refactor: Vector2D.LengthSqr to LengthSquared
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@ -9,8 +9,8 @@ public record Vector2D(float X, float Y)
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public static Vector2D operator *(Vector2D point, float value) => new(point.X * value, point.Y * value);
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public static Vector2D operator /(Vector2D point, float value) => new(point.X / value, point.Y / value);
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public static float Length(Vector2D point) => MathF.Sqrt(LengthSqr(point));
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public static float LengthSqr(Vector2D point) => point.X * point.X + point.Y * point.Y;
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public static float Length(Vector2D point) => MathF.Sqrt(LengthSquared(point));
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public static float LengthSquared(Vector2D point) => point.X * point.X + point.Y * point.Y;
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public static Vector2D Normalize(Vector2D point) => point / Length(point);
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public static Vector2D FromTo(Vector2D from, Vector2D to) => to - from;
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@ -3,7 +3,7 @@ namespace Syntriax.Engine.Physics2D.Primitives;
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public static class Vector2DExtensions
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{
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public static float Length(this Vector2D point) => Vector2D.Length(point);
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public static float LengthSqr(this Vector2D point) => Vector2D.LengthSqr(point);
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public static float LengthSquared(this Vector2D point) => Vector2D.LengthSquared(point);
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public static Vector2D Normalize(this Vector2D point) => Vector2D.Normalize(point);
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public static Vector2D FromTo(this Vector2D from, Vector2D to) => Vector2D.FromTo(from, to);
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