feat: Score Boundary
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using System;
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using Syntriax.Engine.Core;
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using Syntriax.Engine.Physics2D.Abstract;
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namespace Pong.Behaviours;
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public class ScoreBoundary(Action OnCollision) : BehaviourOverride
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{
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private Action OnCollision { get; } = OnCollision;
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protected override void OnFirstActiveFrame()
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{
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if (!BehaviourController.TryGetBehaviour(out ICollider2D? collider2D))
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return;
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collider2D.OnCollisionDetected += (_, _1) => OnCollision?.Invoke();
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}
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}
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