feat: IConnection interface added for connection information
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@@ -70,7 +70,7 @@ public class PaddleBehaviour(Keys Up, Keys Down, float High, float Low, float Sp
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private void OnDownPressed(IButtonInputs<Keys> sender, IButtonInputs<Keys>.ButtonCallbackArguments args) { isDownPressed = true; networkClient?.SendToServer(new PaddleKeyStatePacket(this)); }
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private void OnDownReleased(IButtonInputs<Keys> sender, IButtonInputs<Keys>.ButtonCallbackArguments args) { isDownPressed = false; networkClient?.SendToServer(new PaddleKeyStatePacket(this)); }
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public void OnServerPacketArrived(string sender, PaddleKeyStatePacket packet)
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public void OnServerPacketArrived(IConnection sender, PaddleKeyStatePacket packet)
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{
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isUpPressed = packet.IsUpPressed;
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isDownPressed = packet.IsDownPressed;
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@@ -78,7 +78,7 @@ public class PaddleBehaviour(Keys Up, Keys Down, float High, float Low, float Sp
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networkServer?.SendToClient("*", new PaddleKeyStatePacket(this));
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}
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public void OnClientPacketArrived(PaddleKeyStatePacket packet)
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public void OnClientPacketArrived(IConnection sender, PaddleKeyStatePacket packet)
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{
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isUpPressed = packet.IsUpPressed;
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isDownPressed = packet.IsDownPressed;
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