refactor: removed noise from class names
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@@ -43,7 +43,7 @@ Pong.PongUniverse.ApplyPongClient(universe, clientConfiguration.ServerAddress, c
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Pong.PongUniverse.ApplyPongUniverse(universe);
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universe.InstantiateUniverseObject().SetUniverseObject("Desktop HO")
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.BehaviourController.AddBehaviour<KeyboardInputsBehaviour>();
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.BehaviourController.AddBehaviour<KeyboardInputs>();
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using MonoGameWindow monoGameWindow = new(universe);
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