refactor: removed noise from class names
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@@ -30,17 +30,17 @@ public static class PongUniverse
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universe.InstantiateUniverseObject().SetUniverseObject("Camera")
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.BehaviourController.AddBehaviour<Transform2D>()
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.BehaviourController.AddBehaviour<CameraController>()
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.BehaviourController.AddBehaviour<MonoGameCamera2DBehaviour>();
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.BehaviourController.AddBehaviour<MonoGameCamera2D>();
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////////////////////////////////////////////////////////////////////////////////////
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universe.InstantiateUniverseObject().SetUniverseObject("Score Left")
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.BehaviourController.AddBehaviour<Transform2D>().SetTransform(position: new Vector2D(-250f, 250f), scale: Vector2D.One * .25f)
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.BehaviourController.AddBehaviour<TextScoreBehaviour>(true);
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.BehaviourController.AddBehaviour<ScoreLabel>(true);
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universe.InstantiateUniverseObject().SetUniverseObject("Score Right")
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.BehaviourController.AddBehaviour<Transform2D>().SetTransform(position: new Vector2D(250f, 250f), scale: Vector2D.One * .25f)
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.BehaviourController.AddBehaviour<TextScoreBehaviour>(false);
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.BehaviourController.AddBehaviour<ScoreLabel>(false);
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return universe;
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}
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@@ -63,33 +63,33 @@ public static class PongUniverse
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////////////////////////////////////////////////////////////////////////////////////
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PongManagerBehaviour pongManager = universe.InstantiateUniverseObject().SetUniverseObject("Pong Game Manager")
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.BehaviourController.AddBehaviour<PongManagerBehaviour>(5);
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PongManager pongManager = universe.InstantiateUniverseObject().SetUniverseObject("Pong Game Manager")
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.BehaviourController.AddBehaviour<PongManager>(5);
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////////////////////////////////////////////////////////////////////////////////////
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universe.InstantiateUniverseObject().SetUniverseObject("Ball")
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.BehaviourController.AddBehaviour<Transform2D>().SetTransform(position: new Vector2D(0, 0f), scale: new Vector2D(10f, 10f))
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.BehaviourController.AddBehaviour<CircleBehaviour>(new Circle(Vector2D.Zero, 1f))
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.BehaviourController.AddBehaviour<BallBehaviour>()
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.BehaviourController.AddBehaviour<DrawableColliderCircle>(new Circle(Vector2D.Zero, 1f))
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.BehaviourController.AddBehaviour<Ball>()
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.BehaviourController.AddBehaviour<RigidBody2D>();
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////////////////////////////////////////////////////////////////////////////////////
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IUniverseObject leftPaddle = UniverseObjectFactory.Instantiate().SetUniverseObject("Left Paddle");
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leftPaddle.BehaviourController.AddBehaviour<Transform2D>().SetTransform(position: new Vector2D(-468f, 0f), scale: new Vector2D(15f, 60f))
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.BehaviourController.AddBehaviour<ShapeBehaviour>(Shape2D.Square)
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.BehaviourController.AddBehaviour<DrawableColliderShape>(Shape2D.Square)
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.BehaviourController.AddBehaviour<RigidBody2D>().IsStatic = true;
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PaddleBehaviour leftPaddleBehaviour = BehaviourFactory.Instantiate<PaddleBehaviour>(Keys.W, Keys.S, 228f, -228f, 400f);
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Paddle leftPaddleBehaviour = BehaviourFactory.Instantiate<Paddle>(Keys.W, Keys.S, 228f, -228f, 400f);
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leftPaddleBehaviour.Id = "lp";
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leftPaddle.BehaviourController.AddBehaviour(leftPaddleBehaviour);
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universe.Register(leftPaddle);
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IUniverseObject rightPaddle = UniverseObjectFactory.Instantiate().SetUniverseObject("Right Paddle");
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rightPaddle.BehaviourController.AddBehaviour<Transform2D>().SetTransform(position: new Vector2D(468f, 0f), scale: new Vector2D(15f, 60f))
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.BehaviourController.AddBehaviour<ShapeBehaviour>(Shape2D.Square)
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.BehaviourController.AddBehaviour<DrawableColliderShape>(Shape2D.Square)
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.BehaviourController.AddBehaviour<RigidBody2D>().IsStatic = true;
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PaddleBehaviour rightPaddleBehaviour = BehaviourFactory.Instantiate<PaddleBehaviour>(Keys.Up, Keys.Down, 228f, -228f, 400f);
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Paddle rightPaddleBehaviour = BehaviourFactory.Instantiate<Paddle>(Keys.Up, Keys.Down, 228f, -228f, 400f);
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rightPaddleBehaviour.Id = "rp";
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rightPaddle.BehaviourController.AddBehaviour(rightPaddleBehaviour);
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universe.Register(rightPaddle);
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@@ -98,24 +98,24 @@ public static class PongUniverse
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universe.InstantiateUniverseObject().SetUniverseObject("Wall Top")
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.BehaviourController.AddBehaviour<Transform2D>().SetTransform(position: new Vector2D(0f, 308f), scale: new Vector2D(552f, 20f))
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.BehaviourController.AddBehaviour<ShapeBehaviour>(Shape2D.Square)
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.BehaviourController.AddBehaviour<DrawableColliderShape>(Shape2D.Square)
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.BehaviourController.AddBehaviour<RigidBody2D>().IsStatic = true;
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universe.InstantiateUniverseObject().SetUniverseObject("Wall Bottom")
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.BehaviourController.AddBehaviour<Transform2D>().SetTransform(position: new Vector2D(0f, -308f), scale: new Vector2D(552f, 20f))
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.BehaviourController.AddBehaviour<ShapeBehaviour>(Shape2D.Square)
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.BehaviourController.AddBehaviour<DrawableColliderShape>(Shape2D.Square)
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.BehaviourController.AddBehaviour<RigidBody2D>().IsStatic = true;
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universe.InstantiateUniverseObject().SetUniverseObject("Wall Right")
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.BehaviourController.AddBehaviour<Transform2D>().SetTransform(position: new Vector2D(532f, 0f), scale: new Vector2D(20f, 328f))
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.BehaviourController.AddBehaviour<WallScoreBehaviour>((Action)pongManager.ScoreToLeft)
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.BehaviourController.AddBehaviour<ShapeBehaviour>(Shape2D.Square)
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.BehaviourController.AddBehaviour<ScoreWall>((Action)pongManager.ScoreToLeft)
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.BehaviourController.AddBehaviour<DrawableColliderShape>(Shape2D.Square)
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.BehaviourController.AddBehaviour<RigidBody2D>().IsStatic = true;
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universe.InstantiateUniverseObject().SetUniverseObject("Wall Left")
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.BehaviourController.AddBehaviour<Transform2D>().SetTransform(position: new Vector2D(-532f, 0f), scale: new Vector2D(20f, 328f))
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.BehaviourController.AddBehaviour<WallScoreBehaviour>((Action)pongManager.ScoreToRight)
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.BehaviourController.AddBehaviour<ShapeBehaviour>(Shape2D.Square)
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.BehaviourController.AddBehaviour<ScoreWall>((Action)pongManager.ScoreToRight)
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.BehaviourController.AddBehaviour<DrawableColliderShape>(Shape2D.Square)
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.BehaviourController.AddBehaviour<RigidBody2D>().IsStatic = true;
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return universe;
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