apple.timemachine.donotpresent + +# Directories potentially created on remote AFP share +.AppleDB +.AppleDesktop +Network Trash Folder +Temporary Items +.apdisk + +# content below from: https://github.com/github/gitignore/blob/master/Global/Windows.gitignore +# Windows thumbnail cache files +Thumbs.db +ehthumbs.db +ehthumbs_vista.db + +# Dump file +*.stackdump + +# Folder config file +[Dd]esktop.ini + +# Recycle Bin used on file shares +$RECYCLE.BIN/ + +# Windows Installer files +*.cab +*.msi +*.msix +*.msm +*.msp + +# Windows shortcuts +*.lnk + +# Vim temporary swap files +*.swp diff --git a/Game/Content/Content.mgcb b/Game/Content/Content.mgcb new file mode 100644 index 0000000..ddc4c36 --- /dev/null +++ b/Game/Content/Content.mgcb @@ -0,0 +1,15 @@ + +#----------------------------- Global Properties ----------------------------# + +/outputDir:bin/$(Platform) +/intermediateDir:obj/$(Platform) +/platform:DesktopGL +/config: +/profile:Reach +/compress:False + +#-------------------------------- References --------------------------------# + + +#---------------------------------- Content ---------------------------------# + diff --git a/Game/Game.csproj b/Game/Game.csproj new file mode 100644 index 0000000..112ea9e --- /dev/null +++ b/Game/Game.csproj @@ -0,0 +1,32 @@ + + + WinExe + net8.0 + Major + false + false + + + app.manifest + Icon.ico + + + + + + + + + + + + + + + + + + + + + diff --git a/Game/Game.sln b/Game/Game.sln new file mode 100644 index 0000000..58640a0 --- /dev/null +++ b/Game/Game.sln @@ -0,0 +1,31 @@ + +Microsoft Visual Studio Solution File, Format Version 12.00 +# Visual Studio Version 17 +VisualStudioVersion = 17.5.002.0 +MinimumVisualStudioVersion = 10.0.40219.1 +Project("{9A19103F-16F7-4668-BE54-9A1E7A4F7556}") = "Game", "Game.csproj", "{42644486-9F9E-4242-B6C4-AF31BBFA31D2}" +EndProject +Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "Engine.Core", "..\Engine\Engine.Core\Engine.Core.csproj", "{EF1FE4A2-40DF-4967-8003-CF6D98010D02}" +EndProject +Global + GlobalSection(SolutionConfigurationPlatforms) = preSolution + Debug|Any CPU = Debug|Any CPU + Release|Any CPU = Release|Any CPU + EndGlobalSection + GlobalSection(ProjectConfigurationPlatforms) = postSolution + {42644486-9F9E-4242-B6C4-AF31BBFA31D2}.Debug|Any CPU.ActiveCfg = Debug|Any CPU + {42644486-9F9E-4242-B6C4-AF31BBFA31D2}.Debug|Any CPU.Build.0 = Debug|Any CPU + {42644486-9F9E-4242-B6C4-AF31BBFA31D2}.Release|Any CPU.ActiveCfg = Release|Any CPU + {42644486-9F9E-4242-B6C4-AF31BBFA31D2}.Release|Any CPU.Build.0 = Release|Any CPU + {EF1FE4A2-40DF-4967-8003-CF6D98010D02}.Debug|Any CPU.ActiveCfg = Debug|Any CPU + {EF1FE4A2-40DF-4967-8003-CF6D98010D02}.Debug|Any CPU.Build.0 = Debug|Any CPU + {EF1FE4A2-40DF-4967-8003-CF6D98010D02}.Release|Any CPU.ActiveCfg = Release|Any CPU + {EF1FE4A2-40DF-4967-8003-CF6D98010D02}.Release|Any CPU.Build.0 = Release|Any CPU + EndGlobalSection + GlobalSection(SolutionProperties) = preSolution + HideSolutionNode = FALSE + EndGlobalSection + GlobalSection(ExtensibilityGlobals) = postSolution + SolutionGuid = {AB3225EE-1621-439F-8F83-DF4515922FEF} + EndGlobalSection +EndGlobal diff --git a/Game/Game1.cs b/Game/Game1.cs new file mode 100644 index 0000000..a564d67 --- /dev/null +++ b/Game/Game1.cs @@ -0,0 +1,54 @@ +using Microsoft.Xna.Framework; +using Microsoft.Xna.Framework.Graphics; +using Microsoft.Xna.Framework.Input; +using Syntriax.Engine.Core; + +namespace Pong; + +public class Game1 : Game +{ + private GraphicsDeviceManager _graphics; + private SpriteBatch _spriteBatch; + private GameManager gameManager = null!; + + public Game1() + { + _graphics = new GraphicsDeviceManager(this); + Content.RootDirectory = "Content"; + IsMouseVisible = true; + } + + protected override void Initialize() + { + gameManager = new(); + // TODO: Add your initialization logic here + + base.Initialize(); + } + + protected override void LoadContent() + { + _spriteBatch = new SpriteBatch(GraphicsDevice); + + // TODO: use this.Content to load your game content here + } + + protected override void Update(GameTime gameTime) + { + if (GamePad.GetState(PlayerIndex.One).Buttons.Back == ButtonState.Pressed || Keyboard.GetState().IsKeyDown(Keys.Escape)) + Exit(); + + // TODO: Add your update logic here + + base.Update(gameTime); + } + + protected override void Draw(GameTime gameTime) + { + GraphicsDevice.Clear(Color.CornflowerBlue); + + // TODO: Add your drawing code here + + base.Draw(gameTime); + } +} diff --git a/Game/Icon.bmp b/Game/Icon.bmp new file mode 100644 index 0000000..2b48165 Binary files /dev/null and b/Game/Icon.bmp differ diff --git a/Game/Icon.ico b/Game/Icon.ico new file mode 100644 index 0000000..7d9dec1 Binary files /dev/null and b/Game/Icon.ico differ diff --git a/Game/Program.cs b/Game/Program.cs new file mode 100644 index 0000000..2d9de04 --- /dev/null +++ b/Game/Program.cs @@ -0,0 +1,3 @@ + +using var game = new Game.Game1(); +game.Run(); diff --git a/Game/app.manifest b/Game/app.manifest new file mode 100644 index 0000000..1faf258 --- /dev/null +++ b/Game/app.manifest @@ -0,0 +1,43 @@ + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + true/pm + permonitorv2,permonitor + + + +