From e252d8fbb27752ae3e086990f3bc99146daff881 Mon Sep 17 00:00:00 2001 From: Syntriax Date: Thu, 25 Jan 2024 22:04:04 +0300 Subject: [PATCH] chore: Physics Test --- Engine | 2 +- Game/Game1.cs | 4 +++- 2 files changed, 4 insertions(+), 2 deletions(-) diff --git a/Engine b/Engine index 9e1f388..0ba8927 160000 --- a/Engine +++ b/Engine @@ -1 +1 @@ -Subproject commit 9e1f38897fe9fbb229631dc5886bb0fe79e56427 +Subproject commit 0ba8927858a4f43ce59ddd5917fb65d469786e5d diff --git a/Game/Game1.cs b/Game/Game1.cs index a103e9f..00e7486 100644 --- a/Game/Game1.cs +++ b/Game/Game1.cs @@ -79,6 +79,8 @@ public class Game1 : Game gameObjectCircle2.Name = "Circle2"; gameObjectCircle2.Transform.Position = new Vector2D(0f, 50f); gameObjectCircle2.Transform.Scale = new Vector2D(25f, 25f); + gameObjectCircle2.BehaviourController.AddBehaviour(); + gameObjectCircle2.BehaviourController.AddBehaviour(Keys.Up, Keys.Down, 268f, -268f, 400f); gameObjectCircle2.BehaviourController.AddBehaviour(new Circle(Vector2D.Zero, 1f)); engine.AddRigidBody(gameObjectCircle2.BehaviourController.AddBehaviour()); @@ -178,7 +180,7 @@ public class Game1 : Game while (physicsTimer + 0.01f < gameTime.TotalGameTime.TotalMilliseconds * .001f)//seconds) { - Console.WriteLine($"Physics Timer: {physicsTimer}"); + // Console.WriteLine($"Physics Timer: {physicsTimer}"); physicsTimer += 0.01f; engine.Step(.01f); }