chore: Compiler Warnings Fixed
This commit is contained in:
parent
5512696a04
commit
8ec918ca04
|
@ -34,9 +34,11 @@ public class MovementBoxBehaviour(Keys Up, Keys Down, float High, float Low, flo
|
||||||
|
|
||||||
protected override void OnInitialize()
|
protected override void OnInitialize()
|
||||||
{
|
{
|
||||||
if (!BehaviourController.TryGetBehaviour(out inputs))
|
if (!BehaviourController.TryGetBehaviour<IKeyboardInputs>(out var behaviourResult))
|
||||||
throw new Exception($"{nameof(IKeyboardInputs)} is missing on ${GameObject.Name}.");
|
throw new Exception($"{nameof(IKeyboardInputs)} is missing on ${GameObject.Name}.");
|
||||||
|
|
||||||
|
inputs = behaviourResult;
|
||||||
|
|
||||||
inputs.RegisterOnPress(Up, OnUpPressed);
|
inputs.RegisterOnPress(Up, OnUpPressed);
|
||||||
inputs.RegisterOnRelease(Up, OnUpReleased);
|
inputs.RegisterOnRelease(Up, OnUpReleased);
|
||||||
|
|
||||||
|
|
|
@ -12,8 +12,8 @@ namespace Pong;
|
||||||
|
|
||||||
public class Game1 : Game
|
public class Game1 : Game
|
||||||
{
|
{
|
||||||
private GraphicsDeviceManager _graphics;
|
private GraphicsDeviceManager _graphics = null!;
|
||||||
private SpriteBatch _spriteBatch;
|
private SpriteBatch _spriteBatch = null!;
|
||||||
private GameManager gameManager = null!;
|
private GameManager gameManager = null!;
|
||||||
|
|
||||||
public Game1()
|
public Game1()
|
||||||
|
@ -23,6 +23,8 @@ public class Game1 : Game
|
||||||
PreferredBackBufferWidth = 1024,
|
PreferredBackBufferWidth = 1024,
|
||||||
PreferredBackBufferHeight = 576
|
PreferredBackBufferHeight = 576
|
||||||
};
|
};
|
||||||
|
_spriteBatch = new SpriteBatch(GraphicsDevice);
|
||||||
|
|
||||||
Content.RootDirectory = "Content";
|
Content.RootDirectory = "Content";
|
||||||
IsMouseVisible = true;
|
IsMouseVisible = true;
|
||||||
}
|
}
|
||||||
|
@ -39,8 +41,6 @@ public class Game1 : Game
|
||||||
|
|
||||||
protected override void LoadContent()
|
protected override void LoadContent()
|
||||||
{
|
{
|
||||||
_spriteBatch = new SpriteBatch(GraphicsDevice);
|
|
||||||
|
|
||||||
Sprite spriteBox = new Sprite() { Texture2D = Content.Load<Texture2D>("Sprites/Pixel") };
|
Sprite spriteBox = new Sprite() { Texture2D = Content.Load<Texture2D>("Sprites/Pixel") };
|
||||||
Sprite spriteBall = new Sprite() { Texture2D = Content.Load<Texture2D>("Sprites/Circle") };
|
Sprite spriteBall = new Sprite() { Texture2D = Content.Load<Texture2D>("Sprites/Circle") };
|
||||||
|
|
||||||
|
|
Loading…
Reference in New Issue