refactor: ContentLoaderCacher Action
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		@@ -56,6 +56,8 @@ public class GamePong : Game
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        monoGameContentLoaderCacher = new(gameManager);
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					        monoGameContentLoaderCacher = new(gameManager);
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        physicsEngine = new PhysicsEngine2DCacher(gameManager) { IterationPerStep = 3 };
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					        physicsEngine = new PhysicsEngine2DCacher(gameManager) { IterationPerStep = 3 };
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					        monoGameContentLoaderCacher.OnCached += (_, cached) => cached.LoadContent(Content);
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        gameManager.Initialize();
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					        gameManager.Initialize();
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        base.Initialize();
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					        base.Initialize();
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@@ -156,11 +158,6 @@ public class GamePong : Game
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            pongManager.BehaviourController.AddBehaviour<NetworkClient>().Connect("127.0.0.1", 8888);
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					            pongManager.BehaviourController.AddBehaviour<NetworkClient>().Connect("127.0.0.1", 8888);
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            Window.Title = $"Pong - Client -> 127.0.0.1";
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					            Window.Title = $"Pong - Client -> 127.0.0.1";
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        }
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					        }
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        foreach (var contentLoader in monoGameContentLoaderCacher)
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        {
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            contentLoader.LoadContent(Content);
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        }
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    }
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					    }
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    protected override void Update(GameTime gameTime)
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					    protected override void Update(GameTime gameTime)
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