feat: NetworkServer
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using LiteNetLib;
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namespace Game.Network;
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public class NetworkServer
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{
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public string Password { get; private set; } = string.Empty;
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public int MaxConnectionCount { get; private set; } = 0;
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public int Port { get; private set; } = 8888;
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public readonly EventBasedNetListener Listener = null!;
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public readonly NetManager Server = null!;
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public NetworkServer()
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{
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Listener = new EventBasedNetListener();
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Server = new NetManager(Listener);
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Listener.ConnectionRequestEvent += request =>
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{
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if (Server.ConnectedPeersCount < MaxConnectionCount)
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request.AcceptIfKey(Password);
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else
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request.Reject();
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};
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}
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public void Start(int port, int maxConnectionCount, string? password = null)
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{
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Password = password ?? string.Empty;
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MaxConnectionCount = maxConnectionCount;
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Port = port;
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Server.Start(port);
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}
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public void PollEvents() => Server.PollEvents();
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public void Stop() => Server.Stop();
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}
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