feat: pong reset scores on game start
This commit is contained in:
parent
0ec047cc23
commit
d41246b6f6
@ -64,8 +64,7 @@ public class PongManagerBehaviour : Behaviour, INetworkEntity, IFirstFrameUpdate
|
||||
{
|
||||
ScoreLeft = ScoreRight = 0;
|
||||
|
||||
ball.ResetBall();
|
||||
ball.LaunchBall(GetBallLaunchDirection());
|
||||
PostScoreUpdate();
|
||||
|
||||
OnReset?.Invoke(this);
|
||||
}
|
||||
@ -84,6 +83,7 @@ public class PongManagerBehaviour : Behaviour, INetworkEntity, IFirstFrameUpdate
|
||||
if (ScoreLeft > halfwayScore || ScoreRight > halfwayScore)
|
||||
{
|
||||
OnFinished?.Invoke(this);
|
||||
logger?.Log(this, $"Game finished");
|
||||
return;
|
||||
}
|
||||
|
||||
@ -109,10 +109,13 @@ public class PongManagerBehaviour : Behaviour, INetworkEntity, IFirstFrameUpdate
|
||||
|
||||
void IPacketListenerServer<RequestStartPacket>.OnServerPacketArrived(IConnection sender, RequestStartPacket packet)
|
||||
{
|
||||
logger?.Log(this, $"{sender} requested start");
|
||||
if (ball.RigidBody.Velocity.MagnitudeSquared > 0.01f)
|
||||
return;
|
||||
|
||||
Reset();
|
||||
ball.LaunchBall(GetBallLaunchDirection());
|
||||
logger?.Log(this, $"Game started");
|
||||
}
|
||||
|
||||
private class RequestStartPacket : INetworkPacket;
|
||||
|
Loading…
x
Reference in New Issue
Block a user