feat: paddle networking
This commit is contained in:
@@ -111,7 +111,7 @@ public class GamePong : Game
|
||||
IUniverseObject leftPaddle = UniverseObjectFactory.Instantiate().SetUniverseObject("Left Paddle");
|
||||
leftPaddle.BehaviourController.AddBehaviour<Transform2D>().SetTransform(position: new Vector2D(-468f, 0f), scale: new Vector2D(15f, 60f))
|
||||
.BehaviourController.AddBehaviour<ShapeBehaviour>(Shape2D.Square)
|
||||
.BehaviourController.AddBehaviour<RigidBody2D>().IsStatic = true;
|
||||
.BehaviourController.AddBehaviour<RigidBody2D>();
|
||||
PaddleBehaviour leftPaddleBehaviour = BehaviourFactory.Instantiate<PaddleBehaviour>(Keys.W, Keys.S, 228f, -228f, 400f);
|
||||
leftPaddleBehaviour.Id = "lp";
|
||||
leftPaddle.BehaviourController.AddBehaviour(leftPaddleBehaviour);
|
||||
@@ -120,7 +120,7 @@ public class GamePong : Game
|
||||
IUniverseObject rightPaddle = UniverseObjectFactory.Instantiate().SetUniverseObject("Right Paddle");
|
||||
rightPaddle.BehaviourController.AddBehaviour<Transform2D>().SetTransform(position: new Vector2D(468f, 0f), scale: new Vector2D(15f, 60f))
|
||||
.BehaviourController.AddBehaviour<ShapeBehaviour>(Shape2D.Square)
|
||||
.BehaviourController.AddBehaviour<RigidBody2D>().IsStatic = true;
|
||||
.BehaviourController.AddBehaviour<RigidBody2D>();
|
||||
PaddleBehaviour rightPaddleBehaviour = BehaviourFactory.Instantiate<PaddleBehaviour>(Keys.Up, Keys.Down, 228f, -228f, 400f);
|
||||
rightPaddleBehaviour.Id = "rp";
|
||||
rightPaddle.BehaviourController.AddBehaviour(rightPaddleBehaviour);
|
||||
|
||||
Reference in New Issue
Block a user