rgrae
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using System;
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using System.Collections.Generic;
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using System.Diagnostics.CodeAnalysis;
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using Microsoft.Xna.Framework;
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using Syntriax.Engine.Core.Abstract;
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@ -11,15 +12,8 @@ public interface ICollider2D : IBehaviour, IAssignableTransform
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{
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IRigidBody2D? RigidBody2D { get; }
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Action<ICollider2D, ICollider2D>? OnCollision { get; set; }
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Action<ICollider2D, ICollider2D>? OnCollisionPreResolve { get; set; }
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Vector2 OffsetPosition { get; set; }
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Vector2 OffsetScale { get; set; }
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float OffsetRotation { get; set; }
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IReadOnlyList<Vector2> Vertices { get; }
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bool CheckCollision(Vector2 point, ICollider2D otherCollider, out CollisionInformation? collisionInformation);
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void RecalculateVertices();
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bool CheckCollision(Vector2 point, ICollider2D otherCollider);
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void Recalculate();
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}
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@ -0,0 +1,49 @@
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using System;
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using System.Collections.Generic;
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using Microsoft.Xna.Framework;
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using Syntriax.Engine.Core;
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using Syntriax.Engine.Core.Abstract;
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using Syntriax.Engine.Physics2D.Abstract;
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namespace Syntriax.Engine.Physics2D;
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public class Collider2DAABBBehaviour(Vector2 lowerBound, Vector2 upperBound) : BehaviourOverride, ICollider2D
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{
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public Vector2 LowerBound { get; } = lowerBound;
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public Vector2 UpperBound { get; } = upperBound;
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private IRigidBody2D? _rigidBody2D = null;
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public IRigidBody2D? RigidBody2D
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{
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get
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{
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if (_rigidBody2D is null)
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BehaviourController.TryGetBehaviour(out _rigidBody2D);
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return _rigidBody2D;
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}
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}
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public Action<ICollider2D, ICollider2D>? OnCollisionPreResolve { get; set; } = null;
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public Action<IAssignableTransform>? OnTransformAssigned { get => GameObject.OnTransformAssigned; set => GameObject.OnTransformAssigned = value; }
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ITransform IAssignableTransform.Transform => Transform;
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public bool Assign(ITransform transform) => GameObject.Assign(transform);
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public bool CheckCollision(Vector2 point, ICollider2D otherCollider)
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{
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if (point.X >= LowerBound.X + Transform.Position.X && point.X <= UpperBound.X + Transform.Position.X &&
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point.Y >= LowerBound.Y + Transform.Position.Y && point.Y <= UpperBound.Y + Transform.Position.Y)
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return true;
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return false;
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}
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public void Recalculate()
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{
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throw new NotImplementedException();
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}
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}
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@ -1,7 +1,10 @@
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using System;
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using System.Collections.Generic;
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using Microsoft.Xna.Framework;
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using Pong;
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using Syntriax.Engine.Core;
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using Syntriax.Engine.Core.Abstract;
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using Syntriax.Engine.Graphics.TwoDimensional;
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@ -49,7 +52,7 @@ public class PhysicsEngine2D : IPhysicsEngine2D
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foreach (var collider in colliders)
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collider.RecalculateVertices();
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collider.Recalculate();
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}
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}
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