feat: Basic Play Area

This commit is contained in:
Syntriax 2023-11-27 17:33:05 +03:00
parent 38c6691180
commit 5512696a04
4 changed files with 59 additions and 3 deletions

View File

@ -6,9 +6,10 @@ using Syntriax.Engine.Input;
namespace Pong.Behaviours; namespace Pong.Behaviours;
public class MovementBallBehaviour(Vector2 StartDirection, float Speed) : BehaviourOverride public class MovementBallBehaviour(Vector2 StartDirection, PlayAreaBehaviour PlayAreaBehaviour, float Speed) : BehaviourOverride
{ {
public Vector2 StartDirection { get; } = StartDirection; public Vector2 StartDirection { get; private set; } = StartDirection;
public PlayAreaBehaviour PlayAreaBehaviour { get; } = PlayAreaBehaviour;
public float Speed { get; set; } = Speed; public float Speed { get; set; } = Speed;
protected override void OnInitialize() => StartDirection.Normalize(); protected override void OnInitialize() => StartDirection.Normalize();
@ -16,5 +17,29 @@ public class MovementBallBehaviour(Vector2 StartDirection, float Speed) : Behavi
protected override void OnUpdate(GameTime time) protected override void OnUpdate(GameTime time)
{ {
GameObject.Transform.Position += StartDirection * (time.ElapsedGameTime.Nanoseconds * .001f) * Speed; GameObject.Transform.Position += StartDirection * (time.ElapsedGameTime.Nanoseconds * .001f) * Speed;
float absY = MathF.Abs(GameObject.Transform.Position.Y);
float differenceY = absY - PlayAreaBehaviour.PlayArea.Y * 0.5f;
if (differenceY > 0f)
{
if (GameObject.Transform.Position.Y > 0f)
GameObject.Transform.Position -= Vector2.UnitY * differenceY * 2f;
else
GameObject.Transform.Position += Vector2.UnitY * differenceY * 2f;
StartDirection = new(StartDirection.X, -StartDirection.Y);
}
float absX = MathF.Abs(GameObject.Transform.Position.X);
float differenceX = absX - PlayAreaBehaviour.PlayArea.X * 0.5f;
if (differenceX > 0f)
{
if (GameObject.Transform.Position.X > 0f)
GameObject.Transform.Position -= Vector2.UnitX * differenceX * 2f;
else
GameObject.Transform.Position += Vector2.UnitX * differenceX * 2f;
StartDirection = new(-StartDirection.X, StartDirection.Y);
}
} }
} }

View File

@ -0,0 +1,26 @@
using System;
using Microsoft.Xna.Framework;
using Syntriax.Engine.Core;
namespace Pong.Behaviours;
public class PlayAreaBehaviour : BehaviourOverride
{
public Action<PlayAreaBehaviour>? OnPlayAreaChanged { get; set; } = null;
private Vector2 _playArea = Vector2.Zero;
public Vector2 PlayArea
{
get => _playArea;
set
{
if (_playArea == value)
return;
_playArea = value;
OnPlayAreaChanged?.Invoke(this);
}
}
}

View File

@ -5,6 +5,7 @@
<RollForward>Major</RollForward> <RollForward>Major</RollForward>
<PublishReadyToRun>false</PublishReadyToRun> <PublishReadyToRun>false</PublishReadyToRun>
<TieredCompilation>false</TieredCompilation> <TieredCompilation>false</TieredCompilation>
<Nullable>enable</Nullable>
</PropertyGroup> </PropertyGroup>
<PropertyGroup> <PropertyGroup>
<ApplicationManifest>app.manifest</ApplicationManifest> <ApplicationManifest>app.manifest</ApplicationManifest>

View File

@ -51,11 +51,15 @@ public class Game1 : Game
gameManager.Camera = gameObjectCamera.BehaviourController.AddBehaviour<CameraBehaviour>(); gameManager.Camera = gameObjectCamera.BehaviourController.AddBehaviour<CameraBehaviour>();
gameManager.Camera.Viewport = GraphicsDevice.Viewport; gameManager.Camera.Viewport = GraphicsDevice.Viewport;
IGameObject gameObjectPlayArea = gameManager.InstantiateGameObject<GameObject>();
PlayAreaBehaviour playAreaBehaviour = gameObjectPlayArea.BehaviourController.AddBehaviour<PlayAreaBehaviour>();
playAreaBehaviour.PlayArea = new Vector2(_graphics.PreferredBackBufferWidth, _graphics.PreferredBackBufferHeight);
IGameObject gameObjectBall = gameManager.InstantiateGameObject<GameObject>(); IGameObject gameObjectBall = gameManager.InstantiateGameObject<GameObject>();
gameObjectBall.Name = "Ball"; gameObjectBall.Name = "Ball";
gameObjectBall.Transform.Position = Vector2.Zero; gameObjectBall.Transform.Position = Vector2.Zero;
gameObjectBall.Transform.Scale = new Vector2(1f / 51.2f, 1f / 51.2f); gameObjectBall.Transform.Scale = new Vector2(1f / 51.2f, 1f / 51.2f);
// gameObjectBall.BehaviourController.AddBehaviour<MovementBallBehaviour>(new Vector2(.1f, .1f), 100f); gameObjectBall.BehaviourController.AddBehaviour<MovementBallBehaviour>(new Vector2(.1f, .1f), playAreaBehaviour, 100f);
gameObjectBall.BehaviourController.AddBehaviour<DisplayableSpriteBehaviour>().Assign(spriteBall); gameObjectBall.BehaviourController.AddBehaviour<DisplayableSpriteBehaviour>().Assign(spriteBall);
IGameObject gameObjectLeft = gameManager.InstantiateGameObject<GameObject>(); IGameObject gameObjectLeft = gameManager.InstantiateGameObject<GameObject>();