refactor: removed noise from class names

This commit is contained in:
2025-07-09 22:21:01 +03:00
parent cd66eeeeef
commit 9bf6cabe23
13 changed files with 56 additions and 101 deletions

View File

@@ -30,17 +30,17 @@ public static class PongUniverse
universe.InstantiateUniverseObject().SetUniverseObject("Camera")
.BehaviourController.AddBehaviour<Transform2D>()
.BehaviourController.AddBehaviour<CameraController>()
.BehaviourController.AddBehaviour<MonoGameCamera2DBehaviour>();
.BehaviourController.AddBehaviour<MonoGameCamera2D>();
////////////////////////////////////////////////////////////////////////////////////
universe.InstantiateUniverseObject().SetUniverseObject("Score Left")
.BehaviourController.AddBehaviour<Transform2D>().SetTransform(position: new Vector2D(-250f, 250f), scale: Vector2D.One * .25f)
.BehaviourController.AddBehaviour<TextScoreBehaviour>(true);
.BehaviourController.AddBehaviour<ScoreLabel>(true);
universe.InstantiateUniverseObject().SetUniverseObject("Score Right")
.BehaviourController.AddBehaviour<Transform2D>().SetTransform(position: new Vector2D(250f, 250f), scale: Vector2D.One * .25f)
.BehaviourController.AddBehaviour<TextScoreBehaviour>(false);
.BehaviourController.AddBehaviour<ScoreLabel>(false);
return universe;
}
@@ -63,33 +63,33 @@ public static class PongUniverse
////////////////////////////////////////////////////////////////////////////////////
PongManagerBehaviour pongManager = universe.InstantiateUniverseObject().SetUniverseObject("Pong Game Manager")
.BehaviourController.AddBehaviour<PongManagerBehaviour>(5);
PongManager pongManager = universe.InstantiateUniverseObject().SetUniverseObject("Pong Game Manager")
.BehaviourController.AddBehaviour<PongManager>(5);
////////////////////////////////////////////////////////////////////////////////////
universe.InstantiateUniverseObject().SetUniverseObject("Ball")
.BehaviourController.AddBehaviour<Transform2D>().SetTransform(position: new Vector2D(0, 0f), scale: new Vector2D(10f, 10f))
.BehaviourController.AddBehaviour<CircleBehaviour>(new Circle(Vector2D.Zero, 1f))
.BehaviourController.AddBehaviour<BallBehaviour>()
.BehaviourController.AddBehaviour<DrawableColliderCircle>(new Circle(Vector2D.Zero, 1f))
.BehaviourController.AddBehaviour<Ball>()
.BehaviourController.AddBehaviour<RigidBody2D>();
////////////////////////////////////////////////////////////////////////////////////
IUniverseObject leftPaddle = UniverseObjectFactory.Instantiate().SetUniverseObject("Left Paddle");
leftPaddle.BehaviourController.AddBehaviour<Transform2D>().SetTransform(position: new Vector2D(-468f, 0f), scale: new Vector2D(15f, 60f))
.BehaviourController.AddBehaviour<ShapeBehaviour>(Shape2D.Square)
.BehaviourController.AddBehaviour<DrawableColliderShape>(Shape2D.Square)
.BehaviourController.AddBehaviour<RigidBody2D>().IsStatic = true;
PaddleBehaviour leftPaddleBehaviour = BehaviourFactory.Instantiate<PaddleBehaviour>(Keys.W, Keys.S, 228f, -228f, 400f);
Paddle leftPaddleBehaviour = BehaviourFactory.Instantiate<Paddle>(Keys.W, Keys.S, 228f, -228f, 400f);
leftPaddleBehaviour.Id = "lp";
leftPaddle.BehaviourController.AddBehaviour(leftPaddleBehaviour);
universe.Register(leftPaddle);
IUniverseObject rightPaddle = UniverseObjectFactory.Instantiate().SetUniverseObject("Right Paddle");
rightPaddle.BehaviourController.AddBehaviour<Transform2D>().SetTransform(position: new Vector2D(468f, 0f), scale: new Vector2D(15f, 60f))
.BehaviourController.AddBehaviour<ShapeBehaviour>(Shape2D.Square)
.BehaviourController.AddBehaviour<DrawableColliderShape>(Shape2D.Square)
.BehaviourController.AddBehaviour<RigidBody2D>().IsStatic = true;
PaddleBehaviour rightPaddleBehaviour = BehaviourFactory.Instantiate<PaddleBehaviour>(Keys.Up, Keys.Down, 228f, -228f, 400f);
Paddle rightPaddleBehaviour = BehaviourFactory.Instantiate<Paddle>(Keys.Up, Keys.Down, 228f, -228f, 400f);
rightPaddleBehaviour.Id = "rp";
rightPaddle.BehaviourController.AddBehaviour(rightPaddleBehaviour);
universe.Register(rightPaddle);
@@ -98,24 +98,24 @@ public static class PongUniverse
universe.InstantiateUniverseObject().SetUniverseObject("Wall Top")
.BehaviourController.AddBehaviour<Transform2D>().SetTransform(position: new Vector2D(0f, 308f), scale: new Vector2D(552f, 20f))
.BehaviourController.AddBehaviour<ShapeBehaviour>(Shape2D.Square)
.BehaviourController.AddBehaviour<DrawableColliderShape>(Shape2D.Square)
.BehaviourController.AddBehaviour<RigidBody2D>().IsStatic = true;
universe.InstantiateUniverseObject().SetUniverseObject("Wall Bottom")
.BehaviourController.AddBehaviour<Transform2D>().SetTransform(position: new Vector2D(0f, -308f), scale: new Vector2D(552f, 20f))
.BehaviourController.AddBehaviour<ShapeBehaviour>(Shape2D.Square)
.BehaviourController.AddBehaviour<DrawableColliderShape>(Shape2D.Square)
.BehaviourController.AddBehaviour<RigidBody2D>().IsStatic = true;
universe.InstantiateUniverseObject().SetUniverseObject("Wall Right")
.BehaviourController.AddBehaviour<Transform2D>().SetTransform(position: new Vector2D(532f, 0f), scale: new Vector2D(20f, 328f))
.BehaviourController.AddBehaviour<WallScoreBehaviour>((Action)pongManager.ScoreToLeft)
.BehaviourController.AddBehaviour<ShapeBehaviour>(Shape2D.Square)
.BehaviourController.AddBehaviour<ScoreWall>((Action)pongManager.ScoreToLeft)
.BehaviourController.AddBehaviour<DrawableColliderShape>(Shape2D.Square)
.BehaviourController.AddBehaviour<RigidBody2D>().IsStatic = true;
universe.InstantiateUniverseObject().SetUniverseObject("Wall Left")
.BehaviourController.AddBehaviour<Transform2D>().SetTransform(position: new Vector2D(-532f, 0f), scale: new Vector2D(20f, 328f))
.BehaviourController.AddBehaviour<WallScoreBehaviour>((Action)pongManager.ScoreToRight)
.BehaviourController.AddBehaviour<ShapeBehaviour>(Shape2D.Square)
.BehaviourController.AddBehaviour<ScoreWall>((Action)pongManager.ScoreToRight)
.BehaviourController.AddBehaviour<DrawableColliderShape>(Shape2D.Square)
.BehaviourController.AddBehaviour<RigidBody2D>().IsStatic = true;
return universe;