feat: game start countdown added
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@@ -66,6 +66,11 @@ public static class PongUniverse
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PongManager pongManager = universe.InstantiateUniverseObject().SetUniverseObject("Pong Game Manager")
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.BehaviourController.AddBehaviour<PongManager>(5);
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universe.InstantiateUniverseObject().SetUniverseObject("Pong Game Starter", parent: pongManager.UniverseObject)
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.BehaviourController.AddBehaviour<PongGameStarter>()
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.BehaviourController.AddBehaviour<Transform2D>().SetTransform(position: new Vector2D(-24, 250f), scale: Vector2D.One * .5f)
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.BehaviourController.AddBehaviour<Label>();
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////////////////////////////////////////////////////////////////////////////////////
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universe.InstantiateUniverseObject().SetUniverseObject("Ball")
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