fix: label positions and sizes
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@@ -38,11 +38,11 @@ public static class PongUniverse
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////////////////////////////////////////////////////////////////////////////////////
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universe.InstantiateUniverseObject().SetUniverseObject("Score Left")
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.BehaviourController.AddBehaviour<Transform2D>().SetTransform(position: new Vector2D(-250f, 250f), scale: Vector2D.One * .25f)
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.BehaviourController.AddBehaviour<Transform2D>().SetTransform(position: new Vector2D(-250f, 125f), scale: Vector2D.One * .25f)
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.BehaviourController.AddBehaviour<ScoreLabel>(true);
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universe.InstantiateUniverseObject().SetUniverseObject("Score Right")
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.BehaviourController.AddBehaviour<Transform2D>().SetTransform(position: new Vector2D(250f, 250f), scale: Vector2D.One * .25f)
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.BehaviourController.AddBehaviour<Transform2D>().SetTransform(position: new Vector2D(250f, 125f), scale: Vector2D.One * .25f)
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.BehaviourController.AddBehaviour<ScoreLabel>(false);
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return universe;
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@@ -72,7 +72,7 @@ public static class PongUniverse
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universe.InstantiateUniverseObject().SetUniverseObject("Pong Game Starter", parent: pongManager.UniverseObject)
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.BehaviourController.AddBehaviour<PongGameStarter>()
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.BehaviourController.AddBehaviour<Transform2D>().SetTransform(position: new Vector2D(-24, 250f), scale: Vector2D.One * .5f)
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.BehaviourController.AddBehaviour<Transform2D>().SetTransform(position: new Vector2D(-24, 125f), scale: Vector2D.One * .5f)
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.BehaviourController.AddBehaviour<Label>();
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////////////////////////////////////////////////////////////////////////////////////
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