rgrae
This commit is contained in:
parent
a417d2d753
commit
a05fb3ba33
|
@ -1,6 +1,7 @@
|
||||||
using System;
|
using System;
|
||||||
using System.Collections.Generic;
|
using System.Collections.Generic;
|
||||||
using System.Diagnostics.CodeAnalysis;
|
using System.Diagnostics.CodeAnalysis;
|
||||||
|
|
||||||
using Microsoft.Xna.Framework;
|
using Microsoft.Xna.Framework;
|
||||||
|
|
||||||
using Syntriax.Engine.Core.Abstract;
|
using Syntriax.Engine.Core.Abstract;
|
||||||
|
@ -11,15 +12,8 @@ public interface ICollider2D : IBehaviour, IAssignableTransform
|
||||||
{
|
{
|
||||||
IRigidBody2D? RigidBody2D { get; }
|
IRigidBody2D? RigidBody2D { get; }
|
||||||
|
|
||||||
Action<ICollider2D, ICollider2D>? OnCollision { get; set; }
|
Action<ICollider2D, ICollider2D>? OnCollisionPreResolve { get; set; }
|
||||||
|
|
||||||
Vector2 OffsetPosition { get; set; }
|
bool CheckCollision(Vector2 point, ICollider2D otherCollider);
|
||||||
Vector2 OffsetScale { get; set; }
|
void Recalculate();
|
||||||
float OffsetRotation { get; set; }
|
|
||||||
IReadOnlyList<Vector2> Vertices { get; }
|
|
||||||
|
|
||||||
|
|
||||||
bool CheckCollision(Vector2 point, ICollider2D otherCollider, out CollisionInformation? collisionInformation);
|
|
||||||
|
|
||||||
void RecalculateVertices();
|
|
||||||
}
|
}
|
||||||
|
|
|
@ -0,0 +1,49 @@
|
||||||
|
using System;
|
||||||
|
using System.Collections.Generic;
|
||||||
|
|
||||||
|
using Microsoft.Xna.Framework;
|
||||||
|
|
||||||
|
using Syntriax.Engine.Core;
|
||||||
|
using Syntriax.Engine.Core.Abstract;
|
||||||
|
using Syntriax.Engine.Physics2D.Abstract;
|
||||||
|
|
||||||
|
namespace Syntriax.Engine.Physics2D;
|
||||||
|
|
||||||
|
public class Collider2DAABBBehaviour(Vector2 lowerBound, Vector2 upperBound) : BehaviourOverride, ICollider2D
|
||||||
|
{
|
||||||
|
public Vector2 LowerBound { get; } = lowerBound;
|
||||||
|
public Vector2 UpperBound { get; } = upperBound;
|
||||||
|
|
||||||
|
private IRigidBody2D? _rigidBody2D = null;
|
||||||
|
|
||||||
|
public IRigidBody2D? RigidBody2D
|
||||||
|
{
|
||||||
|
get
|
||||||
|
{
|
||||||
|
if (_rigidBody2D is null)
|
||||||
|
BehaviourController.TryGetBehaviour(out _rigidBody2D);
|
||||||
|
|
||||||
|
return _rigidBody2D;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
public Action<ICollider2D, ICollider2D>? OnCollisionPreResolve { get; set; } = null;
|
||||||
|
|
||||||
|
public Action<IAssignableTransform>? OnTransformAssigned { get => GameObject.OnTransformAssigned; set => GameObject.OnTransformAssigned = value; }
|
||||||
|
ITransform IAssignableTransform.Transform => Transform;
|
||||||
|
public bool Assign(ITransform transform) => GameObject.Assign(transform);
|
||||||
|
|
||||||
|
public bool CheckCollision(Vector2 point, ICollider2D otherCollider)
|
||||||
|
{
|
||||||
|
if (point.X >= LowerBound.X + Transform.Position.X && point.X <= UpperBound.X + Transform.Position.X &&
|
||||||
|
point.Y >= LowerBound.Y + Transform.Position.Y && point.Y <= UpperBound.Y + Transform.Position.Y)
|
||||||
|
return true;
|
||||||
|
|
||||||
|
return false;
|
||||||
|
}
|
||||||
|
|
||||||
|
public void Recalculate()
|
||||||
|
{
|
||||||
|
throw new NotImplementedException();
|
||||||
|
}
|
||||||
|
}
|
|
@ -1,7 +1,10 @@
|
||||||
using System;
|
using System;
|
||||||
using System.Collections.Generic;
|
using System.Collections.Generic;
|
||||||
|
|
||||||
using Microsoft.Xna.Framework;
|
using Microsoft.Xna.Framework;
|
||||||
|
|
||||||
using Pong;
|
using Pong;
|
||||||
|
|
||||||
using Syntriax.Engine.Core;
|
using Syntriax.Engine.Core;
|
||||||
using Syntriax.Engine.Core.Abstract;
|
using Syntriax.Engine.Core.Abstract;
|
||||||
using Syntriax.Engine.Graphics.TwoDimensional;
|
using Syntriax.Engine.Graphics.TwoDimensional;
|
||||||
|
@ -49,7 +52,7 @@ public class PhysicsEngine2D : IPhysicsEngine2D
|
||||||
|
|
||||||
|
|
||||||
foreach (var collider in colliders)
|
foreach (var collider in colliders)
|
||||||
collider.RecalculateVertices();
|
collider.Recalculate();
|
||||||
|
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
Loading…
Reference in New Issue