chore: added a drawable circle script to add a visual flare to the trail by making it look disconnected from the ball
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@@ -81,6 +81,7 @@ public static class PongUniverse
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.BehaviourController.AddBehaviour<Transform2D>().SetTransform(position: new Vector2D(0, 0f), scale: new Vector2D(10f, 10f))
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.BehaviourController.AddBehaviour<DrawableColliderCircle>(new Circle(Vector2D.Zero, 1f))
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.BehaviourController.AddBehaviour<Ball>()
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.BehaviourController.AddBehaviour<DrawableCircle>(new Circle(Vector2D.Zero, 2.5f), new ColorRGBA(35, 20, 35))
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.BehaviourController.AddBehaviour<BallTrail>()
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.BehaviourController.AddBehaviour<RigidBody2D>();
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