This commit is contained in:
Syntriax 2023-12-06 17:47:38 +03:00
parent 03ba4878c0
commit add4783c73
1 changed files with 7 additions and 7 deletions

View File

@ -68,13 +68,13 @@ public class Game1 : Game
gameObjectBall.BehaviourController.AddBehaviour<DisplayableSpriteBehaviour>().Assign(spriteBall); gameObjectBall.BehaviourController.AddBehaviour<DisplayableSpriteBehaviour>().Assign(spriteBall);
gameObjectBall.BehaviourController.AddBehaviour<Collider2DAABBBehaviour>().AABBLocal = new AABB(-Vector2.One * 512f * .5f, Vector2.One * 512f * .5f); gameObjectBall.BehaviourController.AddBehaviour<Collider2DAABBBehaviour>().AABBLocal = new AABB(-Vector2.One * 512f * .5f, Vector2.One * 512f * .5f);
gameObjectBall = gameManager.InstantiateGameObject<GameObject>(); gameObjectBall = gameManager.InstantiateGameObject<GameObject>();
gameObjectBall.Name = "Ball"; // gameObjectBall.Name = "Ball";
gameObjectBall.Transform.Position = Vector2.UnitY * 30f; // gameObjectBall.Transform.Position = Vector2.UnitY * 30f;
gameObjectBall.Transform.Scale = new Vector2(1f / 51.2f, 1f / 51.2f); // gameObjectBall.Transform.Scale = new Vector2(1f / 51.2f, 1f / 51.2f);
engine.AddRigidBody(gameObjectBall.BehaviourController.AddBehaviour<RigidBody2D>()); // engine.AddRigidBody(gameObjectBall.BehaviourController.AddBehaviour<RigidBody2D>());
gameObjectBall.BehaviourController.AddBehaviour<MovementBallBehaviour>(new Vector2(.1f, .01f), 500f); // gameObjectBall.BehaviourController.AddBehaviour<MovementBallBehaviour>(new Vector2(.1f, .01f), 500f);
gameObjectBall.BehaviourController.AddBehaviour<DisplayableSpriteBehaviour>().Assign(spriteBall); // gameObjectBall.BehaviourController.AddBehaviour<DisplayableSpriteBehaviour>().Assign(spriteBall);
gameObjectBall.BehaviourController.AddBehaviour<Collider2DAABBBehaviour>().AABBLocal = new AABB(-Vector2.One * 512f * .5f, Vector2.One * 512f * .5f); // gameObjectBall.BehaviourController.AddBehaviour<Collider2DAABBBehaviour>().AABBLocal = new AABB(-Vector2.One * 512f * .5f, Vector2.One * 512f * .5f);
IGameObject gameObjectLeft = gameManager.InstantiateGameObject<GameObject>(); IGameObject gameObjectLeft = gameManager.InstantiateGameObject<GameObject>();
gameObjectLeft.Name = "Left"; gameObjectLeft.Name = "Left";