diff --git a/Game/Physics2D/Primitives/Vector2D.cs b/Game/Physics2D/Primitives/Vector2D.cs index 5c11b7b..63070ad 100644 --- a/Game/Physics2D/Primitives/Vector2D.cs +++ b/Game/Physics2D/Primitives/Vector2D.cs @@ -13,6 +13,7 @@ public record Vector2D(float X, float Y) public readonly static Vector2D Down = new(0f, -1f); public readonly static Vector2D Left = new(-1f, 0f); public readonly static Vector2D Right = new(1f, 0f); + public readonly static Vector2D Zero = new(0f, 0f); public readonly static Vector2D One = new(1f, 1f); public static Vector2D operator -(Vector2D vector) => new(0f - vector.X, 0f - vector.Y);