This commit is contained in:
2023-12-04 14:06:52 +03:00
parent c66eec61ac
commit 84ecc68320
3 changed files with 82 additions and 70 deletions

View File

@@ -3,43 +3,49 @@ using Microsoft.Xna.Framework;
using Microsoft.Xna.Framework.Input;
using Syntriax.Engine.Core;
using Syntriax.Engine.Input;
using Syntriax.Engine.Physics2D.Abstract;
namespace Pong.Behaviours;
public class MovementBallBehaviour(Vector2 StartDirection, PlayAreaBehaviour PlayAreaBehaviour, float Speed) : BehaviourOverride
public class MovementBallBehaviour(Vector2 StartDirection, float Speed) : BehaviourOverride
{
public Vector2 StartDirection { get; private set; } = StartDirection;
public PlayAreaBehaviour PlayAreaBehaviour { get; } = PlayAreaBehaviour;
public Vector2 StartDirection { get; private set; } = Vector2.Normalize(StartDirection);
public float Speed { get; set; } = Speed;
protected override void OnInitialize() => StartDirection.Normalize();
protected override void OnUpdate(GameTime time)
protected override void OnFirstActiveFrame(GameTime time)
{
GameObject.Transform.Position += StartDirection * (time.ElapsedGameTime.Nanoseconds * .001f) * Speed;
if (!BehaviourController.TryGetBehaviour(out IRigidBody2D? rigidBody))
throw new Exception($"Where's my {nameof(IRigidBody2D)}????");
float absY = MathF.Abs(GameObject.Transform.Position.Y);
float differenceY = absY - PlayAreaBehaviour.PlayArea.Y * 0.5f;
if (differenceY > 0f)
{
if (GameObject.Transform.Position.Y > 0f)
GameObject.Transform.Position -= Vector2.UnitY * differenceY * 2f;
else
GameObject.Transform.Position += Vector2.UnitY * differenceY * 2f;
StartDirection = new(StartDirection.X, -StartDirection.Y);
}
float absX = MathF.Abs(GameObject.Transform.Position.X);
float differenceX = absX - PlayAreaBehaviour.PlayArea.X * 0.5f;
if (differenceX > 0f)
{
if (GameObject.Transform.Position.X > 0f)
GameObject.Transform.Position -= Vector2.UnitX * differenceX * 2f;
else
GameObject.Transform.Position += Vector2.UnitX * differenceX * 2f;
StartDirection = new(-StartDirection.X, StartDirection.Y);
}
rigidBody.Velocity = StartDirection * Speed;
}
// protected override void OnUpdate(GameTime time)
// {
// GameObject.Transform.Position += StartDirection * (time.ElapsedGameTime.Nanoseconds * .001f) * Speed;
// float absY = MathF.Abs(GameObject.Transform.Position.Y);
// float differenceY = absY - PlayAreaBehaviour.PlayArea.Y * 0.5f;
// if (differenceY > 0f)
// {
// if (GameObject.Transform.Position.Y > 0f)
// GameObject.Transform.Position -= Vector2.UnitY * differenceY * 2f;
// else
// GameObject.Transform.Position += Vector2.UnitY * differenceY * 2f;
// StartDirection = new(StartDirection.X, -StartDirection.Y);
// }
// float absX = MathF.Abs(GameObject.Transform.Position.X);
// float differenceX = absX - PlayAreaBehaviour.PlayArea.X * 0.5f;
// if (differenceX > 0f)
// {
// if (GameObject.Transform.Position.X > 0f)
// GameObject.Transform.Position -= Vector2.UnitX * differenceX * 2f;
// else
// GameObject.Transform.Position += Vector2.UnitX * differenceX * 2f;
// StartDirection = new(-StartDirection.X, StartDirection.Y);
// }
// }
}