feat: pong reset scores on game start
This commit is contained in:
parent
0ec047cc23
commit
d41246b6f6
@ -64,8 +64,7 @@ public class PongManagerBehaviour : Behaviour, INetworkEntity, IFirstFrameUpdate
|
|||||||
{
|
{
|
||||||
ScoreLeft = ScoreRight = 0;
|
ScoreLeft = ScoreRight = 0;
|
||||||
|
|
||||||
ball.ResetBall();
|
PostScoreUpdate();
|
||||||
ball.LaunchBall(GetBallLaunchDirection());
|
|
||||||
|
|
||||||
OnReset?.Invoke(this);
|
OnReset?.Invoke(this);
|
||||||
}
|
}
|
||||||
@ -84,6 +83,7 @@ public class PongManagerBehaviour : Behaviour, INetworkEntity, IFirstFrameUpdate
|
|||||||
if (ScoreLeft > halfwayScore || ScoreRight > halfwayScore)
|
if (ScoreLeft > halfwayScore || ScoreRight > halfwayScore)
|
||||||
{
|
{
|
||||||
OnFinished?.Invoke(this);
|
OnFinished?.Invoke(this);
|
||||||
|
logger?.Log(this, $"Game finished");
|
||||||
return;
|
return;
|
||||||
}
|
}
|
||||||
|
|
||||||
@ -109,10 +109,13 @@ public class PongManagerBehaviour : Behaviour, INetworkEntity, IFirstFrameUpdate
|
|||||||
|
|
||||||
void IPacketListenerServer<RequestStartPacket>.OnServerPacketArrived(IConnection sender, RequestStartPacket packet)
|
void IPacketListenerServer<RequestStartPacket>.OnServerPacketArrived(IConnection sender, RequestStartPacket packet)
|
||||||
{
|
{
|
||||||
|
logger?.Log(this, $"{sender} requested start");
|
||||||
if (ball.RigidBody.Velocity.MagnitudeSquared > 0.01f)
|
if (ball.RigidBody.Velocity.MagnitudeSquared > 0.01f)
|
||||||
return;
|
return;
|
||||||
|
|
||||||
|
Reset();
|
||||||
ball.LaunchBall(GetBallLaunchDirection());
|
ball.LaunchBall(GetBallLaunchDirection());
|
||||||
|
logger?.Log(this, $"Game started");
|
||||||
}
|
}
|
||||||
|
|
||||||
private class RequestStartPacket : INetworkPacket;
|
private class RequestStartPacket : INetworkPacket;
|
||||||
|
Loading…
x
Reference in New Issue
Block a user