refactor: Folder and Namespace Restructure of Network Code
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@ -1,15 +1,15 @@
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using System;
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using System;
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using Microsoft.Xna.Framework.Audio;
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using Microsoft.Xna.Framework.Content;
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using Microsoft.Xna.Framework.Content;
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using LiteNetLib;
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using LiteNetLib;
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using Pong.Network;
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using Syntriax.Engine.Core;
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using Syntriax.Engine.Core;
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using Syntriax.Engine.Network;
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using Syntriax.Engine.Network.Abstract;
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using Syntriax.Engine.Physics2D;
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using Syntriax.Engine.Physics2D;
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using Syntriax.Engine.Physics2D.Abstract;
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using Syntriax.Engine.Physics2D.Abstract;
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using Microsoft.Xna.Framework.Audio;
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namespace Pong.Behaviours;
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namespace Pong.Behaviours;
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@ -5,10 +5,10 @@ using Microsoft.Xna.Framework.Input;
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using LiteNetLib;
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using LiteNetLib;
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using LiteNetLib.Utils;
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using LiteNetLib.Utils;
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using Pong.Network;
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using Syntriax.Engine.Core;
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using Syntriax.Engine.Core;
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using Syntriax.Engine.Input;
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using Syntriax.Engine.Input;
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using Syntriax.Engine.Network;
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using Syntriax.Engine.Network.Abstract;
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namespace Pong.Behaviours;
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namespace Pong.Behaviours;
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@ -4,9 +4,9 @@ using Microsoft.Xna.Framework.Input;
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using LiteNetLib;
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using LiteNetLib;
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using Pong.Network;
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using Syntriax.Engine.Core;
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using Syntriax.Engine.Core;
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using Syntriax.Engine.Network;
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using Syntriax.Engine.Network.Abstract;
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namespace Pong.Behaviours;
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namespace Pong.Behaviours;
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@ -7,7 +7,7 @@ using Microsoft.Xna.Framework.Input;
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using Apos.Shapes;
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using Apos.Shapes;
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using Pong.Behaviours;
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using Pong.Behaviours;
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using Pong.Network;
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using Syntriax.Engine.Network;
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using Syntriax.Engine.Core;
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using Syntriax.Engine.Core;
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using Syntriax.Engine.Core.Abstract;
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using Syntriax.Engine.Core.Abstract;
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@ -1,6 +1,6 @@
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using Syntriax.Engine.Core.Abstract;
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using Syntriax.Engine.Core.Abstract;
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namespace Pong.Network;
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namespace Syntriax.Engine.Network.Abstract;
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public interface INetworkBehaviour : IBehaviour
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public interface INetworkBehaviour : IBehaviour
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{
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{
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namespace Pong.Network;
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namespace Syntriax.Engine.Network.Abstract;
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public interface INetworkClient : INetworkCommunicator
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public interface INetworkClient : INetworkCommunicator
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{
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{
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using System;
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using System;
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using LiteNetLib;
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using LiteNetLib;
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using LiteNetLib.Utils;
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using LiteNetLib.Utils;
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using Syntriax.Engine.Core.Abstract;
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using Syntriax.Engine.Core.Abstract;
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namespace Pong.Network;
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namespace Syntriax.Engine.Network.Abstract;
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public interface INetworkCommunicator
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public interface INetworkCommunicator
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{
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{
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namespace Pong.Network;
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namespace Syntriax.Engine.Network.Abstract;
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public interface INetworkServer : INetworkCommunicator
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public interface INetworkServer : INetworkCommunicator
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{
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{
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@ -6,8 +6,9 @@ using LiteNetLib.Utils;
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using Syntriax.Engine.Core;
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using Syntriax.Engine.Core;
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using Syntriax.Engine.Core.Abstract;
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using Syntriax.Engine.Core.Abstract;
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using Syntriax.Engine.Network.Abstract;
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namespace Pong.Network;
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namespace Syntriax.Engine.Network;
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public abstract class NetworkBase : BehaviourOverride, INetworkCommunicator
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public abstract class NetworkBase : BehaviourOverride, INetworkCommunicator
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{
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{
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using Syntriax.Engine.Core;
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using Syntriax.Engine.Core;
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using Syntriax.Engine.Network.Abstract;
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namespace Pong.Network;
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namespace Syntriax.Engine.Network;
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public class NetworkBehaviour : BehaviourOverride, INetworkBehaviour
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public class NetworkBehaviour : BehaviourOverride, INetworkBehaviour
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{
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{
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@ -20,10 +21,10 @@ public class NetworkBehaviour : BehaviourOverride, INetworkBehaviour
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if (NetworkCommunicator is INetworkServer server)
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if (NetworkCommunicator is INetworkServer server)
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{
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{
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IsServer = true;
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IsServer = true;
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LocalAssigned = true;
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LocalAssigned = true;
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// TODO Set and send Network Id
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// TODO Set and send Network Id
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}
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}
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else
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else
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IsClient = true;
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IsClient = true;
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@ -1,4 +1,6 @@
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namespace Pong.Network;
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using Syntriax.Engine.Network.Abstract;
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namespace Syntriax.Engine.Network;
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public class NetworkClient : NetworkBase, INetworkClient
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public class NetworkClient : NetworkBase, INetworkClient
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{
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{
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@ -1,8 +1,9 @@
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using LiteNetLib;
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using LiteNetLib;
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using LiteNetLib.Utils;
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using LiteNetLib.Utils;
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using Syntriax.Engine.Core;
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using Syntriax.Engine.Core;
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namespace Pong.Network;
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namespace Syntriax.Engine.Network;
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public static class NetworkExtensions
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public static class NetworkExtensions
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{
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{
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@ -1,4 +1,6 @@
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namespace Pong.Network;
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using Syntriax.Engine.Network.Abstract;
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namespace Syntriax.Engine.Network;
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public class NetworkServer : NetworkBase, INetworkServer
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public class NetworkServer : NetworkBase, INetworkServer
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{
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{
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