feat: Network Interfaces
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								Game/Network/INetworkClient.cs
									
									
									
									
									
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								Game/Network/INetworkClient.cs
									
									
									
									
									
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					namespace Pong.Network;
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					public interface INetworkClient : INetworkCommunicator
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					{
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					    void Connect(string address, int port, string? password = null);
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					}
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								Game/Network/INetworkCommunicator.cs
									
									
									
									
									
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								Game/Network/INetworkCommunicator.cs
									
									
									
									
									
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					using System;
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					using LiteNetLib;
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					using Syntriax.Engine.Core.Abstract;
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					namespace Pong.Network;
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					public interface INetworkCommunicator
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					{
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					    EventBasedNetListener Listener { get; }
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					    NetManager Manager { get; }
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					    void PollEvents();
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					    void Stop();
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					}
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										10
									
								
								Game/Network/INetworkServer.cs
									
									
									
									
									
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								Game/Network/INetworkServer.cs
									
									
									
									
									
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					namespace Pong.Network;
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					public interface INetworkServer : INetworkCommunicator
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					{
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					    string Password { get; }
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					    int MaxConnectionCount { get; }
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					    int Port { get; }
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					    void Start(int port, int maxConnectionCount, string? password = null);
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					}
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