feat: Circle & Shape Behaviours IsActive Check
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@ -18,6 +18,9 @@ public class CircleBehaviour : Syntriax.Engine.Physics2D.Collider2DCircleBehavio
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public void Draw(ShapeBatch shapeBatch)
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{
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if (!IsActive)
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return;
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Recalculate();
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shapeBatch.BorderCircle(CircleWorld.Center.ToDisplayVector2(), CircleWorld.Radius, Color);
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@ -18,6 +18,9 @@ public class ShapeBehaviour : Syntriax.Engine.Physics2D.Collider2DShapeBehaviour
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public void Draw(ShapeBatch shapeBatch)
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{
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if (!IsActive)
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return;
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Recalculate();
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int count = ShapeWorld.Vertices.Count;
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