feat: game start countdown added
This commit is contained in:
@@ -1,16 +1,12 @@
|
||||
using System;
|
||||
|
||||
using Microsoft.Xna.Framework.Input;
|
||||
|
||||
using Syntriax.Engine.Core;
|
||||
using Syntriax.Engine.Core.Debug;
|
||||
using Syntriax.Engine.Network;
|
||||
using Syntriax.Engine.Systems.Input;
|
||||
|
||||
namespace Pong.Behaviours;
|
||||
|
||||
public class PongManager : Behaviour, INetworkEntity, IFirstFrameUpdate,
|
||||
IPacketListenerServer<PongManager.RequestStartPacket>,
|
||||
IPacketListenerClient<PongManager.ScorePacket>
|
||||
{
|
||||
public Action<PongManager>? OnReset { get; set; } = null;
|
||||
@@ -18,9 +14,7 @@ public class PongManager : Behaviour, INetworkEntity, IFirstFrameUpdate,
|
||||
public Action<PongManager>? OnScoreUpdated { get; set; } = null;
|
||||
|
||||
private Random random = new();
|
||||
private Ball ball = null!;
|
||||
|
||||
private INetworkCommunicatorClient? networkClient = null!;
|
||||
private INetworkCommunicatorServer? networkServer = null;
|
||||
private ILogger? logger = null;
|
||||
|
||||
@@ -29,17 +23,16 @@ public class PongManager : Behaviour, INetworkEntity, IFirstFrameUpdate,
|
||||
public int ScoreSum => ScoreLeft + ScoreRight;
|
||||
|
||||
public int WinScore { get; } = 5;
|
||||
public Ball Ball { get; private set; } = null!;
|
||||
|
||||
public bool IsGameInProgress { get; private set; } = false;
|
||||
|
||||
public PongManager() => WinScore = 5;
|
||||
public PongManager(int winScore) => WinScore = winScore;
|
||||
|
||||
public void FirstActiveFrame()
|
||||
{
|
||||
IButtonInputs<Keys>? buttonInputs = Universe.FindBehaviour<IButtonInputs<Keys>>();
|
||||
buttonInputs?.RegisterOnRelease(Keys.Space, (_, _1) => networkClient?.SendToServer(new RequestStartPacket()));
|
||||
|
||||
ball = Universe.FindRequiredBehaviour<Ball>();
|
||||
networkClient = Universe.FindBehaviour<INetworkCommunicatorClient>();
|
||||
Ball = Universe.FindRequiredBehaviour<Ball>();
|
||||
networkServer = Universe.FindBehaviour<INetworkCommunicatorServer>();
|
||||
logger = Universe.FindBehaviour<ILogger>();
|
||||
}
|
||||
@@ -60,18 +53,34 @@ public class PongManager : Behaviour, INetworkEntity, IFirstFrameUpdate,
|
||||
PostScoreUpdate();
|
||||
}
|
||||
|
||||
public bool Start()
|
||||
{
|
||||
if (networkServer is null)
|
||||
return false;
|
||||
|
||||
if (Ball.RigidBody.Velocity.MagnitudeSquared > 0.01f)
|
||||
return false;
|
||||
|
||||
Reset();
|
||||
IsGameInProgress = true;
|
||||
PostScoreUpdate();
|
||||
logger?.Log(this, $"Game started");
|
||||
return true;
|
||||
}
|
||||
|
||||
public void Reset()
|
||||
{
|
||||
ScoreLeft = ScoreRight = 0;
|
||||
IsGameInProgress = false;
|
||||
|
||||
PostScoreUpdate();
|
||||
Ball.ResetBall();
|
||||
|
||||
OnReset?.Invoke(this);
|
||||
}
|
||||
|
||||
private void PostScoreUpdate()
|
||||
{
|
||||
ball.ResetBall();
|
||||
Ball.ResetBall();
|
||||
|
||||
if (networkServer is not null)
|
||||
{
|
||||
@@ -82,12 +91,13 @@ public class PongManager : Behaviour, INetworkEntity, IFirstFrameUpdate,
|
||||
int halfwayScore = (int)(WinScore * .5f);
|
||||
if (ScoreLeft > halfwayScore || ScoreRight > halfwayScore)
|
||||
{
|
||||
IsGameInProgress = false;
|
||||
OnFinished?.Invoke(this);
|
||||
logger?.Log(this, $"Game finished");
|
||||
return;
|
||||
}
|
||||
|
||||
ball.LaunchBall(GetBallLaunchDirection());
|
||||
Ball.LaunchBall(GetBallLaunchDirection());
|
||||
}
|
||||
|
||||
private Vector2D GetBallLaunchDirection()
|
||||
@@ -107,18 +117,6 @@ public class PongManager : Behaviour, INetworkEntity, IFirstFrameUpdate,
|
||||
logger?.Log(this, $"Client score update packet arrived: {packet.Left} - {packet.Right}");
|
||||
}
|
||||
|
||||
void IPacketListenerServer<RequestStartPacket>.OnServerPacketArrived(IConnection sender, RequestStartPacket packet)
|
||||
{
|
||||
logger?.Log(this, $"{sender} requested start");
|
||||
if (ball.RigidBody.Velocity.MagnitudeSquared > 0.01f)
|
||||
return;
|
||||
|
||||
Reset();
|
||||
ball.LaunchBall(GetBallLaunchDirection());
|
||||
logger?.Log(this, $"Game started");
|
||||
}
|
||||
|
||||
private class RequestStartPacket : INetworkPacket;
|
||||
private class ScorePacket : INetworkPacket
|
||||
{
|
||||
public int Left { get; set; }
|
||||
|
||||
Reference in New Issue
Block a user