diff --git a/Game/GamePong.cs b/Game/GamePong.cs index bb883eb..b5e4e7c 100644 --- a/Game/GamePong.cs +++ b/Game/GamePong.cs @@ -22,8 +22,8 @@ public class GamePong : Game private ShapeBatch shapeBatch = null!; private GameManager gameManager = null!; - private BehaviourCacher displayableCacher = null!; - private BehaviourCacher displayableShapeCacher = null!; + private BehaviourCollector displayableCollector = null!; + private BehaviourCollector displayableShapeCollector = null!; private MonoGameCamera2DBehaviour cameraBehaviour = null!; private PongManagerBehaviour pongManager = null!; @@ -47,9 +47,9 @@ public class GamePong : Game { // TODO: Add your initialization logic here gameManager = new(); - displayableCacher = new(gameManager); - displayableShapeCacher = new(gameManager); - physicsEngine = new PhysicsEngine2DCacher(gameManager) { IterationPerStep = 3 }; + displayableCollector = new(gameManager); + displayableShapeCollector = new(gameManager); + physicsEngine = new PhysicsEngine2DCollector(gameManager) { IterationPerStep = 3 }; gameManager.Initialize(); @@ -154,12 +154,12 @@ public class GamePong : Game gameManager.PreDraw(); spriteBatch.Begin(SpriteSortMode.Deferred, transformMatrix: cameraBehaviour.MatrixTransform); - foreach (var displayable in displayableCacher) + foreach (var displayable in displayableCollector) displayable.Draw(spriteBatch); spriteBatch.End(); shapeBatch.Begin(cameraBehaviour.MatrixTransform); - foreach (var displayableShape in displayableShapeCacher) + foreach (var displayableShape in displayableShapeCollector) displayableShape.Draw(shapeBatch); shapeBatch.End();