feat: NetworkClient & Server to IBehaviour
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@ -1,21 +1,34 @@
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using System;
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using System.Collections.Generic;
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using LiteNetLib;
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using LiteNetLib;
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using Syntriax.Engine.Core;
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using Syntriax.Engine.Core.Abstract;
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namespace Pong.Network;
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namespace Pong.Network;
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public class NetworkClient
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public class NetworkClient : BehaviourOverride, INetworkClient
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{
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{
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public readonly EventBasedNetListener Listener = null!;
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public EventBasedNetListener Listener { get; private set; } = null!;
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public readonly NetManager Client = null!;
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public NetManager Manager { get; private set; } = null!;
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public NetworkClient()
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public NetworkClient()
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{
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{
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Priority = 10;
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Listener = new EventBasedNetListener();
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Listener = new EventBasedNetListener();
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Client = new NetManager(Listener);
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Manager = new NetManager(Listener);
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}
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}
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public void Connect(string address, int port, string? password = null)
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public void Connect(string address, int port, string? password = null)
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=> Client.Connect(address, port, password ?? string.Empty);
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{
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Manager.Start();
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public void PollEvents() => Client.PollEvents();
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Manager.Connect(address, port, password ?? string.Empty);
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public void Stop() => Client.Stop();
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}
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public void PollEvents() => Manager.PollEvents();
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public void Stop() => Manager.Stop();
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protected override void OnUpdate() => PollEvents();
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protected override void OnFinalize() => Stop();
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}
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}
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@ -1,24 +1,31 @@
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using System;
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using System.Collections.Generic;
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using LiteNetLib;
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using LiteNetLib;
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using Syntriax.Engine.Core;
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using Syntriax.Engine.Core.Abstract;
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namespace Pong.Network;
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namespace Pong.Network;
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public class NetworkServer
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public class NetworkServer : BehaviourOverride, INetworkServer
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{
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{
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public string Password { get; private set; } = string.Empty;
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public string Password { get; private set; } = string.Empty;
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public int MaxConnectionCount { get; private set; } = 0;
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public int MaxConnectionCount { get; private set; } = 0;
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public int Port { get; private set; } = 8888;
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public int Port { get; private set; } = 8888;
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public readonly EventBasedNetListener Listener = null!;
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public EventBasedNetListener Listener { get; private set; } = null!;
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public readonly NetManager Server = null!;
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public NetManager Manager { get; private set; } = null!;
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public NetworkServer()
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public NetworkServer()
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{
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{
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Priority = 10;
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Listener = new EventBasedNetListener();
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Listener = new EventBasedNetListener();
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Server = new NetManager(Listener);
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Manager = new NetManager(Listener);
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Listener.ConnectionRequestEvent += request =>
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Listener.ConnectionRequestEvent += request =>
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{
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{
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if (Server.ConnectedPeersCount < MaxConnectionCount)
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if (Manager.ConnectedPeersCount < MaxConnectionCount)
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request.AcceptIfKey(Password);
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request.AcceptIfKey(Password);
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else
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else
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request.Reject();
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request.Reject();
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@ -31,9 +38,12 @@ public class NetworkServer
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MaxConnectionCount = maxConnectionCount;
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MaxConnectionCount = maxConnectionCount;
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Port = port;
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Port = port;
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Server.Start(port);
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Manager.Start(port);
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}
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}
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public void PollEvents() => Server.PollEvents();
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public void PollEvents() => Manager.PollEvents();
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public void Stop() => Server.Stop();
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public void Stop() => Manager.Stop();
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protected override void OnUpdate() => PollEvents();
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protected override void OnFinalize() => Stop();
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}
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}
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