chore: updated engine to use MonoGame integrations

This commit is contained in:
2025-06-01 18:37:59 +03:00
parent 1ff26f5be4
commit dcee3a0ff0
22 changed files with 479 additions and 320 deletions

View File

@@ -8,7 +8,7 @@ using Syntriax.Engine.Systems.Input;
namespace Pong.Behaviours;
public class PongManagerBehaviour : Behaviour, INetworkEntity,
public class PongManagerBehaviour : Behaviour, INetworkEntity, IFirstFrameUpdate,
IPacketListenerServer<PongManagerBehaviour.RequestStartPacket>
{
public Action<PongManagerBehaviour>? OnReset { get; set; } = null;
@@ -30,7 +30,7 @@ public class PongManagerBehaviour : Behaviour, INetworkEntity,
public PongManagerBehaviour() => WinScore = 5;
public PongManagerBehaviour(int winScore) => WinScore = winScore;
protected override void OnFirstActiveFrame()
public void FirstActiveFrame()
{
IButtonInputs<Keys> buttonInputs = Universe.FindRequired<IButtonInputs<Keys>>();
buttonInputs.RegisterOnRelease(Keys.Space, (_, _1) => networkClient?.SendToServer(new RequestStartPacket()));