feat: TextBehaviour
This commit is contained in:
parent
7ad2cc5912
commit
c2d2e1fd52
|
@ -0,0 +1,21 @@
|
|||
using Microsoft.Xna.Framework;
|
||||
using Microsoft.Xna.Framework.Graphics;
|
||||
using Syntriax.Engine.Core;
|
||||
using Syntriax.Engine.Core.Abstract;
|
||||
|
||||
namespace Pong.Behaviours;
|
||||
|
||||
public class TextBehaviour : BehaviourOverride, IDisplayable
|
||||
{
|
||||
public SpriteFont? Font { get; set; } = null;
|
||||
public int Size { get; set; } = 16;
|
||||
public string Text { get; set; } = string.Empty;
|
||||
|
||||
public void Draw(SpriteBatch spriteBatch)
|
||||
{
|
||||
if (!IsActive || Font is null)
|
||||
return;
|
||||
|
||||
spriteBatch.DrawString(Font, Text, Transform.Position.ToDisplayVector2(), Color.White, Transform.Rotation, Vector2.One * .5f, Transform.Scale.Magnitude, SpriteEffects.None, 0f);
|
||||
}
|
||||
}
|
Loading…
Reference in New Issue