chore: updated engine
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23
Shared/EngineConverter.cs
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23
Shared/EngineConverter.cs
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using System.Runtime.CompilerServices;
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using Microsoft.Xna.Framework;
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using Syntriax.Engine.Core;
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namespace Pong;
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public static class EngineConverter
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{
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public readonly static Vector2D screenScale = Vector2D.Down + Vector2D.Right;
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[MethodImpl(MethodImplOptions.AggressiveInlining)]
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public static EngineTime ToEngineTime(this GameTime gameTime) => new(gameTime.TotalGameTime, gameTime.ElapsedGameTime);
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[MethodImpl(MethodImplOptions.AggressiveInlining)]
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public static Vector2D ToVector2D(this Vector2 vector) => new(vector.X, vector.Y);
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[MethodImpl(MethodImplOptions.AggressiveInlining)]
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public static Vector2D ToVector2D(this Point point) => new(point.X, point.Y);
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[MethodImpl(MethodImplOptions.AggressiveInlining)]
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public static Vector2 ToVector2(this Vector2D vector) => new(vector.X, vector.Y);
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[MethodImpl(MethodImplOptions.AggressiveInlining)]
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public static Vector2 ToDisplayVector2(this Vector2D vector) => vector.Scale(screenScale).ToVector2();
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[MethodImpl(MethodImplOptions.AggressiveInlining)]
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public static Vector2D ApplyDisplayScale(this Vector2D vector) => vector.Scale(screenScale);
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}
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