This commit is contained in:
Syntriax 2023-12-04 14:06:52 +03:00
parent c66eec61ac
commit 84ecc68320
3 changed files with 82 additions and 70 deletions

View File

@ -3,43 +3,49 @@ using Microsoft.Xna.Framework;
using Microsoft.Xna.Framework.Input; using Microsoft.Xna.Framework.Input;
using Syntriax.Engine.Core; using Syntriax.Engine.Core;
using Syntriax.Engine.Input; using Syntriax.Engine.Input;
using Syntriax.Engine.Physics2D.Abstract;
namespace Pong.Behaviours; namespace Pong.Behaviours;
public class MovementBallBehaviour(Vector2 StartDirection, PlayAreaBehaviour PlayAreaBehaviour, float Speed) : BehaviourOverride public class MovementBallBehaviour(Vector2 StartDirection, float Speed) : BehaviourOverride
{ {
public Vector2 StartDirection { get; private set; } = StartDirection; public Vector2 StartDirection { get; private set; } = Vector2.Normalize(StartDirection);
public PlayAreaBehaviour PlayAreaBehaviour { get; } = PlayAreaBehaviour;
public float Speed { get; set; } = Speed; public float Speed { get; set; } = Speed;
protected override void OnInitialize() => StartDirection.Normalize(); protected override void OnFirstActiveFrame(GameTime time)
protected override void OnUpdate(GameTime time)
{ {
GameObject.Transform.Position += StartDirection * (time.ElapsedGameTime.Nanoseconds * .001f) * Speed; if (!BehaviourController.TryGetBehaviour(out IRigidBody2D? rigidBody))
throw new Exception($"Where's my {nameof(IRigidBody2D)}????");
float absY = MathF.Abs(GameObject.Transform.Position.Y); rigidBody.Velocity = StartDirection * Speed;
float differenceY = absY - PlayAreaBehaviour.PlayArea.Y * 0.5f;
if (differenceY > 0f)
{
if (GameObject.Transform.Position.Y > 0f)
GameObject.Transform.Position -= Vector2.UnitY * differenceY * 2f;
else
GameObject.Transform.Position += Vector2.UnitY * differenceY * 2f;
StartDirection = new(StartDirection.X, -StartDirection.Y);
} }
float absX = MathF.Abs(GameObject.Transform.Position.X); // protected override void OnUpdate(GameTime time)
float differenceX = absX - PlayAreaBehaviour.PlayArea.X * 0.5f; // {
if (differenceX > 0f) // GameObject.Transform.Position += StartDirection * (time.ElapsedGameTime.Nanoseconds * .001f) * Speed;
{
if (GameObject.Transform.Position.X > 0f)
GameObject.Transform.Position -= Vector2.UnitX * differenceX * 2f;
else
GameObject.Transform.Position += Vector2.UnitX * differenceX * 2f;
StartDirection = new(-StartDirection.X, StartDirection.Y); // float absY = MathF.Abs(GameObject.Transform.Position.Y);
} // float differenceY = absY - PlayAreaBehaviour.PlayArea.Y * 0.5f;
} // if (differenceY > 0f)
// {
// if (GameObject.Transform.Position.Y > 0f)
// GameObject.Transform.Position -= Vector2.UnitY * differenceY * 2f;
// else
// GameObject.Transform.Position += Vector2.UnitY * differenceY * 2f;
// StartDirection = new(StartDirection.X, -StartDirection.Y);
// }
// float absX = MathF.Abs(GameObject.Transform.Position.X);
// float differenceX = absX - PlayAreaBehaviour.PlayArea.X * 0.5f;
// if (differenceX > 0f)
// {
// if (GameObject.Transform.Position.X > 0f)
// GameObject.Transform.Position -= Vector2.UnitX * differenceX * 2f;
// else
// GameObject.Transform.Position += Vector2.UnitX * differenceX * 2f;
// StartDirection = new(-StartDirection.X, StartDirection.Y);
// }
// }
} }

View File

@ -45,7 +45,7 @@ public class Game1 : Game
engine = new PhysicsEngine2D(); engine = new PhysicsEngine2D();
_spriteBatch = new SpriteBatch(GraphicsDevice); _spriteBatch = new SpriteBatch(GraphicsDevice);
// Sprite spriteBox = new Sprite() { Texture2D = Content.Load<Texture2D>("Sprites/Pixel") }; Sprite spriteBox = new Sprite() { Texture2D = Content.Load<Texture2D>("Sprites/Pixel") };
Sprite spriteBall = new Sprite() { Texture2D = Content.Load<Texture2D>("Sprites/Circle") }; Sprite spriteBall = new Sprite() { Texture2D = Content.Load<Texture2D>("Sprites/Circle") };
IGameObject gameObjectCamera = gameManager.InstantiateGameObject<GameObject>(); IGameObject gameObjectCamera = gameManager.InstantiateGameObject<GameObject>();
@ -55,52 +55,58 @@ public class Game1 : Game
gameManager.Camera = gameObjectCamera.BehaviourController.AddBehaviour<CameraBehaviour>(); gameManager.Camera = gameObjectCamera.BehaviourController.AddBehaviour<CameraBehaviour>();
gameManager.Camera.Viewport = GraphicsDevice.Viewport; gameManager.Camera.Viewport = GraphicsDevice.Viewport;
// IGameObject gameObjectPlayArea = gameManager.InstantiateGameObject<GameObject>();
// PlayAreaBehaviour playAreaBehaviour = gameObjectPlayArea.BehaviourController.AddBehaviour<PlayAreaBehaviour>();
// playAreaBehaviour.PlayArea = new Vector2(_graphics.PreferredBackBufferWidth, _graphics.PreferredBackBufferHeight);
IGameObject gameObjectBall = gameManager.InstantiateGameObject<GameObject>(); IGameObject gameObjectBall = gameManager.InstantiateGameObject<GameObject>();
gameObjectBall.Name = "Ball"; gameObjectBall.Name = "Ball";
gameObjectBall.Transform.Position = Vector2.Zero; gameObjectBall.Transform.Position = Vector2.Zero;
gameObjectBall.Transform.Scale = new Vector2(1f / 51.2f, 1f / 51.2f); gameObjectBall.Transform.Scale = new Vector2(1f / 51.2f, 1f / 51.2f);
engine.AddRigidBody(gameObjectBall.BehaviourController.AddBehaviour<RigidBody2D>()); engine.AddRigidBody(gameObjectBall.BehaviourController.AddBehaviour<RigidBody2D>());
gameObjectBall.BehaviourController.AddBehaviour<Collider2DBehaviour>((System.Collections.Generic.IList<Vector2>)[new Vector2(1, 1) * 5f, new Vector2(-1, 1) * 5f, new Vector2(1, -1) * 5f, new Vector2(-1, -1) * 5f]).OffsetScale = Vector2.One * 51.2f; gameObjectBall.BehaviourController.AddBehaviour<Collider2DBehaviour>((System.Collections.Generic.IList<Vector2>)[new Vector2(1, 1) * 5f, new Vector2(-1, 1) * 5f, new Vector2(1, -1) * 5f, new Vector2(-1, -1) * 5f]).OffsetScale = Vector2.One * 51.2f;
// gameObjectBall.BehaviourController.AddBehaviour<MovementBallBehaviour>(new Vector2(.1f, .1f), playAreaBehaviour, 100f); gameObjectBall.BehaviourController.AddBehaviour<MovementBallBehaviour>(new Vector2(.1f, .1f), 500f);
gameObjectBall.BehaviourController.AddBehaviour<DisplayableSpriteBehaviour>().Assign(spriteBall); gameObjectBall.BehaviourController.AddBehaviour<DisplayableSpriteBehaviour>().Assign(spriteBall);
IGameObject gameObjectBall2 = gameManager.InstantiateGameObject<GameObject>();
gameObjectBall2.Name = "Ball2";
gameObjectBall2.Transform.Position = Vector2.UnitY * -50f;
gameObjectBall2.Transform.Scale = new Vector2(1f / 51.2f, 1f / 51.2f);
RigidBody2D rigidBody = gameObjectBall2.BehaviourController.AddBehaviour<RigidBody2D>();
rigidBody.Velocity = Vector2.UnitY * 100f;
engine.AddRigidBody(rigidBody);
gameObjectBall2.BehaviourController.AddBehaviour<Collider2DBehaviour>((System.Collections.Generic.IList<Vector2>)[new Vector2(1, 1) * 5f, new Vector2(-1, 1) * 5f, new Vector2(1, -1) * 5f, new Vector2(-1, -1) * 5f]).OffsetScale = Vector2.One * 51.2f;
// gameObjectBall2.BehaviourController.AddBehaviour<MovementBallBehaviour>(new Vector2(.1f, .1f), playAreaBehaviour, 100f);
gameObjectBall2.BehaviourController.AddBehaviour<DisplayableSpriteBehaviour>().Assign(spriteBall);
IGameObject gameObjectBall3 = gameManager.InstantiateGameObject<GameObject>(); IGameObject gameObjectLeft = gameManager.InstantiateGameObject<GameObject>();
gameObjectBall3.Name = "Ball"; gameObjectLeft.Name = "Left";
gameObjectBall3.Transform.Position = Vector2.UnitY * -120f + Vector2.UnitX * 10f; gameObjectLeft.Transform.Position = new Vector2(-452, 0f);
gameObjectBall3.Transform.Scale = new Vector2(1f / 51.2f, 1f / 51.2f); gameObjectLeft.Transform.Scale = new Vector2(10f, 40f);
engine.AddRigidBody(gameObjectBall3.BehaviourController.AddBehaviour<RigidBody2D>()); gameObjectLeft.BehaviourController.AddBehaviour<KeyboardInputsBehaviour>();
gameObjectBall3.BehaviourController.AddBehaviour<Collider2DBehaviour>((System.Collections.Generic.IList<Vector2>)[new Vector2(1, 1) * 5f, new Vector2(-1, 1) * 5f, new Vector2(1, -1) * 5f, new Vector2(-1, -1) * 5f]).OffsetScale = Vector2.One * 51.2f; gameObjectLeft.BehaviourController.AddBehaviour<MovementBoxBehaviour>(Keys.W, Keys.S, 268f, -268f, 400f);
// gameObjectBall3.BehaviourController.AddBehaviour<MovementBallBehaviour>(new Vector2(.1f, .1f), playAreaBehaviour, 100f); gameObjectLeft.BehaviourController.AddBehaviour<DisplayableSpriteBehaviour>().Assign(spriteBox);
gameObjectBall3.BehaviourController.AddBehaviour<DisplayableSpriteBehaviour>().Assign(spriteBall); gameObjectLeft.BehaviourController.AddBehaviour<Collider2DBehaviour>((System.Collections.Generic.IList<Vector2>)[new Vector2(.5f, .5f), new Vector2(-.5f, .5f), new Vector2(.5f, -.5f), new Vector2(-.5f, -.5f)]);
// IGameObject gameObjectLeft = gameManager.InstantiateGameObject<GameObject>(); engine.AddRigidBody(gameObjectLeft.BehaviourController.AddBehaviour<RigidBody2D>());
// gameObjectLeft.Name = "Left";
// gameObjectLeft.Transform.Position = new Vector2(-452, 0f); IGameObject gameObjectRight = gameManager.InstantiateGameObject<GameObject>();
// gameObjectLeft.Transform.Scale = new Vector2(10f, 40f); gameObjectRight.Name = "Right";
// gameObjectLeft.BehaviourController.AddBehaviour<KeyboardInputsBehaviour>(); gameObjectRight.Transform.Position = new Vector2(452, 0f);
// gameObjectLeft.BehaviourController.AddBehaviour<MovementBoxBehaviour>(Keys.W, Keys.S, 268f, -268f, 400f); gameObjectRight.Transform.Scale = new Vector2(10f, 40f);
// gameObjectLeft.BehaviourController.AddBehaviour<DisplayableSpriteBehaviour>().Assign(spriteBox); gameObjectRight.BehaviourController.AddBehaviour<KeyboardInputsBehaviour>();
gameObjectRight.BehaviourController.AddBehaviour<MovementBoxBehaviour>(Keys.Up, Keys.Down, 268f, -268f, 400f);
gameObjectRight.BehaviourController.AddBehaviour<DisplayableSpriteBehaviour>().Assign(spriteBox);
gameObjectRight.BehaviourController.AddBehaviour<Collider2DBehaviour>((System.Collections.Generic.IList<Vector2>)[new Vector2(.5f, .5f), new Vector2(-.5f, .5f), new Vector2(.5f, -.5f), new Vector2(-.5f, -.5f)]);
engine.AddRigidBody(gameObjectRight.BehaviourController.AddBehaviour<RigidBody2D>());
IGameObject goPlayAreaTop = gameManager.InstantiateGameObject<GameObject>();
goPlayAreaTop.Transform.Position = new Vector2(0f, 288f + 20f);
goPlayAreaTop.Transform.Scale = new Vector2(1024f, 40f);
goPlayAreaTop.BehaviourController.AddBehaviour<Collider2DBehaviour>((System.Collections.Generic.IList<Vector2>)[new Vector2(.5f, .5f), new Vector2(-.5f, .5f), new Vector2(.5f, -.5f), new Vector2(-.5f, -.5f)]);
engine.AddRigidBody(goPlayAreaTop.BehaviourController.AddBehaviour<RigidBody2D>());
IGameObject goPlayAreaBottom = gameManager.InstantiateGameObject<GameObject>();
goPlayAreaBottom.Transform.Position = new Vector2(0f, -(288f + 20f));
goPlayAreaBottom.Transform.Scale = new Vector2(1024f, 40f);
goPlayAreaBottom.BehaviourController.AddBehaviour<Collider2DBehaviour>((System.Collections.Generic.IList<Vector2>)[new Vector2(.5f, .5f), new Vector2(-.5f, .5f), new Vector2(.5f, -.5f), new Vector2(-.5f, -.5f)]);
engine.AddRigidBody(goPlayAreaBottom.BehaviourController.AddBehaviour<RigidBody2D>());
IGameObject goPlayAreaRight = gameManager.InstantiateGameObject<GameObject>();
goPlayAreaRight.Transform.Position = new Vector2(512f + 20f, 0f);
goPlayAreaRight.Transform.Scale = new Vector2(40f, 576f);
goPlayAreaRight.BehaviourController.AddBehaviour<Collider2DBehaviour>((System.Collections.Generic.IList<Vector2>)[new Vector2(.5f, .5f), new Vector2(-.5f, .5f), new Vector2(.5f, -.5f), new Vector2(-.5f, -.5f)]);
engine.AddRigidBody(goPlayAreaRight.BehaviourController.AddBehaviour<RigidBody2D>());
IGameObject goPlayAreaLeft = gameManager.InstantiateGameObject<GameObject>();
goPlayAreaLeft.Transform.Position = new Vector2(-(512f + 20f), 0f);
goPlayAreaLeft.Transform.Scale = new Vector2(40f, 576f);
goPlayAreaLeft.BehaviourController.AddBehaviour<Collider2DBehaviour>((System.Collections.Generic.IList<Vector2>)[new Vector2(.5f, .5f), new Vector2(-.5f, .5f), new Vector2(.5f, -.5f), new Vector2(-.5f, -.5f)]);
engine.AddRigidBody(goPlayAreaLeft.BehaviourController.AddBehaviour<RigidBody2D>());
// IGameObject gameObjectRight = gameManager.InstantiateGameObject<GameObject>();
// gameObjectRight.Name = "Right";
// gameObjectRight.Transform.Position = new Vector2(452, 0f);
// gameObjectRight.Transform.Scale = new Vector2(10f, 40f);
// gameObjectRight.BehaviourController.AddBehaviour<KeyboardInputsBehaviour>();
// gameObjectRight.BehaviourController.AddBehaviour<MovementBoxBehaviour>(Keys.Up, Keys.Down, 268f, -268f, 400f);
// gameObjectRight.BehaviourController.AddBehaviour<DisplayableSpriteBehaviour>().Assign(spriteBox);
// TODO: use this.Content to load your game content here // TODO: use this.Content to load your game content here
} }

View File

@ -63,9 +63,9 @@ public class PhysicsEngine2D : IPhysicsEngine2D
continue; continue;
if (colliders[colliderIX].BehaviourController.TryGetBehaviour(out IRigidBody2D? rigidX)) if (colliders[colliderIX].BehaviourController.TryGetBehaviour(out IRigidBody2D? rigidX))
rigidX.Velocity = -normal * rigidX.Velocity.Length(); rigidX.Velocity = Vector2.Reflect(rigidX.Velocity, normal);
if (colliders[colliderIY].BehaviourController.TryGetBehaviour(out IRigidBody2D? rigidY)) if (colliders[colliderIY].BehaviourController.TryGetBehaviour(out IRigidBody2D? rigidY))
rigidY.Velocity = normal * rigidY.Velocity.Length(); rigidY.Velocity = Vector2.Reflect(rigidY.Velocity, normal);
// Console.WriteLine($"Collision"); // Console.WriteLine($"Collision");
break; break;