Compare commits
No commits in common. "main" and "physics" have entirely different histories.
2
Engine
2
Engine
@ -1 +1 @@
|
||||
Subproject commit 5c1c025fe3fa6330ff7a9fb4426ad864dca994f7
|
||||
Subproject commit 6a104d8abd013334ed2787c4b4c6fa6481e4c6a4
|
@ -3,31 +3,31 @@
|
||||
"isRoot": true,
|
||||
"tools": {
|
||||
"dotnet-mgcb": {
|
||||
"version": "3.8.2.1105",
|
||||
"version": "3.8.1.303",
|
||||
"commands": [
|
||||
"mgcb"
|
||||
]
|
||||
},
|
||||
"dotnet-mgcb-editor": {
|
||||
"version": "3.8.2.1105",
|
||||
"version": "3.8.1.303",
|
||||
"commands": [
|
||||
"mgcb-editor"
|
||||
]
|
||||
},
|
||||
"dotnet-mgcb-editor-linux": {
|
||||
"version": "3.8.2.1105",
|
||||
"version": "3.8.1.303",
|
||||
"commands": [
|
||||
"mgcb-editor-linux"
|
||||
]
|
||||
},
|
||||
"dotnet-mgcb-editor-windows": {
|
||||
"version": "3.8.2.1105",
|
||||
"version": "3.8.1.303",
|
||||
"commands": [
|
||||
"mgcb-editor-windows"
|
||||
]
|
||||
},
|
||||
"dotnet-mgcb-editor-mac": {
|
||||
"version": "3.8.2.1105",
|
||||
"version": "3.8.1.303",
|
||||
"commands": [
|
||||
"mgcb-editor-mac"
|
||||
]
|
0
.gitignore → Game/.gitignore
vendored
0
.gitignore → Game/.gitignore
vendored
27
Game/.vscode/launch.json
vendored
Normal file
27
Game/.vscode/launch.json
vendored
Normal file
@ -0,0 +1,27 @@
|
||||
{
|
||||
// Use IntelliSense to learn about possible attributes.
|
||||
// Hover to view descriptions of existing attributes.
|
||||
// For more information, visit: https://go.microsoft.com/fwlink/?linkid=830387
|
||||
"version": "0.2.0",
|
||||
"configurations": [
|
||||
{
|
||||
"name": ".NET Core Launch (console)",
|
||||
"type": "coreclr",
|
||||
"request": "launch",
|
||||
"preLaunchTask": "build",
|
||||
// If you have changed target frameworks, make sure to update the program path.
|
||||
"program": "${workspaceFolder}/bin/Debug/net8.0/${workspaceFolderBasename}.dll",
|
||||
"args": [],
|
||||
"cwd": "${workspaceFolder}",
|
||||
// For more information about the 'console' field, see https://aka.ms/VSCode-CS-LaunchJson-Console
|
||||
"console": "internalConsole",
|
||||
"stopAtEntry": false
|
||||
},
|
||||
{
|
||||
"name": ".NET Core Attach",
|
||||
"type": "coreclr",
|
||||
"request": "attach",
|
||||
"processId": "${command:pickProcess}"
|
||||
}
|
||||
]
|
||||
}
|
7
Game/.vscode/settings.json
vendored
Normal file
7
Game/.vscode/settings.json
vendored
Normal file
@ -0,0 +1,7 @@
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||||
{
|
||||
"cSpell.words": [
|
||||
"AABB",
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||||
"DAABB",
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||||
"Syntriax"
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||||
]
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||||
}
|
15
Game/.vscode/tasks.json
vendored
Normal file
15
Game/.vscode/tasks.json
vendored
Normal file
@ -0,0 +1,15 @@
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||||
{
|
||||
"version": "2.0.0",
|
||||
"tasks": [
|
||||
{
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||||
"type": "dotnet",
|
||||
"task": "build",
|
||||
"problemMatcher": ["$msCompile"],
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||||
"group": {
|
||||
"kind": "build",
|
||||
"isDefault": true
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||||
},
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||||
"label": "build"
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||||
}
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||||
]
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||||
}
|
23
Game/Behaviours/CircleBehaviour.cs
Normal file
23
Game/Behaviours/CircleBehaviour.cs
Normal file
@ -0,0 +1,23 @@
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using Microsoft.Xna.Framework;
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using Apos.Shapes;
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using Syntriax.Engine.Physics2D.Primitives;
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namespace Pong.Behaviours;
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public class CircleBehaviour : Syntriax.Engine.Physics2D.Collider2DCircleBehaviour, IDisplayableShape
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{
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public CircleBehaviour(Circle circle) { this.CircleLocal = circle; }
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public CircleBehaviour(Circle circle, float Thickness) { this.CircleLocal = circle; this.Thickness = Thickness; }
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public CircleBehaviour(Circle circle, Color color) { this.CircleLocal = circle; Color = color; }
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public CircleBehaviour(Circle circle, Color color, float Thickness) { this.CircleLocal = circle; this.Thickness = Thickness; Color = color; }
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public Color Color { get; set; } = Color.White;
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public float Thickness { get; set; } = .5f;
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public void Draw(ShapeBatch shapeBatch)
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{
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shapeBatch.BorderCircle(CircleWorld.Center.ToDisplayVector2(), CircleWorld.Radius, Color);
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}
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}
|
@ -1,6 +1,6 @@
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using Apos.Shapes;
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namespace Syntriax.Engine.Core.Abstract;
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namespace Pong.Behaviours;
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public interface IDisplayableShape
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{
|
@ -4,14 +4,14 @@ using System.Collections.Generic;
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using Microsoft.Xna.Framework.Input;
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using Syntriax.Engine.Core;
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using Syntriax.Engine.Systems.Input;
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using Syntriax.Engine.Input;
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namespace Pong.Platforms.Desktop;
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namespace Pong.Behaviours;
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public class KeyboardInputsBehaviour : Behaviour, IButtonInputs<Keys>
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public class KeyboardInputsBehaviour : BehaviourOverride, IButtonInputs<Keys>
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{
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private readonly Dictionary<Keys, IButtonInputs<Keys>.ButtonCallbackEventHandler> OnPressed = new(256);
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private readonly Dictionary<Keys, IButtonInputs<Keys>.ButtonCallbackEventHandler> OnReleased = new(256);
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private readonly Dictionary<Keys, Action<IButtonInputs<Keys>, Keys>> OnPressed = new(256);
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private readonly Dictionary<Keys, Action<IButtonInputs<Keys>, Keys>> OnReleased = new(256);
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private int cachePressedCurrentlyCount = 0;
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private readonly Keys[] cachePressedCurrently = new Keys[256];
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@ -19,10 +19,7 @@ public class KeyboardInputsBehaviour : Behaviour, IButtonInputs<Keys>
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private int cachePressedPreviouslyCount = 0;
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private readonly Keys[] cachePressedPreviously = new Keys[256];
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public event IButtonInputs<Keys>.ButtonCallbackEventHandler? OnAnyButtonPressed = null;
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public event IButtonInputs<Keys>.ButtonCallbackEventHandler? OnAnyButtonReleased = null;
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public void RegisterOnPress(Keys key, IButtonInputs<Keys>.ButtonCallbackEventHandler callback)
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public void RegisterOnPress(Keys key, Action<IButtonInputs<Keys>, Keys> callback)
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{
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if (OnPressed.TryGetValue(key, out var action))
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{
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@ -33,13 +30,13 @@ public class KeyboardInputsBehaviour : Behaviour, IButtonInputs<Keys>
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OnPressed.Add(key, callback);
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}
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public void UnregisterOnPress(Keys key, IButtonInputs<Keys>.ButtonCallbackEventHandler callback)
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public void UnregisterOnPress(Keys key, Action<IButtonInputs<Keys>, Keys> callback)
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{
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if (OnPressed.TryGetValue(key, out var action))
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action -= callback;
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}
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public void RegisterOnRelease(Keys key, IButtonInputs<Keys>.ButtonCallbackEventHandler callback)
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public void RegisterOnRelease(Keys key, Action<IButtonInputs<Keys>, Keys> callback)
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{
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if (OnReleased.TryGetValue(key, out var action))
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{
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@ -50,7 +47,7 @@ public class KeyboardInputsBehaviour : Behaviour, IButtonInputs<Keys>
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OnReleased.Add(key, callback);
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}
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public void UnregisterOnRelease(Keys key, IButtonInputs<Keys>.ButtonCallbackEventHandler callback)
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public void UnregisterOnRelease(Keys key, Action<IButtonInputs<Keys>, Keys> callback)
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{
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if (OnReleased.TryGetValue(key, out var action))
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action -= callback;
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@ -72,8 +69,7 @@ public class KeyboardInputsBehaviour : Behaviour, IButtonInputs<Keys>
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if (WasPressed(currentlyPressedKey))
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continue;
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action.InvokeSafe(this, currentlyPressedKey);
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OnAnyButtonPressed?.InvokeSafe(this, currentlyPressedKey);
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action.Invoke(this, currentlyPressedKey);
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}
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for (int i = 0; i < cachePressedPreviouslyCount; i++)
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@ -86,8 +82,7 @@ public class KeyboardInputsBehaviour : Behaviour, IButtonInputs<Keys>
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if (IsPressed(previouslyPressedKey))
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continue;
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action.InvokeSafe(this, previouslyPressedKey);
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OnAnyButtonReleased?.InvokeSafe(this, previouslyPressedKey);
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action.Invoke(this, previouslyPressedKey);
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}
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Array.Copy(cachePressedCurrently, cachePressedPreviously, cachePressedCurrentlyCount);
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106
Game/Behaviours/MonoGameCameraBehaviour.cs
Normal file
106
Game/Behaviours/MonoGameCameraBehaviour.cs
Normal file
@ -0,0 +1,106 @@
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using System;
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||||
using Microsoft.Xna.Framework;
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||||
using Microsoft.Xna.Framework.Graphics;
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using Syntriax.Engine.Core;
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using Syntriax.Engine.Core.Abstract;
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namespace Pong.Behaviours;
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public class MonoGameCameraBehaviour : BehaviourOverride, ICamera
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{
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public Action<ICamera>? OnPositionChanged { get; set; } = null;
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public Action<ICamera>? OnMatrixTransformChanged { get; set; } = null;
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public Action<ICamera>? OnViewportChanged { get; set; } = null;
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public Action<ICamera>? OnRotationChanged { get; set; } = null;
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public Action<ICamera>? OnZoomChanged { get; set; } = null;
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private Matrix _matrixTransform = Matrix.Identity;
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private Viewport _viewport = default;
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private float _zoom = 1f;
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public Matrix MatrixTransform
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{
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get => _matrixTransform;
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set
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{
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if (_matrixTransform == value)
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return;
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||||
_matrixTransform = value;
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OnMatrixTransformChanged?.Invoke(this);
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}
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}
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||||
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public Vector2D Position
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{
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get => Transform.Position;
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set => Transform.Position = value;
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||||
}
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||||
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||||
public Viewport Viewport
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{
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||||
get => _viewport;
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||||
set
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||||
{
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||||
if (_viewport.Equals(value))
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||||
return;
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||||
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||||
_viewport = value;
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||||
OnViewportChanged?.Invoke(this);
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||||
}
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||||
}
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||||
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||||
public float Zoom
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{
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get => _zoom;
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||||
set
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||||
{
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||||
float newValue = value >= .1f ? value : .1f;
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||||
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||||
if (_zoom == newValue)
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return;
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||||
|
||||
_zoom = newValue;
|
||||
OnZoomChanged?.Invoke(this);
|
||||
}
|
||||
}
|
||||
|
||||
public float Rotation
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||||
{
|
||||
get => Transform.Rotation;
|
||||
set => Transform.Rotation = value;
|
||||
}
|
||||
public Action<IAssignableTransform>? OnTransformAssigned { get => throw new NotImplementedException(); set => throw new NotImplementedException(); }
|
||||
|
||||
ITransform IAssignableTransform.Transform => throw new NotImplementedException();
|
||||
|
||||
public void Update()
|
||||
{
|
||||
MatrixTransform =
|
||||
Matrix.CreateTranslation(new Vector3(-Position.X, Position.Y, 0f)) *
|
||||
Matrix.CreateRotationZ(Rotation) *
|
||||
Matrix.CreateScale(Zoom) *
|
||||
Matrix.CreateTranslation(new Vector3(_viewport.Width * .5f, _viewport.Height * .5f, 0f));
|
||||
}
|
||||
|
||||
protected override void OnInitialize()
|
||||
{
|
||||
Transform.OnRotationChanged += OnTransformRotationChanged;
|
||||
Transform.OnPositionChanged += OnTransformPositionChanged;
|
||||
}
|
||||
|
||||
protected override void OnFinalize()
|
||||
{
|
||||
Transform.OnRotationChanged -= OnTransformRotationChanged;
|
||||
Transform.OnPositionChanged -= OnTransformPositionChanged;
|
||||
}
|
||||
|
||||
private void OnTransformRotationChanged(ITransform _) => OnRotationChanged?.Invoke(this);
|
||||
private void OnTransformPositionChanged(ITransform _) => OnPositionChanged?.Invoke(this);
|
||||
|
||||
public bool Assign(ITransform transform) => GameObject.Assign(transform);
|
||||
}
|
50
Game/Behaviours/MovementBallBehaviour.cs
Normal file
50
Game/Behaviours/MovementBallBehaviour.cs
Normal file
@ -0,0 +1,50 @@
|
||||
using System;
|
||||
using Microsoft.Xna.Framework;
|
||||
using Microsoft.Xna.Framework.Input;
|
||||
using Syntriax.Engine.Core;
|
||||
using Syntriax.Engine.Input;
|
||||
using Syntriax.Engine.Physics2D.Abstract;
|
||||
|
||||
namespace Pong.Behaviours;
|
||||
public class MovementBallBehaviour(Vector2D StartDirection, float Speed) : BehaviourOverride
|
||||
{
|
||||
public Vector2D StartDirection { get; private set; } = Vector2D.Normalize(StartDirection);
|
||||
public float Speed { get; set; } = Speed;
|
||||
|
||||
protected override void OnFirstActiveFrame()
|
||||
{
|
||||
if (!BehaviourController.TryGetBehaviour(out IRigidBody2D? rigidBody))
|
||||
throw new Exception($"Where's my {nameof(IRigidBody2D)}????");
|
||||
|
||||
rigidBody.Velocity = StartDirection * Speed;
|
||||
}
|
||||
|
||||
// protected override void OnUpdate(GameTime time)
|
||||
// {
|
||||
// GameObject.Transform.Position += StartDirection * (time.ElapsedGameTime.Nanoseconds * .001f) * Speed;
|
||||
|
||||
// float absY = MathF.Abs(GameObject.Transform.Position.Y);
|
||||
// float differenceY = absY - PlayAreaBehaviour.PlayArea.Y * 0.5f;
|
||||
// if (differenceY > 0f)
|
||||
// {
|
||||
// if (GameObject.Transform.Position.Y > 0f)
|
||||
// GameObject.Transform.Position -= Vector2.UnitY * differenceY * 2f;
|
||||
// else
|
||||
// GameObject.Transform.Position += Vector2.UnitY * differenceY * 2f;
|
||||
|
||||
// StartDirection = new(StartDirection.X, -StartDirection.Y);
|
||||
// }
|
||||
|
||||
// float absX = MathF.Abs(GameObject.Transform.Position.X);
|
||||
// float differenceX = absX - PlayAreaBehaviour.PlayArea.X * 0.5f;
|
||||
// if (differenceX > 0f)
|
||||
// {
|
||||
// if (GameObject.Transform.Position.X > 0f)
|
||||
// GameObject.Transform.Position -= Vector2.UnitX * differenceX * 2f;
|
||||
// else
|
||||
// GameObject.Transform.Position += Vector2.UnitX * differenceX * 2f;
|
||||
|
||||
// StartDirection = new(-StartDirection.X, StartDirection.Y);
|
||||
// }
|
||||
// }
|
||||
}
|
@ -1,13 +1,12 @@
|
||||
using System;
|
||||
|
||||
using Microsoft.Xna.Framework;
|
||||
using Microsoft.Xna.Framework.Input;
|
||||
|
||||
using Syntriax.Engine.Core;
|
||||
using Syntriax.Engine.Systems.Input;
|
||||
using Syntriax.Engine.Input;
|
||||
|
||||
namespace Pong.Behaviours;
|
||||
|
||||
public class PaddleBehaviour(Keys Up, Keys Down, float High, float Low, float Speed) : Behaviour2D
|
||||
public class MovementBoxBehaviour(Keys Up, Keys Down, float High, float Low, float Speed) : BehaviourOverride
|
||||
{
|
||||
private Keys Up { get; } = Up;
|
||||
private Keys Down { get; } = Down;
|
||||
@ -26,16 +25,19 @@ public class PaddleBehaviour(Keys Up, Keys Down, float High, float Low, float Sp
|
||||
return;
|
||||
|
||||
if (isUpPressed)
|
||||
Transform.Position = Transform.Position + Vector2D.Up * Universe.Time.DeltaTime * Speed;
|
||||
GameObject.Transform.Position = GameObject.Transform.Position + Vector2D.Up * (float)Time.Elapsed.TotalSeconds * Speed;
|
||||
else if (isDownPressed)
|
||||
Transform.Position = Transform.Position + -Vector2D.Up * Universe.Time.DeltaTime * Speed;
|
||||
GameObject.Transform.Position = GameObject.Transform.Position + -Vector2D.Up * (float)Time.Elapsed.TotalSeconds * Speed;
|
||||
|
||||
Transform.Position = new Vector2D(Transform.Position.X, MathF.Max(MathF.Min(Transform.Position.Y, High), Low));
|
||||
GameObject.Transform.Position = new Vector2D(GameObject.Transform.Position.X, MathF.Max(MathF.Min(GameObject.Transform.Position.Y, High), Low));
|
||||
}
|
||||
|
||||
protected override void OnFirstActiveFrame()
|
||||
{
|
||||
inputs = Universe.FindRequiredBehaviour<IButtonInputs<Keys>>();
|
||||
if (!BehaviourController.TryGetBehaviour<IButtonInputs<Keys>>(out var behaviourResult))
|
||||
throw new Exception($"{nameof(IButtonInputs<Keys>)} is missing on ${GameObject.Name}.");
|
||||
|
||||
inputs = behaviourResult;
|
||||
|
||||
inputs.RegisterOnPress(Up, OnUpPressed);
|
||||
inputs.RegisterOnRelease(Up, OnUpReleased);
|
13
Game/Behaviours/MovementMouseBehaviour.cs
Normal file
13
Game/Behaviours/MovementMouseBehaviour.cs
Normal file
@ -0,0 +1,13 @@
|
||||
using System;
|
||||
using Microsoft.Xna.Framework.Input;
|
||||
using Syntriax.Engine.Core;
|
||||
|
||||
namespace Pong.Behaviours;
|
||||
|
||||
public class MovementMouseBehaviour : BehaviourOverride
|
||||
{
|
||||
protected override void OnUpdate()
|
||||
{
|
||||
GameObject.Transform.Position = Mouse.GetState().Position.ToVector2D().ApplyDisplayScale();
|
||||
}
|
||||
}
|
26
Game/Behaviours/PlayAreaBehaviour.cs
Normal file
26
Game/Behaviours/PlayAreaBehaviour.cs
Normal file
@ -0,0 +1,26 @@
|
||||
using System;
|
||||
using Microsoft.Xna.Framework;
|
||||
using Syntriax.Engine.Core;
|
||||
|
||||
namespace Pong.Behaviours;
|
||||
|
||||
public class PlayAreaBehaviour : BehaviourOverride
|
||||
{
|
||||
public Action<PlayAreaBehaviour>? OnPlayAreaChanged { get; set; } = null;
|
||||
|
||||
private Vector2 _playArea = Vector2.Zero;
|
||||
|
||||
public Vector2 PlayArea
|
||||
{
|
||||
get => _playArea;
|
||||
set
|
||||
{
|
||||
if (_playArea == value)
|
||||
return;
|
||||
|
||||
_playArea = value;
|
||||
OnPlayAreaChanged?.Invoke(this);
|
||||
}
|
||||
}
|
||||
|
||||
}
|
25
Game/Behaviours/RotatableBehaviour.cs
Normal file
25
Game/Behaviours/RotatableBehaviour.cs
Normal file
@ -0,0 +1,25 @@
|
||||
using Syntriax.Engine.Core;
|
||||
|
||||
namespace Pong.Behaviours;
|
||||
|
||||
public class RotatableBehaviour : BehaviourOverride
|
||||
{
|
||||
private KeyboardInputsBehaviour? inputs = null;
|
||||
|
||||
protected override void OnFirstActiveFrame()
|
||||
{
|
||||
if (!BehaviourController.TryGetBehaviour(out inputs))
|
||||
inputs = BehaviourController.AddBehaviour<KeyboardInputsBehaviour>();
|
||||
}
|
||||
|
||||
protected override void OnUpdate()
|
||||
{
|
||||
if (inputs is null)
|
||||
return;
|
||||
|
||||
if (inputs.IsPressed(Microsoft.Xna.Framework.Input.Keys.NumPad4))
|
||||
Transform.Rotation += Time.Elapsed.Nanoseconds * 0.0025f;
|
||||
if (inputs.IsPressed(Microsoft.Xna.Framework.Input.Keys.NumPad6))
|
||||
Transform.Rotation -= Time.Elapsed.Nanoseconds * 0.0025f;
|
||||
}
|
||||
}
|
@ -3,16 +3,21 @@ using Microsoft.Xna.Framework;
|
||||
using Apos.Shapes;
|
||||
|
||||
using Syntriax.Engine.Core;
|
||||
using Syntriax.Engine.Core.Abstract;
|
||||
using Syntriax.Engine.Input;
|
||||
using Syntriax.Engine.Physics2D.Abstract;
|
||||
using Syntriax.Engine.Systems.Input;
|
||||
using Syntriax.Engine.Physics2D.Primitives;
|
||||
|
||||
namespace Pong.Behaviours;
|
||||
|
||||
public class ShapeAABBBehaviour : Behaviour2D, IDisplayableShape
|
||||
public class ShapeAABBBehaviour : BehaviourOverride, IDisplayableShape
|
||||
{
|
||||
private IShapeCollider2D? shapeCollider = null;
|
||||
|
||||
public ShapeAABBBehaviour() { }
|
||||
public ShapeAABBBehaviour(float Thickness) { this.Thickness = Thickness; }
|
||||
public ShapeAABBBehaviour(Color color) { Color = color; }
|
||||
public ShapeAABBBehaviour(Color color, float Thickness) { this.Thickness = Thickness; Color = color; }
|
||||
|
||||
public Color Color { get; set; } = Color.White;
|
||||
public float Thickness { get; set; } = .5f;
|
||||
public bool display = true;
|
||||
@ -39,9 +44,4 @@ public class ShapeAABBBehaviour : Behaviour2D, IDisplayableShape
|
||||
|
||||
shapeBatch.DrawRectangle(aabb.Center.ApplyDisplayScale().Subtract(aabb.SizeHalf).ToVector2(), aabb.Size.ToVector2(), Color.Transparent, Color.Blue);
|
||||
}
|
||||
|
||||
public ShapeAABBBehaviour() { }
|
||||
public ShapeAABBBehaviour(float Thickness) { this.Thickness = Thickness; }
|
||||
public ShapeAABBBehaviour(Color color) { Color = color; }
|
||||
public ShapeAABBBehaviour(Color color, float Thickness) { this.Thickness = Thickness; Color = color; }
|
||||
}
|
@ -2,32 +2,28 @@ using Microsoft.Xna.Framework;
|
||||
|
||||
using Apos.Shapes;
|
||||
|
||||
using Syntriax.Engine.Core;
|
||||
using Syntriax.Engine.Core.Abstract;
|
||||
using Syntriax.Engine.Physics2D.Primitives;
|
||||
|
||||
namespace Pong.Behaviours;
|
||||
|
||||
public class ShapeBehaviour : Syntriax.Engine.Physics2D.Collider2DShapeBehaviour, IDisplayableShape
|
||||
{
|
||||
public ShapeBehaviour(Shape Shape) { this.ShapeLocal = Shape; }
|
||||
public ShapeBehaviour(Shape Shape, float Thickness) { this.ShapeLocal = Shape; this.Thickness = Thickness; }
|
||||
public ShapeBehaviour(Shape Shape, Color color) { this.ShapeLocal = Shape; Color = color; }
|
||||
public ShapeBehaviour(Shape Shape, Color color, float Thickness) { this.ShapeLocal = Shape; this.Thickness = Thickness; Color = color; }
|
||||
|
||||
public Color Color { get; set; } = Color.White;
|
||||
public float Thickness { get; set; } = .5f;
|
||||
|
||||
public void Draw(ShapeBatch shapeBatch)
|
||||
{
|
||||
if (!IsActive)
|
||||
return;
|
||||
|
||||
Recalculate();
|
||||
|
||||
int count = ShapeWorld.Vertices.Count;
|
||||
|
||||
shapeBatch.BorderCircle(Transform.Position.ToDisplayVector2(), 5f, Color.DarkRed);
|
||||
|
||||
for (int i = 0; i < count - 1; i++)
|
||||
shapeBatch.DrawLine(ShapeWorld[i].ToDisplayVector2(), ShapeWorld[i + 1].ToDisplayVector2(), Thickness, Color, Color);
|
||||
shapeBatch.DrawLine(ShapeWorld[0].ToDisplayVector2(), ShapeWorld[^1].ToDisplayVector2(), Thickness, Color, Color);
|
||||
}
|
||||
|
||||
public ShapeBehaviour(Shape2D shape) : base(shape) { }
|
||||
public ShapeBehaviour(Shape2D shape, float thickness) : base(shape) { Thickness = thickness; }
|
||||
public ShapeBehaviour(Shape2D shape, Color color) : base(shape) { Color = color; }
|
||||
public ShapeBehaviour(Shape2D shape, Color color, float thickness) : base(shape) { Thickness = thickness; Color = color; }
|
||||
}
|
63
Game/Content/Content.mgcb
Normal file
63
Game/Content/Content.mgcb
Normal file
@ -0,0 +1,63 @@
|
||||
|
||||
#----------------------------- Global Properties ----------------------------#
|
||||
|
||||
/outputDir:bin/$(Platform)
|
||||
/intermediateDir:obj/$(Platform)
|
||||
/platform:DesktopGL
|
||||
/config:
|
||||
/profile:Reach
|
||||
/compress:False
|
||||
|
||||
#-------------------------------- References --------------------------------#
|
||||
|
||||
|
||||
#---------------------------------- Content ---------------------------------#
|
||||
|
||||
#begin Sprites/Circle.png
|
||||
/importer:TextureImporter
|
||||
/processor:TextureProcessor
|
||||
/processorParam:ColorKeyColor=255,0,255,255
|
||||
/processorParam:ColorKeyEnabled=True
|
||||
/processorParam:GenerateMipmaps=False
|
||||
/processorParam:PremultiplyAlpha=True
|
||||
/processorParam:ResizeToPowerOfTwo=False
|
||||
/processorParam:MakeSquare=False
|
||||
/processorParam:TextureFormat=Color
|
||||
/build:Sprites/Circle.png
|
||||
|
||||
#begin Sprites/Circle.png
|
||||
/importer:TextureImporter
|
||||
/processor:TextureProcessor
|
||||
/processorParam:ColorKeyColor=255,0,255,255
|
||||
/processorParam:ColorKeyEnabled=True
|
||||
/processorParam:GenerateMipmaps=False
|
||||
/processorParam:PremultiplyAlpha=True
|
||||
/processorParam:ResizeToPowerOfTwo=False
|
||||
/processorParam:MakeSquare=False
|
||||
/processorParam:TextureFormat=Color
|
||||
/build:Sprites/Circle.png
|
||||
|
||||
#begin Sprites/Pixel.png
|
||||
/importer:TextureImporter
|
||||
/processor:TextureProcessor
|
||||
/processorParam:ColorKeyColor=255,0,255,255
|
||||
/processorParam:ColorKeyEnabled=True
|
||||
/processorParam:GenerateMipmaps=False
|
||||
/processorParam:PremultiplyAlpha=True
|
||||
/processorParam:ResizeToPowerOfTwo=False
|
||||
/processorParam:MakeSquare=False
|
||||
/processorParam:TextureFormat=Color
|
||||
/build:Sprites/Pixel.png
|
||||
|
||||
#begin Sprites/Pixel.png
|
||||
/importer:TextureImporter
|
||||
/processor:TextureProcessor
|
||||
/processorParam:ColorKeyColor=255,0,255,255
|
||||
/processorParam:ColorKeyEnabled=True
|
||||
/processorParam:GenerateMipmaps=False
|
||||
/processorParam:PremultiplyAlpha=True
|
||||
/processorParam:ResizeToPowerOfTwo=False
|
||||
/processorParam:MakeSquare=False
|
||||
/processorParam:TextureFormat=Color
|
||||
/build:Sprites/Pixel.png
|
||||
|
BIN
Game/Content/Sprites/Circle.png
Normal file
BIN
Game/Content/Sprites/Circle.png
Normal file
Binary file not shown.
After Width: | Height: | Size: 3.6 KiB |
BIN
Game/Content/Sprites/Pixel.png
Normal file
BIN
Game/Content/Sprites/Pixel.png
Normal file
Binary file not shown.
After Width: | Height: | Size: 546 B |
@ -9,7 +9,7 @@ public static class EngineConverter
|
||||
public readonly static Vector2D screenScale = Vector2D.Down + Vector2D.Right;
|
||||
|
||||
[MethodImpl(MethodImplOptions.AggressiveInlining)]
|
||||
public static UniverseTime ToUniverseTime(this GameTime gameTime) => new(gameTime.TotalGameTime, gameTime.ElapsedGameTime);
|
||||
public static EngineTime ToEngineTime(this GameTime gameTime) => new(gameTime.TotalGameTime, gameTime.ElapsedGameTime);
|
||||
[MethodImpl(MethodImplOptions.AggressiveInlining)]
|
||||
public static Vector2D ToVector2D(this Vector2 vector) => new(vector.X, vector.Y);
|
||||
[MethodImpl(MethodImplOptions.AggressiveInlining)]
|
@ -6,7 +6,6 @@
|
||||
<PublishReadyToRun>false</PublishReadyToRun>
|
||||
<TieredCompilation>false</TieredCompilation>
|
||||
<Nullable>enable</Nullable>
|
||||
<RootNamespace>Pong.Platforms.Desktop</RootNamespace>
|
||||
</PropertyGroup>
|
||||
<PropertyGroup>
|
||||
<ApplicationManifest>app.manifest</ApplicationManifest>
|
||||
@ -17,28 +16,18 @@
|
||||
<None Remove="Icon.bmp" />
|
||||
</ItemGroup>
|
||||
<ItemGroup>
|
||||
<EmbeddedResource Include="Icon.ico">
|
||||
<LogicalName>Icon.ico</LogicalName>
|
||||
</EmbeddedResource>
|
||||
<EmbeddedResource Include="Icon.bmp">
|
||||
<LogicalName>Icon.bmp</LogicalName>
|
||||
</EmbeddedResource>
|
||||
<EmbeddedResource Include="Icon.ico" />
|
||||
<EmbeddedResource Include="Icon.bmp" />
|
||||
</ItemGroup>
|
||||
<ItemGroup>
|
||||
<PackageReference Include="MonoGame.Framework.DesktopGL" Version="3.8.2.1105" />
|
||||
<PackageReference Include="MonoGame.Content.Builder.Task" Version="3.8.2.1105" />
|
||||
<PackageReference Include="Apos.Shapes" Version="0.2.3" />
|
||||
<PackageReference Include="MonoGame.Framework.DesktopGL" Version="3.8.1.303" />
|
||||
<PackageReference Include="MonoGame.Content.Builder.Task" Version="3.8.1.303" />
|
||||
</ItemGroup>
|
||||
<ItemGroup>
|
||||
<ProjectReference Include="../../Shared/Shared.csproj" />
|
||||
</ItemGroup>
|
||||
|
||||
<ItemGroup>
|
||||
<MonoGameContentReference Include="../../Shared/Content/Content.mgcb">
|
||||
<Link>Content/Content.mgcb</Link>
|
||||
</MonoGameContentReference>
|
||||
</ItemGroup>
|
||||
<ItemGroup>
|
||||
<ProjectReference Include="../../Shared/Shared.csproj" />
|
||||
<ProjectReference Include="..\Engine\Engine.Core\Engine.Core.csproj" />
|
||||
<ProjectReference Include="..\Engine\Engine.Input\Engine.Input.csproj" />
|
||||
<ProjectReference Include="..\Engine\Engine.Physics2D\Engine.Physics2D.csproj" />
|
||||
</ItemGroup>
|
||||
<Target Name="RestoreDotnetTools" BeforeTargets="Restore">
|
||||
<Message Text="Restoring dotnet tools" Importance="High" />
|
245
Game/Game1.cs
Normal file
245
Game/Game1.cs
Normal file
@ -0,0 +1,245 @@
|
||||
using System;
|
||||
using Microsoft.Xna.Framework;
|
||||
using Microsoft.Xna.Framework.Graphics;
|
||||
using Microsoft.Xna.Framework.Input;
|
||||
|
||||
using Pong.Behaviours;
|
||||
using Apos.Shapes;
|
||||
|
||||
using Syntriax.Engine.Core;
|
||||
using Syntriax.Engine.Core.Abstract;
|
||||
using Syntriax.Engine.Physics2D;
|
||||
using Syntriax.Engine.Physics2D.Primitives;
|
||||
|
||||
namespace Pong;
|
||||
|
||||
public class Game1 : Game
|
||||
{
|
||||
private GraphicsDeviceManager _graphics = null!;
|
||||
private PhysicsEngine2D engine;
|
||||
private SpriteBatch _spriteBatch = null!;
|
||||
private ShapeBatch _shapeBatch = null!;
|
||||
public static GameManager gameManager = null!;
|
||||
public static Sprite spriteBox = null!;
|
||||
private MonoGameCameraBehaviour cameraBehaviour = null!;
|
||||
|
||||
|
||||
public Game1()
|
||||
{
|
||||
engine = new PhysicsEngine2D();
|
||||
|
||||
_graphics = new GraphicsDeviceManager(this)
|
||||
{
|
||||
PreferredBackBufferWidth = 1024,
|
||||
PreferredBackBufferHeight = 576,
|
||||
GraphicsProfile = GraphicsProfile.HiDef
|
||||
};
|
||||
|
||||
Content.RootDirectory = "Content";
|
||||
IsMouseVisible = true;
|
||||
}
|
||||
|
||||
protected override void Initialize()
|
||||
{
|
||||
gameManager = new();
|
||||
|
||||
// TODO: Add your initialization logic here
|
||||
gameManager.Initialize();
|
||||
|
||||
base.Initialize();
|
||||
}
|
||||
|
||||
protected override void LoadContent()
|
||||
{
|
||||
_spriteBatch = new SpriteBatch(GraphicsDevice);
|
||||
_shapeBatch = new ShapeBatch(GraphicsDevice, Content);
|
||||
|
||||
// spriteBox = new Sprite() { Texture2D = Content.Load<Texture2D>("Sprites/Pixel") };
|
||||
// Sprite spriteBall = new Sprite() { Texture2D = Content.Load<Texture2D>("Sprites/Circle") };
|
||||
|
||||
IGameObject gameObjectCamera = gameManager.InstantiateGameObject<GameObject>();
|
||||
gameObjectCamera.Name = "Camera";
|
||||
gameObjectCamera.Transform.Position = Vector2D.Zero;
|
||||
|
||||
cameraBehaviour = gameObjectCamera.BehaviourController.AddBehaviour<MonoGameCameraBehaviour>();
|
||||
cameraBehaviour.Viewport = GraphicsDevice.Viewport;
|
||||
gameManager.Camera = cameraBehaviour;
|
||||
|
||||
|
||||
// IGameObject gameObjectCircle = gameManager.InstantiateGameObject<GameObject>();
|
||||
// gameObjectCircle.Name = "Circle";
|
||||
// gameObjectCircle.Transform.Position = new Vector2D(0f, -50f);
|
||||
// gameObjectCircle.Transform.Scale = new Vector2D(25f, 25f);
|
||||
// gameObjectCircle.BehaviourController.AddBehaviour<KeyboardInputsBehaviour>();
|
||||
// gameObjectCircle.BehaviourController.AddBehaviour<MovementBoxBehaviour>(Keys.W, Keys.S, 268f, -268f, 400f);
|
||||
// gameObjectCircle.BehaviourController.AddBehaviour<CircleBehaviour>(new Circle(Vector2D.Zero, 1f));
|
||||
// engine.AddRigidBody(gameObjectCircle.BehaviourController.AddBehaviour<RigidBody2D>());
|
||||
|
||||
IGameObject gameObjectCircle2 = gameManager.InstantiateGameObject<GameObject>();
|
||||
gameObjectCircle2.Name = "Circle2";
|
||||
gameObjectCircle2.Transform.Position = new Vector2D(5f, 50f);
|
||||
gameObjectCircle2.Transform.Scale = new Vector2D(25f, 25f);
|
||||
gameObjectCircle2.BehaviourController.AddBehaviour<MovementMouseBehaviour>();
|
||||
gameObjectCircle2.BehaviourController.AddBehaviour<CircleBehaviour>(new Circle(Vector2D.Zero, 1f));
|
||||
engine.AddRigidBody(gameObjectCircle2.BehaviourController.AddBehaviour<RigidBody2D>());
|
||||
|
||||
IGameObject gameObjectDiamond = gameManager.InstantiateGameObject<GameObject>();
|
||||
gameObjectDiamond.Name = "Diamond";
|
||||
gameObjectDiamond.Transform.Position = new Vector2D(-150f, -150f);
|
||||
gameObjectDiamond.Transform.Scale = new Vector2D(50f, 50f);
|
||||
gameObjectDiamond.BehaviourController.AddBehaviour<KeyboardInputsBehaviour>();
|
||||
gameObjectDiamond.BehaviourController.AddBehaviour<MovementBoxBehaviour>(Keys.W, Keys.S, 268f, -268f, 400f);
|
||||
gameObjectDiamond.BehaviourController.AddBehaviour<RotatableBehaviour>();
|
||||
gameObjectDiamond.BehaviourController.AddBehaviour<ShapeBehaviour>(new Shape([Vector2D.Up, Vector2D.One, Vector2D.Right, Vector2D.Down, -Vector2D.One, Vector2D.Left]));
|
||||
gameObjectDiamond.BehaviourController.AddBehaviour<ShapeAABBBehaviour>();
|
||||
engine.AddRigidBody(gameObjectDiamond.BehaviourController.AddBehaviour<RigidBody2D>());
|
||||
|
||||
IGameObject gameObjectBox = gameManager.InstantiateGameObject<GameObject>();
|
||||
gameObjectBox.Name = "Box";
|
||||
gameObjectBox.Transform.Position = new Vector2D(150f, -150f);
|
||||
gameObjectBox.Transform.Scale = new Vector2D(100f, 100f);
|
||||
gameObjectBox.BehaviourController.AddBehaviour<KeyboardInputsBehaviour>();
|
||||
gameObjectBox.BehaviourController.AddBehaviour<MovementBoxBehaviour>(Keys.W, Keys.S, 268f, -268f, 400f);
|
||||
gameObjectBox.BehaviourController.AddBehaviour<RotatableBehaviour>();
|
||||
gameObjectBox.BehaviourController.AddBehaviour<ShapeBehaviour>(Shape.Pentagon);
|
||||
gameObjectBox.BehaviourController.AddBehaviour<ShapeAABBBehaviour>();
|
||||
engine.AddRigidBody(gameObjectBox.BehaviourController.AddBehaviour<RigidBody2D>());
|
||||
|
||||
for (int i = 3; i < 10; i++)
|
||||
{
|
||||
IGameObject Test = gameManager.InstantiateGameObject<GameObject>();
|
||||
Test.Name = i.ToString();
|
||||
Test.Transform.Position = new Vector2D((i - 6) * 150, 0f);
|
||||
Test.Transform.Scale = new Vector2D(75f, 75f);
|
||||
Test.BehaviourController.AddBehaviour<KeyboardInputsBehaviour>();
|
||||
Test.BehaviourController.AddBehaviour<MovementBoxBehaviour>(Keys.W, Keys.S, 268f, -268f, 400f);
|
||||
Test.BehaviourController.AddBehaviour<RotatableBehaviour>();
|
||||
Test.BehaviourController.AddBehaviour<ShapeBehaviour>(Shape.CreateNgon(i));
|
||||
Test.BehaviourController.AddBehaviour<ShapeAABBBehaviour>();
|
||||
RigidBody2D rigidBody = Test.BehaviourController.AddBehaviour<RigidBody2D>();
|
||||
rigidBody.AngularVelocity = 90f;
|
||||
engine.AddRigidBody(rigidBody);
|
||||
}
|
||||
|
||||
|
||||
// IGameObject gameObjectShape = gameManager.InstantiateGameObject<GameObject>();
|
||||
// gameObjectShape.Name = "Shape";
|
||||
// gameObjectShape.Transform.Position = new Vector2D(250f, 0f);
|
||||
// gameObjectShape.Transform.Scale = new Vector2D(100f, 100f);
|
||||
// gameObjectShape.BehaviourController.AddBehaviour<KeyboardInputsBehaviour>();
|
||||
// gameObjectShape.BehaviourController.AddBehaviour<MovementBoxBehaviour>(Keys.W, Keys.S, 268f, -268f, 400f);
|
||||
// gameObjectShape.BehaviourController.AddBehaviour<RotatableBehaviour>();
|
||||
// gameObjectShape.BehaviourController.AddBehaviour<ShapeBehaviour>(new Shape([Vector2D.Up, Vector2D.One, Vector2D.Right, Vector2D.Down, Vector2D.Zero, Vector2D.Left]));
|
||||
// gameObjectShape.BehaviourController.AddBehaviour<ShapeAABBBehaviour>();
|
||||
}
|
||||
|
||||
protected override void Update(GameTime gameTime)
|
||||
{
|
||||
if (GamePad.GetState(PlayerIndex.One).Buttons.Back == ButtonState.Pressed || Keyboard.GetState().IsKeyDown(Keys.Escape))
|
||||
Exit();
|
||||
|
||||
if (Keyboard.GetState().IsKeyDown(Keys.F))
|
||||
{
|
||||
if (_graphics.IsFullScreen)
|
||||
return;
|
||||
|
||||
_graphics.PreferMultiSampling = false;
|
||||
_graphics.PreferredBackBufferWidth = GraphicsDevice.Adapter.CurrentDisplayMode.Width;
|
||||
_graphics.PreferredBackBufferHeight = GraphicsDevice.Adapter.CurrentDisplayMode.Height;
|
||||
_graphics.IsFullScreen = true;
|
||||
_graphics.ApplyChanges();
|
||||
|
||||
float previousScreenSize = MathF.Sqrt(MathF.Pow(cameraBehaviour.Viewport.Width, 2f) + MathF.Pow(cameraBehaviour.Viewport.Height, 2f));
|
||||
float currentScreenSize = MathF.Sqrt(MathF.Pow(GraphicsDevice.Viewport.Width, 2f) + MathF.Pow(GraphicsDevice.Viewport.Height, 2f));
|
||||
cameraBehaviour.Zoom /= previousScreenSize / currentScreenSize;
|
||||
cameraBehaviour.Viewport = GraphicsDevice.Viewport;
|
||||
}
|
||||
|
||||
if (Keyboard.GetState().IsKeyDown(Keys.U))
|
||||
cameraBehaviour.Zoom += gameTime.ElapsedGameTime.Nanoseconds * 0.00025f;
|
||||
if (Keyboard.GetState().IsKeyDown(Keys.J))
|
||||
cameraBehaviour.Zoom -= gameTime.ElapsedGameTime.Nanoseconds * 0.00025f;
|
||||
|
||||
if (Keyboard.GetState().IsKeyDown(Keys.Q))
|
||||
cameraBehaviour.BehaviourController.GameObject.Transform.Rotation += gameTime.ElapsedGameTime.Nanoseconds * 0.000025f;
|
||||
if (Keyboard.GetState().IsKeyDown(Keys.E))
|
||||
cameraBehaviour.BehaviourController.GameObject.Transform.Rotation -= gameTime.ElapsedGameTime.Nanoseconds * 0.000025f;
|
||||
|
||||
if (Keyboard.GetState().IsKeyDown(Keys.N))
|
||||
{
|
||||
seconds = 70f;
|
||||
while (physicsTimer + 0.01f < seconds)
|
||||
{
|
||||
physicsTimer += 0.01f;
|
||||
engine.Step(.01f);
|
||||
}
|
||||
}
|
||||
if (Keyboard.GetState().IsKeyDown(Keys.M))
|
||||
{
|
||||
seconds = 0f;
|
||||
while (physicsTimer - 0.01f > seconds)
|
||||
{
|
||||
physicsTimer -= 0.01f;
|
||||
engine.Step(-.01f);
|
||||
}
|
||||
}
|
||||
if (Keyboard.GetState().IsKeyDown(Keys.Space))
|
||||
{
|
||||
seconds += gameTime.ElapsedGameTime.Milliseconds * .005f;
|
||||
while (physicsTimer + 0.01f < seconds)
|
||||
{
|
||||
Console.WriteLine($"Physics Timer: {physicsTimer}");
|
||||
physicsTimer += 0.01f;
|
||||
engine.Step(.01f);
|
||||
}
|
||||
}
|
||||
if (Keyboard.GetState().IsKeyDown(Keys.B))
|
||||
{
|
||||
seconds -= gameTime.ElapsedGameTime.Milliseconds * .005f;
|
||||
while (physicsTimer - 0.01f > seconds)
|
||||
{
|
||||
Console.WriteLine($"Physics Timer: {physicsTimer}");
|
||||
physicsTimer -= 0.01f;
|
||||
engine.Step(-.01f);
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
while (physicsTimer + 0.01f < gameTime.TotalGameTime.TotalMilliseconds * .001f)//seconds)
|
||||
{
|
||||
// Console.WriteLine($"Physics Timer: {physicsTimer}");
|
||||
physicsTimer += 0.01f;
|
||||
engine.Step(.01f);
|
||||
}
|
||||
gameManager.Update(gameTime.ToEngineTime());
|
||||
base.Update(gameTime);
|
||||
}
|
||||
static float physicsTimer = 0f;
|
||||
static float seconds = 0f;
|
||||
|
||||
protected override void Draw(GameTime gameTime)
|
||||
{
|
||||
GraphicsDevice.Clear(new Color() { R = 32, G = 32, B = 32 });
|
||||
|
||||
// gameManager.Camera.Position = gameObjectBall.Transform.Position;
|
||||
// Console.WriteLine($"Pos: {gameManager.Camera.Position}");
|
||||
|
||||
// TODO: Add your drawing code here
|
||||
gameManager.PreDraw();
|
||||
gameManager.Camera.Update();
|
||||
|
||||
_spriteBatch.Begin(SpriteSortMode.Deferred, transformMatrix: cameraBehaviour.MatrixTransform);
|
||||
foreach (IGameObject gameObject in gameManager)
|
||||
foreach (var displayable in gameObject.BehaviourController.GetBehaviours<IDisplayable>())
|
||||
displayable.Draw(_spriteBatch);
|
||||
_spriteBatch.End();
|
||||
|
||||
_shapeBatch.Begin(cameraBehaviour.MatrixTransform);
|
||||
foreach (IGameObject gameObject in gameManager)
|
||||
foreach (var displayableShape in gameObject.BehaviourController.GetBehaviours<IDisplayableShape>())
|
||||
displayableShape.Draw(_shapeBatch);
|
||||
_shapeBatch.End();
|
||||
|
||||
base.Draw(gameTime);
|
||||
}
|
||||
}
|
26
Game/Graphics/Abstract/Assignable/IAssignableSprite.cs
Normal file
26
Game/Graphics/Abstract/Assignable/IAssignableSprite.cs
Normal file
@ -0,0 +1,26 @@
|
||||
using System;
|
||||
|
||||
namespace Syntriax.Engine.Core.Abstract;
|
||||
|
||||
/// <summary>
|
||||
/// Indicates the object is an <see cref="IAssignable"/> with an assignable <see cref="ISprite"/> field.
|
||||
/// </summary>
|
||||
public interface IAssignableSprite : IAssignable
|
||||
{
|
||||
/// <summary>
|
||||
/// Callback triggered when the <see cref="ISprite"/> value has has been assigned a new value.
|
||||
/// </summary>
|
||||
Action<IAssignableSprite>? OnSpriteAssigned { get; set; }
|
||||
|
||||
/// <inheritdoc cref="ISprite" />
|
||||
ISprite Sprite { get; }
|
||||
|
||||
/// <summary>
|
||||
/// Assign a value to the <see cref="ISprite"/> field of this object
|
||||
/// </summary>
|
||||
/// <param name="sprite">New <see cref="ISprite"/> to assign.</param>
|
||||
/// <returns>
|
||||
/// <see cref="true"/>, if the value given assigned successfully assigned, <see cref="false"/> if not.
|
||||
/// </returns>
|
||||
bool Assign(ISprite sprite);
|
||||
}
|
13
Game/Graphics/Abstract/ISprite.cs
Normal file
13
Game/Graphics/Abstract/ISprite.cs
Normal file
@ -0,0 +1,13 @@
|
||||
using System;
|
||||
|
||||
using Microsoft.Xna.Framework.Graphics;
|
||||
|
||||
namespace Syntriax.Engine.Core.Abstract;
|
||||
|
||||
// TODO Probably gonna have to rethink this
|
||||
public interface ISprite
|
||||
{
|
||||
Action<ISprite>? OnTextureChanged { get; set; }
|
||||
|
||||
Texture2D Texture2D { get; set; }
|
||||
}
|
27
Game/Graphics/Sprite.cs
Normal file
27
Game/Graphics/Sprite.cs
Normal file
@ -0,0 +1,27 @@
|
||||
using System;
|
||||
|
||||
using Microsoft.Xna.Framework.Graphics;
|
||||
|
||||
using Syntriax.Engine.Core.Abstract;
|
||||
|
||||
namespace Syntriax.Engine.Core;
|
||||
|
||||
public class Sprite : ISprite
|
||||
{
|
||||
public Action<ISprite>? OnTextureChanged { get; set; }
|
||||
|
||||
private Texture2D _texture = null!;
|
||||
|
||||
public Texture2D Texture2D
|
||||
{
|
||||
get => _texture;
|
||||
set
|
||||
{
|
||||
if (_texture == value)
|
||||
return;
|
||||
|
||||
_texture = value;
|
||||
OnTextureChanged?.Invoke(this);
|
||||
}
|
||||
}
|
||||
}
|
@ -2,7 +2,7 @@ using Microsoft.Xna.Framework.Graphics;
|
||||
|
||||
namespace Syntriax.Engine.Core.Abstract;
|
||||
|
||||
public interface IDisplayableSprite
|
||||
public interface IDisplayable
|
||||
{
|
||||
public void Draw(SpriteBatch spriteBatch);
|
||||
}
|
20
Game/Graphics/TwoDimensional/Abstract/IDisplayableSprite.cs
Normal file
20
Game/Graphics/TwoDimensional/Abstract/IDisplayableSprite.cs
Normal file
@ -0,0 +1,20 @@
|
||||
using System;
|
||||
|
||||
using Microsoft.Xna.Framework;
|
||||
using Microsoft.Xna.Framework.Graphics;
|
||||
|
||||
using Syntriax.Engine.Core.Abstract;
|
||||
|
||||
namespace Syntriax.Engine.Graphics.TwoDimensional.Abstract;
|
||||
public interface IDisplayableSprite : IDisplayable, IAssignableSprite
|
||||
{
|
||||
Action<IDisplayableSprite>? OnSpriteEffectsChanged { get; set; }
|
||||
Action<IDisplayableSprite>? OnOriginChanged { get; set; }
|
||||
Action<IDisplayableSprite>? OnColorChanged { get; set; }
|
||||
Action<IDisplayableSprite>? OnDepthChanged { get; set; }
|
||||
|
||||
SpriteEffects SpriteEffects { get; set; }
|
||||
Vector2 Origin { get; set; }
|
||||
Color Color { get; set; }
|
||||
float Depth { get; set; }
|
||||
}
|
117
Game/Graphics/TwoDimensional/DisplayableSpriteBehaviour.cs
Normal file
117
Game/Graphics/TwoDimensional/DisplayableSpriteBehaviour.cs
Normal file
@ -0,0 +1,117 @@
|
||||
using System;
|
||||
|
||||
using Microsoft.Xna.Framework;
|
||||
using Microsoft.Xna.Framework.Graphics;
|
||||
|
||||
using Syntriax.Engine.Core;
|
||||
using Syntriax.Engine.Core.Abstract;
|
||||
using Syntriax.Engine.Graphics.TwoDimensional.Abstract;
|
||||
|
||||
namespace Syntriax.Engine.Graphics.TwoDimensional;
|
||||
|
||||
public class DisplayableSpriteBehaviour : Behaviour, IDisplayableSprite, IAssignableSprite
|
||||
{
|
||||
public Action<IAssignableSprite>? OnSpriteAssigned { get; set; } = null;
|
||||
public Action<IDisplayableSprite>? OnSpriteEffectsChanged { get; set; } = null;
|
||||
public Action<IDisplayableSprite>? OnOriginChanged { get; set; } = null;
|
||||
public Action<IDisplayableSprite>? OnColorChanged { get; set; } = null;
|
||||
public Action<IDisplayableSprite>? OnDepthChanged { get; set; } = null;
|
||||
|
||||
private ISprite _sprite = null!;
|
||||
private Color _color = Color.White;
|
||||
private float _depth = 0f;
|
||||
private SpriteEffects _spriteEffects = SpriteEffects.None;
|
||||
private Vector2 _origin = Vector2.One * .5f;
|
||||
|
||||
|
||||
public ISprite Sprite => _sprite;
|
||||
|
||||
public SpriteEffects SpriteEffects
|
||||
{
|
||||
get => _spriteEffects;
|
||||
set
|
||||
{
|
||||
if (_spriteEffects == value)
|
||||
return;
|
||||
|
||||
_spriteEffects = value;
|
||||
OnSpriteEffectsChanged?.Invoke(this);
|
||||
}
|
||||
}
|
||||
|
||||
public Vector2 Origin
|
||||
{
|
||||
get => _origin;
|
||||
set
|
||||
{
|
||||
if (_origin == value)
|
||||
return;
|
||||
|
||||
_origin = value;
|
||||
OnOriginChanged?.Invoke(this);
|
||||
}
|
||||
}
|
||||
|
||||
public Color Color
|
||||
{
|
||||
get => _color;
|
||||
set
|
||||
{
|
||||
if (_color == value)
|
||||
return;
|
||||
|
||||
_color = value;
|
||||
OnColorChanged?.Invoke(this);
|
||||
}
|
||||
}
|
||||
|
||||
public float Depth
|
||||
{
|
||||
get => _depth;
|
||||
set
|
||||
{
|
||||
if (_depth == value)
|
||||
return;
|
||||
|
||||
_depth = value;
|
||||
OnDepthChanged?.Invoke(this);
|
||||
}
|
||||
}
|
||||
|
||||
public void Draw(SpriteBatch spriteBatch)
|
||||
{
|
||||
if (!BehaviourController.GameObject.StateEnable.Enabled || !StateEnable.Enabled)
|
||||
return;
|
||||
|
||||
ITransform transform = BehaviourController.GameObject.Transform;
|
||||
Vector2D position = transform.Position;
|
||||
Vector2D scale = transform.Scale;
|
||||
|
||||
Rectangle rectangle = new((int)position.X, -(int)position.Y, (int)(Sprite.Texture2D.Width * scale.X), (int)(Sprite.Texture2D.Height * scale.Y));
|
||||
|
||||
spriteBatch.Draw(Sprite.Texture2D, rectangle, null, Color, transform.Rotation, new Vector2(Sprite.Texture2D.Width, Sprite.Texture2D.Height) * Origin, SpriteEffects, Depth);
|
||||
}
|
||||
|
||||
public bool Assign(ISprite sprite)
|
||||
{
|
||||
_sprite = sprite;
|
||||
OnSpriteAssigned?.Invoke(this);
|
||||
return true;
|
||||
}
|
||||
|
||||
public DisplayableSpriteBehaviour() => OnUnassigned += OnUnassign;
|
||||
public DisplayableSpriteBehaviour(
|
||||
Color? color = null,
|
||||
float? depth = null,
|
||||
SpriteEffects? spriteEffects = null,
|
||||
Vector2? origin = null)
|
||||
{
|
||||
OnUnassigned += OnUnassign;
|
||||
|
||||
_color = color ?? _color;
|
||||
_depth = depth ?? _depth;
|
||||
_spriteEffects = spriteEffects ?? _spriteEffects;
|
||||
_origin = origin ?? _origin;
|
||||
}
|
||||
private void OnUnassign(IAssignable assignable) => _sprite = null!;
|
||||
}
|
Before Width: | Height: | Size: 256 KiB After Width: | Height: | Size: 256 KiB |
Before Width: | Height: | Size: 144 KiB After Width: | Height: | Size: 144 KiB |
3
Game/Program.cs
Normal file
3
Game/Program.cs
Normal file
@ -0,0 +1,3 @@
|
||||
|
||||
using var game = new Pong.Game1();
|
||||
game.Run();
|
@ -1,6 +1,6 @@
|
||||
<?xml version="1.0" encoding="utf-8"?>
|
||||
<assembly manifestVersion="1.0" xmlns="urn:schemas-microsoft-com:asm.v1">
|
||||
<assemblyIdentity version="1.0.0.0" name="Desktop"/>
|
||||
<assemblyIdentity version="1.0.0.0" name="Game"/>
|
||||
<trustInfo xmlns="urn:schemas-microsoft-com:asm.v2">
|
||||
<security>
|
||||
<requestedPrivileges xmlns="urn:schemas-microsoft-com:asm.v3">
|
@ -1,15 +0,0 @@
|
||||
|
||||
#----------------------------- Global Properties ----------------------------#
|
||||
|
||||
/outputDir:bin/$(Platform)
|
||||
/intermediateDir:obj/$(Platform)
|
||||
/platform:DesktopGL
|
||||
/config:
|
||||
/profile:Reach
|
||||
/compress:False
|
||||
|
||||
#-------------------------------- References --------------------------------#
|
||||
|
||||
|
||||
#---------------------------------- Content ---------------------------------#
|
||||
|
@ -1,7 +0,0 @@
|
||||
using Pong.Platforms.Desktop;
|
||||
using Syntriax.Engine.Core;
|
||||
|
||||
Syntriax.Engine.Core.Abstract.IUniverseObject universeObject = Syntriax.Engine.Core.Factory.UniverseObjectFactory.Instantiate().SetUniverseObject("Desktop HO");
|
||||
universeObject.BehaviourController.AddBehaviour<KeyboardInputsBehaviour>();
|
||||
using var game = new Pong.GamePong(universeObject);
|
||||
game.Run();
|
48
Pong.sln
48
Pong.sln
@ -7,57 +7,41 @@ Project("{2150E333-8FDC-42A3-9474-1A3956D46DE8}") = "Engine", "Engine", "{F7F626
|
||||
EndProject
|
||||
Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "Engine.Core", "Engine\Engine.Core\Engine.Core.csproj", "{990CA10C-1EBB-4395-A43A-456B7029D8C9}"
|
||||
EndProject
|
||||
Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "Game", "Game\Game.csproj", "{500E1B05-39D7-4232-8051-E7351D745306}"
|
||||
EndProject
|
||||
Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "Engine.Input", "Engine\Engine.Input\Engine.Input.csproj", "{7EED4EC3-79D5-4C6C-A54D-1B396213C0E4}"
|
||||
EndProject
|
||||
Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "Engine.Physics2D", "Engine\Engine.Physics2D\Engine.Physics2D.csproj", "{0D97F83C-B043-48B1-B155-7354C4E84FC0}"
|
||||
EndProject
|
||||
Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "Engine", "Engine\Engine\Engine.csproj", "{2F6B1E26-1217-4EFD-874C-05ADEE4C7969}"
|
||||
EndProject
|
||||
Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "Shared", "Shared\Shared.csproj", "{590E392E-9FB3-49FA-B4DA-6C8F7126FFE5}"
|
||||
EndProject
|
||||
Project("{2150E333-8FDC-42A3-9474-1A3956D46DE8}") = "Platforms", "Platforms", "{FECFFD54-338F-4060-9161-1E5770D1DC33}"
|
||||
EndProject
|
||||
Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "Desktop", "Platforms\Desktop\Desktop.csproj", "{2B627F66-5A61-4F69-B479-62EEAB603D01}"
|
||||
EndProject
|
||||
Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "Engine.Systems", "Engine\Engine.Systems\Engine.Systems.csproj", "{8863A1BA-2E83-419F-BACB-D4A4156EC71C}"
|
||||
EndProject
|
||||
Global
|
||||
GlobalSection(SolutionConfigurationPlatforms) = preSolution
|
||||
Debug|Any CPU = Debug|Any CPU
|
||||
Release|Any CPU = Release|Any CPU
|
||||
EndGlobalSection
|
||||
GlobalSection(SolutionProperties) = preSolution
|
||||
HideSolutionNode = FALSE
|
||||
EndGlobalSection
|
||||
GlobalSection(ProjectConfigurationPlatforms) = postSolution
|
||||
{990CA10C-1EBB-4395-A43A-456B7029D8C9}.Debug|Any CPU.ActiveCfg = Debug|Any CPU
|
||||
{990CA10C-1EBB-4395-A43A-456B7029D8C9}.Debug|Any CPU.Build.0 = Debug|Any CPU
|
||||
{990CA10C-1EBB-4395-A43A-456B7029D8C9}.Release|Any CPU.ActiveCfg = Release|Any CPU
|
||||
{990CA10C-1EBB-4395-A43A-456B7029D8C9}.Release|Any CPU.Build.0 = Release|Any CPU
|
||||
{500E1B05-39D7-4232-8051-E7351D745306}.Debug|Any CPU.ActiveCfg = Debug|Any CPU
|
||||
{500E1B05-39D7-4232-8051-E7351D745306}.Debug|Any CPU.Build.0 = Debug|Any CPU
|
||||
{500E1B05-39D7-4232-8051-E7351D745306}.Release|Any CPU.ActiveCfg = Release|Any CPU
|
||||
{500E1B05-39D7-4232-8051-E7351D745306}.Release|Any CPU.Build.0 = Release|Any CPU
|
||||
{7EED4EC3-79D5-4C6C-A54D-1B396213C0E4}.Debug|Any CPU.ActiveCfg = Debug|Any CPU
|
||||
{7EED4EC3-79D5-4C6C-A54D-1B396213C0E4}.Debug|Any CPU.Build.0 = Debug|Any CPU
|
||||
{7EED4EC3-79D5-4C6C-A54D-1B396213C0E4}.Release|Any CPU.ActiveCfg = Release|Any CPU
|
||||
{7EED4EC3-79D5-4C6C-A54D-1B396213C0E4}.Release|Any CPU.Build.0 = Release|Any CPU
|
||||
{0D97F83C-B043-48B1-B155-7354C4E84FC0}.Debug|Any CPU.ActiveCfg = Debug|Any CPU
|
||||
{0D97F83C-B043-48B1-B155-7354C4E84FC0}.Debug|Any CPU.Build.0 = Debug|Any CPU
|
||||
{0D97F83C-B043-48B1-B155-7354C4E84FC0}.Release|Any CPU.ActiveCfg = Release|Any CPU
|
||||
{0D97F83C-B043-48B1-B155-7354C4E84FC0}.Release|Any CPU.Build.0 = Release|Any CPU
|
||||
{2F6B1E26-1217-4EFD-874C-05ADEE4C7969}.Debug|Any CPU.ActiveCfg = Debug|Any CPU
|
||||
{2F6B1E26-1217-4EFD-874C-05ADEE4C7969}.Debug|Any CPU.Build.0 = Debug|Any CPU
|
||||
{2F6B1E26-1217-4EFD-874C-05ADEE4C7969}.Release|Any CPU.ActiveCfg = Release|Any CPU
|
||||
{2F6B1E26-1217-4EFD-874C-05ADEE4C7969}.Release|Any CPU.Build.0 = Release|Any CPU
|
||||
{590E392E-9FB3-49FA-B4DA-6C8F7126FFE5}.Debug|Any CPU.ActiveCfg = Debug|Any CPU
|
||||
{590E392E-9FB3-49FA-B4DA-6C8F7126FFE5}.Debug|Any CPU.Build.0 = Debug|Any CPU
|
||||
{590E392E-9FB3-49FA-B4DA-6C8F7126FFE5}.Release|Any CPU.ActiveCfg = Release|Any CPU
|
||||
{590E392E-9FB3-49FA-B4DA-6C8F7126FFE5}.Release|Any CPU.Build.0 = Release|Any CPU
|
||||
{2B627F66-5A61-4F69-B479-62EEAB603D01}.Debug|Any CPU.ActiveCfg = Debug|Any CPU
|
||||
{2B627F66-5A61-4F69-B479-62EEAB603D01}.Debug|Any CPU.Build.0 = Debug|Any CPU
|
||||
{2B627F66-5A61-4F69-B479-62EEAB603D01}.Release|Any CPU.ActiveCfg = Release|Any CPU
|
||||
{2B627F66-5A61-4F69-B479-62EEAB603D01}.Release|Any CPU.Build.0 = Release|Any CPU
|
||||
{8863A1BA-2E83-419F-BACB-D4A4156EC71C}.Debug|Any CPU.ActiveCfg = Debug|Any CPU
|
||||
{8863A1BA-2E83-419F-BACB-D4A4156EC71C}.Debug|Any CPU.Build.0 = Debug|Any CPU
|
||||
{8863A1BA-2E83-419F-BACB-D4A4156EC71C}.Release|Any CPU.ActiveCfg = Release|Any CPU
|
||||
{8863A1BA-2E83-419F-BACB-D4A4156EC71C}.Release|Any CPU.Build.0 = Release|Any CPU
|
||||
EndGlobalSection
|
||||
GlobalSection(SolutionProperties) = preSolution
|
||||
HideSolutionNode = FALSE
|
||||
EndGlobalSection
|
||||
GlobalSection(NestedProjects) = preSolution
|
||||
{990CA10C-1EBB-4395-A43A-456B7029D8C9} = {F7F62670-237A-4C93-A30E-CE661C6FC401}
|
||||
{7EED4EC3-79D5-4C6C-A54D-1B396213C0E4} = {F7F62670-237A-4C93-A30E-CE661C6FC401}
|
||||
{0D97F83C-B043-48B1-B155-7354C4E84FC0} = {F7F62670-237A-4C93-A30E-CE661C6FC401}
|
||||
{2F6B1E26-1217-4EFD-874C-05ADEE4C7969} = {F7F62670-237A-4C93-A30E-CE661C6FC401}
|
||||
{2B627F66-5A61-4F69-B479-62EEAB603D01} = {FECFFD54-338F-4060-9161-1E5770D1DC33}
|
||||
{8863A1BA-2E83-419F-BACB-D4A4156EC71C} = {F7F62670-237A-4C93-A30E-CE661C6FC401}
|
||||
EndGlobalSection
|
||||
EndGlobal
|
||||
|
@ -1,36 +0,0 @@
|
||||
{
|
||||
"version": 1,
|
||||
"isRoot": true,
|
||||
"tools": {
|
||||
"dotnet-mgcb": {
|
||||
"version": "3.8.2.1105",
|
||||
"commands": [
|
||||
"mgcb"
|
||||
]
|
||||
},
|
||||
"dotnet-mgcb-editor": {
|
||||
"version": "3.8.2.1105",
|
||||
"commands": [
|
||||
"mgcb-editor"
|
||||
]
|
||||
},
|
||||
"dotnet-mgcb-editor-linux": {
|
||||
"version": "3.8.2.1105",
|
||||
"commands": [
|
||||
"mgcb-editor-linux"
|
||||
]
|
||||
},
|
||||
"dotnet-mgcb-editor-windows": {
|
||||
"version": "3.8.2.1105",
|
||||
"commands": [
|
||||
"mgcb-editor-windows"
|
||||
]
|
||||
},
|
||||
"dotnet-mgcb-editor-mac": {
|
||||
"version": "3.8.2.1105",
|
||||
"commands": [
|
||||
"mgcb-editor-mac"
|
||||
]
|
||||
}
|
||||
}
|
||||
}
|
@ -1,75 +0,0 @@
|
||||
using System;
|
||||
|
||||
using Syntriax.Engine.Core;
|
||||
using Syntriax.Engine.Physics2D;
|
||||
using Syntriax.Engine.Physics2D.Abstract;
|
||||
|
||||
namespace Pong.Behaviours;
|
||||
|
||||
public class BallBehaviour : Behaviour2D
|
||||
{
|
||||
public Vector2D StartDirection { get; private set; } = Vector2D.Zero;
|
||||
public float Speed { get; set; } = 500f;
|
||||
public float SpeedUpMultiplier { get; set; } = .0125f;
|
||||
|
||||
private readonly Random random = new();
|
||||
private IRigidBody2D rigidBody = null!;
|
||||
|
||||
protected override void OnFirstActiveFrame()
|
||||
{
|
||||
BehaviourController.GetRequiredBehaviour<ICollider2D>().OnCollisionDetected += OnCollisionDetected;
|
||||
rigidBody = BehaviourController.GetRequiredBehaviour<IRigidBody2D>();
|
||||
|
||||
if (UniverseObject.Universe.TryFindBehaviour(out PongManagerBehaviour? pongManager))
|
||||
{
|
||||
pongManager.OnReset += ResetBall;
|
||||
pongManager.OnScored += ResetBall;
|
||||
pongManager.OnFinished += DisableBall;
|
||||
}
|
||||
}
|
||||
|
||||
private void DisableBall(PongManagerBehaviour pongManager)
|
||||
{
|
||||
Transform.Position = Vector2D.Zero;
|
||||
rigidBody.Velocity = Vector2D.Zero;
|
||||
}
|
||||
|
||||
private void ResetBall(PongManagerBehaviour pongManager)
|
||||
{
|
||||
StateEnable.Enabled = true;
|
||||
Transform.Position = Vector2D.Zero;
|
||||
rigidBody.Velocity = GetRandomDirection() * Speed;
|
||||
}
|
||||
|
||||
private Vector2D GetRandomDirection()
|
||||
{
|
||||
const float AllowedRadians = 45f * Syntriax.Engine.Core.Math.DegreeToRadian;
|
||||
float rotation = (float)random.NextDouble() * 2f * AllowedRadians - AllowedRadians;
|
||||
bool isBackwards = (random.Next() % 2) == 1;
|
||||
return Vector2D.Right.Rotate(isBackwards ? rotation + Syntriax.Engine.Core.Math.PI : rotation);
|
||||
}
|
||||
|
||||
protected override void OnUpdate()
|
||||
{
|
||||
if (rigidBody.Velocity.MagnitudeSquared <= 0.01f)
|
||||
return;
|
||||
|
||||
Vector2D speedUp = rigidBody.Velocity.Normalized * Universe.Time.DeltaTime;
|
||||
rigidBody.Velocity += speedUp * SpeedUpMultiplier;
|
||||
}
|
||||
|
||||
private void OnCollisionDetected(ICollider2D collider2D, CollisionDetectionInformation information)
|
||||
{
|
||||
if (Syntriax.Engine.Core.Math.Abs(information.Normal.Dot(Vector2D.Right)) > .25)
|
||||
rigidBody.Velocity = information.Detected.Transform.Position.FromTo(information.Detector.Transform.Position).Normalized * rigidBody.Velocity.Magnitude;
|
||||
else
|
||||
rigidBody.Velocity = rigidBody.Velocity.Reflect(information.Normal);
|
||||
}
|
||||
|
||||
public BallBehaviour() { }
|
||||
public BallBehaviour(Vector2D startDirection, float speed)
|
||||
{
|
||||
StartDirection = Vector2D.Normalize(startDirection);
|
||||
Speed = speed;
|
||||
}
|
||||
}
|
@ -1,68 +0,0 @@
|
||||
using Microsoft.Xna.Framework.Input;
|
||||
|
||||
using Syntriax.Engine.Core;
|
||||
using Syntriax.Engine.Systems.Input;
|
||||
|
||||
namespace Pong.Behaviours;
|
||||
|
||||
public class CameraController : Behaviour
|
||||
{
|
||||
private MonoGameCamera2DBehaviour cameraBehaviour = null!;
|
||||
private IButtonInputs<Keys> buttonInputs = null!;
|
||||
|
||||
private float defaultZoomLevel = 1f;
|
||||
|
||||
protected override void OnFirstActiveFrame()
|
||||
{
|
||||
cameraBehaviour ??= BehaviourController.GetRequiredBehaviour<MonoGameCamera2DBehaviour>();
|
||||
buttonInputs = Universe.FindRequiredBehaviour<IButtonInputs<Keys>>();
|
||||
|
||||
buttonInputs.RegisterOnPress(Keys.F, SwitchToFullScreen);
|
||||
buttonInputs.RegisterOnPress(Keys.R, ResetCamera);
|
||||
}
|
||||
|
||||
protected override void OnUpdate()
|
||||
{
|
||||
if (buttonInputs.IsPressed(Keys.U))
|
||||
cameraBehaviour.Zoom += Universe.Time.DeltaTime * 5f;
|
||||
if (buttonInputs.IsPressed(Keys.J))
|
||||
cameraBehaviour.Zoom -= Universe.Time.DeltaTime * 5f;
|
||||
|
||||
|
||||
if (buttonInputs.IsPressed(Keys.NumPad8)) cameraBehaviour.Transform.LocalPosition += Vector2D.Up * Universe.Time.DeltaTime * 500f;
|
||||
if (buttonInputs.IsPressed(Keys.NumPad2)) cameraBehaviour.Transform.LocalPosition -= Vector2D.Up * Universe.Time.DeltaTime * 500f;
|
||||
if (buttonInputs.IsPressed(Keys.NumPad6)) cameraBehaviour.Transform.LocalPosition += Vector2D.Right * Universe.Time.DeltaTime * 500f;
|
||||
if (buttonInputs.IsPressed(Keys.NumPad4)) cameraBehaviour.Transform.LocalPosition -= Vector2D.Right * Universe.Time.DeltaTime * 500f;
|
||||
|
||||
|
||||
if (buttonInputs.IsPressed(Keys.Q))
|
||||
cameraBehaviour.Transform.Rotation += Universe.Time.DeltaTime * 45f;
|
||||
if (buttonInputs.IsPressed(Keys.E))
|
||||
cameraBehaviour.Transform.Rotation -= Universe.Time.DeltaTime * 45f;
|
||||
}
|
||||
|
||||
private void SwitchToFullScreen(IButtonInputs<Keys> inputs, Keys keys)
|
||||
{
|
||||
if (cameraBehaviour.Graphics.IsFullScreen)
|
||||
return;
|
||||
|
||||
cameraBehaviour.Graphics.PreferMultiSampling = false;
|
||||
cameraBehaviour.Graphics.PreferredBackBufferWidth = cameraBehaviour.Graphics.GraphicsDevice.Adapter.CurrentDisplayMode.Width;
|
||||
cameraBehaviour.Graphics.PreferredBackBufferHeight = cameraBehaviour.Graphics.GraphicsDevice.Adapter.CurrentDisplayMode.Height;
|
||||
cameraBehaviour.Graphics.IsFullScreen = true;
|
||||
cameraBehaviour.Graphics.ApplyChanges();
|
||||
|
||||
float previousScreenSize = Math.Sqrt(Math.Sqr(cameraBehaviour.Viewport.Width) + Math.Sqr(cameraBehaviour.Viewport.Height));
|
||||
float currentScreenSize = Math.Sqrt(Math.Sqr(cameraBehaviour.Graphics.GraphicsDevice.Viewport.Width) + Math.Sqr(cameraBehaviour.Graphics.GraphicsDevice.Viewport.Height));
|
||||
defaultZoomLevel /= previousScreenSize / currentScreenSize;
|
||||
cameraBehaviour.Zoom /= previousScreenSize / currentScreenSize;
|
||||
cameraBehaviour.Viewport = cameraBehaviour.Graphics.GraphicsDevice.Viewport;
|
||||
}
|
||||
|
||||
private void ResetCamera(IButtonInputs<Keys> inputs, Keys keys)
|
||||
{
|
||||
cameraBehaviour.Zoom = defaultZoomLevel;
|
||||
cameraBehaviour.Transform.LocalPosition = Vector2D.Zero;
|
||||
cameraBehaviour.Transform.LocalRotation = 0f;
|
||||
}
|
||||
}
|
@ -1,29 +0,0 @@
|
||||
using Microsoft.Xna.Framework;
|
||||
|
||||
using Apos.Shapes;
|
||||
|
||||
using Syntriax.Engine.Core;
|
||||
using Syntriax.Engine.Core.Abstract;
|
||||
|
||||
namespace Pong.Behaviours;
|
||||
|
||||
public class CircleBehaviour : Syntriax.Engine.Physics2D.Collider2DCircleBehaviour, IDisplayableShape
|
||||
{
|
||||
public Color Color { get; set; } = Color.White;
|
||||
public float Thickness { get; set; } = .5f;
|
||||
|
||||
public void Draw(ShapeBatch shapeBatch)
|
||||
{
|
||||
if (!IsActive)
|
||||
return;
|
||||
|
||||
Recalculate();
|
||||
|
||||
shapeBatch.BorderCircle(CircleWorld.Center.ToDisplayVector2(), CircleWorld.Radius, Color);
|
||||
}
|
||||
|
||||
public CircleBehaviour(Circle circle) : base(circle) { }
|
||||
public CircleBehaviour(Circle circle, float thickness) : base(circle) { Thickness = thickness; }
|
||||
public CircleBehaviour(Circle circle, Color color) : base(circle) { Color = color; }
|
||||
public CircleBehaviour(Circle circle, Color color, float thickness) : base(circle) { Thickness = thickness; Color = color; }
|
||||
}
|
@ -1,102 +0,0 @@
|
||||
using Microsoft.Xna.Framework;
|
||||
using Microsoft.Xna.Framework.Graphics;
|
||||
|
||||
using Syntriax.Engine.Core;
|
||||
using Syntriax.Engine.Core.Abstract;
|
||||
|
||||
namespace Pong.Behaviours;
|
||||
|
||||
public class MonoGameCamera2DBehaviour(GraphicsDeviceManager Graphics) : Behaviour2D, ICamera2D
|
||||
{
|
||||
public event OnMatrixTransformChangedDelegate? OnMatrixTransformChanged = null;
|
||||
public event OnViewportChangedDelegate? OnViewportChanged = null;
|
||||
public event OnZoomChangedDelegate? OnZoomChanged = null;
|
||||
|
||||
private Matrix _matrixTransform = Matrix.Identity;
|
||||
|
||||
private Viewport _viewport = default;
|
||||
private float _zoom = 1f;
|
||||
|
||||
public GraphicsDeviceManager Graphics { get; } = Graphics;
|
||||
|
||||
public Matrix MatrixTransform
|
||||
{
|
||||
get => _matrixTransform;
|
||||
set
|
||||
{
|
||||
if (_matrixTransform == value)
|
||||
return;
|
||||
|
||||
_matrixTransform = value;
|
||||
OnMatrixTransformChanged?.InvokeSafe(this);
|
||||
}
|
||||
}
|
||||
|
||||
public Vector2D Position
|
||||
{
|
||||
get => Transform.Position;
|
||||
set => Transform.Position = value;
|
||||
}
|
||||
|
||||
public Viewport Viewport
|
||||
{
|
||||
get => _viewport;
|
||||
set
|
||||
{
|
||||
if (_viewport.Equals(value))
|
||||
return;
|
||||
|
||||
_viewport = value;
|
||||
OnViewportChanged?.InvokeSafe(this);
|
||||
}
|
||||
}
|
||||
|
||||
public float Zoom
|
||||
{
|
||||
get => _zoom;
|
||||
set
|
||||
{
|
||||
float newValue = Math.Max(0.1f, value);
|
||||
|
||||
if (_zoom == newValue)
|
||||
return;
|
||||
|
||||
_zoom = newValue;
|
||||
OnZoomChanged?.InvokeSafe(this);
|
||||
}
|
||||
}
|
||||
|
||||
public float Rotation
|
||||
{
|
||||
get => Transform.Rotation;
|
||||
set => Transform.Rotation = value;
|
||||
}
|
||||
|
||||
// TODO This causes delay since OnPreDraw calls assuming this is called in in Update
|
||||
public Vector2D ScreenToWorldPosition(Vector2D screenPosition)
|
||||
{
|
||||
Vector2D worldPosition = Vector2.Transform(screenPosition.ToVector2(), Matrix.Invert(MatrixTransform)).ToVector2D();
|
||||
return worldPosition.Scale(EngineConverter.screenScale);
|
||||
}
|
||||
public Vector2D WorldToScreenPosition(Vector2D worldPosition)
|
||||
{
|
||||
Vector2D screenPosition = Vector2.Transform(worldPosition.ToVector2(), MatrixTransform).ToVector2D();
|
||||
return screenPosition.Scale(EngineConverter.screenScale);
|
||||
}
|
||||
|
||||
protected override void OnFirstActiveFrame()
|
||||
=> Viewport = Graphics.GraphicsDevice.Viewport;
|
||||
|
||||
protected override void OnPreDraw()
|
||||
{
|
||||
MatrixTransform =
|
||||
Matrix.CreateTranslation(new Vector3(-Position.X, Position.Y, 0f)) *
|
||||
Matrix.CreateRotationZ(Rotation * Math.DegreeToRadian) *
|
||||
Matrix.CreateScale(Zoom) *
|
||||
Matrix.CreateTranslation(new Vector3(_viewport.Width * .5f, _viewport.Height * .5f, 0f));
|
||||
}
|
||||
|
||||
public delegate void OnMatrixTransformChangedDelegate(MonoGameCamera2DBehaviour sender);
|
||||
public delegate void OnViewportChangedDelegate(MonoGameCamera2DBehaviour sender);
|
||||
public delegate void OnZoomChangedDelegate(MonoGameCamera2DBehaviour sender);
|
||||
}
|
@ -1,48 +0,0 @@
|
||||
using System;
|
||||
|
||||
using Syntriax.Engine.Core;
|
||||
using Syntriax.Engine.Physics2D;
|
||||
using Syntriax.Engine.Physics2D.Abstract;
|
||||
|
||||
namespace Pong.Behaviours;
|
||||
|
||||
public class MovementBallBehaviour : Behaviour2D
|
||||
{
|
||||
public Vector2D StartDirection { get; private set; } = Vector2D.Zero;
|
||||
public float Speed { get; set; } = 500f;
|
||||
public float SpeedUpMultiplier { get; set; } = .0125f;
|
||||
|
||||
private IRigidBody2D rigidBody = null!;
|
||||
|
||||
protected override void OnFirstActiveFrame()
|
||||
{
|
||||
rigidBody = BehaviourController.GetRequiredBehaviour<IRigidBody2D>();
|
||||
|
||||
rigidBody.Velocity = StartDirection * Speed;
|
||||
BehaviourController.GetRequiredBehaviour<ICollider2D>().OnCollisionDetected += OnCollisionDetected;
|
||||
}
|
||||
|
||||
protected override void OnUpdate()
|
||||
{
|
||||
if (rigidBody.Velocity.MagnitudeSquared <= 0.01f)
|
||||
return;
|
||||
|
||||
Vector2D speedUp = rigidBody.Velocity.Normalized * Universe.Time.DeltaTime;
|
||||
rigidBody.Velocity += speedUp * SpeedUpMultiplier;
|
||||
}
|
||||
|
||||
private void OnCollisionDetected(ICollider2D collider2D, CollisionDetectionInformation information)
|
||||
{
|
||||
if (Syntriax.Engine.Core.Math.Abs(information.Normal.Dot(Vector2D.Right)) > .25)
|
||||
rigidBody.Velocity = information.Detector.Transform.Position.FromTo(information.Detected.Transform.Position).Normalized * rigidBody.Velocity.Magnitude;
|
||||
else
|
||||
rigidBody.Velocity = rigidBody.Velocity.Reflect(information.Normal);
|
||||
}
|
||||
|
||||
public MovementBallBehaviour() { }
|
||||
public MovementBallBehaviour(Vector2D startDirection, float speed)
|
||||
{
|
||||
StartDirection = Vector2D.Normalize(startDirection);
|
||||
Speed = speed;
|
||||
}
|
||||
}
|
@ -1,61 +0,0 @@
|
||||
using System;
|
||||
|
||||
using Microsoft.Xna.Framework.Input;
|
||||
|
||||
using Syntriax.Engine.Core;
|
||||
using Syntriax.Engine.Systems.Input;
|
||||
|
||||
namespace Pong.Behaviours;
|
||||
|
||||
public class PongManagerBehaviour : Behaviour
|
||||
{
|
||||
public Action<PongManagerBehaviour>? OnReset { get; set; } = null;
|
||||
public Action<PongManagerBehaviour>? OnFinished { get; set; } = null;
|
||||
public Action<PongManagerBehaviour>? OnScored { get; set; } = null;
|
||||
|
||||
public int ScoreLeft { get; private set; } = 0;
|
||||
public int ScoreRight { get; private set; } = 0;
|
||||
public int ScoreSum => ScoreLeft + ScoreRight;
|
||||
|
||||
public int WinScore { get; } = 5;
|
||||
|
||||
public PongManagerBehaviour() => WinScore = 5;
|
||||
public PongManagerBehaviour(int winScore) => WinScore = winScore;
|
||||
|
||||
protected override void OnFirstActiveFrame()
|
||||
{
|
||||
var buttonInputs = Universe.FindRequiredBehaviour<IButtonInputs<Keys>>();
|
||||
buttonInputs.RegisterOnRelease(Keys.Space, (_, _1) => Reset());
|
||||
}
|
||||
|
||||
|
||||
public void ScoreToLeft()
|
||||
{
|
||||
ScoreLeft++;
|
||||
OnScored?.InvokeSafe(this);
|
||||
|
||||
CheckFinish();
|
||||
}
|
||||
|
||||
public void ScoreToRight()
|
||||
{
|
||||
ScoreRight++;
|
||||
OnScored?.InvokeSafe(this);
|
||||
|
||||
CheckFinish();
|
||||
}
|
||||
|
||||
public void Reset()
|
||||
{
|
||||
ScoreLeft = ScoreRight = 0;
|
||||
OnReset?.InvokeSafe(this);
|
||||
}
|
||||
|
||||
private void CheckFinish()
|
||||
{
|
||||
int halfwayScore = (int)(WinScore * .5f);
|
||||
|
||||
if (ScoreLeft > halfwayScore || ScoreRight > halfwayScore)
|
||||
OnFinished?.InvokeSafe(this);
|
||||
}
|
||||
}
|
@ -1,25 +0,0 @@
|
||||
using Microsoft.Xna.Framework;
|
||||
using Microsoft.Xna.Framework.Graphics;
|
||||
|
||||
using Syntriax.Engine.Core;
|
||||
using Syntriax.Engine.Core.Abstract;
|
||||
|
||||
namespace Pong.Behaviours;
|
||||
|
||||
public class TextBehaviour : Behaviour2D, IDisplayableSprite
|
||||
{
|
||||
public SpriteFont? Font { get; set; } = null;
|
||||
public int Size { get; set; } = 16;
|
||||
public string Text { get; set; } = string.Empty;
|
||||
|
||||
public void Draw(SpriteBatch spriteBatch)
|
||||
{
|
||||
if (!IsActive || Font is null)
|
||||
return;
|
||||
|
||||
spriteBatch.DrawString(Font, Text, Transform.Position.ToDisplayVector2(), Color.White, Transform.Rotation, Vector2.One * .5f, Transform.Scale.Magnitude, SpriteEffects.None, 0f);
|
||||
}
|
||||
|
||||
public TextBehaviour() { }
|
||||
public TextBehaviour(SpriteFont font) => Font = font;
|
||||
}
|
@ -1,33 +0,0 @@
|
||||
using Microsoft.Xna.Framework.Graphics;
|
||||
using Syntriax.Engine.Core;
|
||||
|
||||
namespace Pong.Behaviours;
|
||||
|
||||
public class TextScoreBehaviour : TextBehaviour
|
||||
{
|
||||
public bool IsLeft { get; }
|
||||
|
||||
private PongManagerBehaviour? pongManager = null;
|
||||
|
||||
protected override void OnFirstActiveFrame()
|
||||
{
|
||||
if (!UniverseObject.Universe.TryFindBehaviour(out pongManager))
|
||||
return;
|
||||
|
||||
pongManager.OnScored += UpdateScores;
|
||||
pongManager.OnReset += UpdateScores;
|
||||
|
||||
UpdateScores(pongManager);
|
||||
}
|
||||
|
||||
private void UpdateScores(PongManagerBehaviour pongManager)
|
||||
{
|
||||
if (IsLeft)
|
||||
Text = pongManager.ScoreLeft.ToString();
|
||||
else
|
||||
Text = pongManager.ScoreRight.ToString();
|
||||
}
|
||||
|
||||
public TextScoreBehaviour(bool IsLeft) => this.IsLeft = IsLeft;
|
||||
public TextScoreBehaviour(bool IsLeft, SpriteFont font) : base(font) => this.IsLeft = IsLeft;
|
||||
}
|
@ -1,19 +0,0 @@
|
||||
using System;
|
||||
|
||||
using Syntriax.Engine.Core;
|
||||
using Syntriax.Engine.Physics2D.Abstract;
|
||||
|
||||
namespace Pong.Behaviours;
|
||||
|
||||
public class WallScoreBehaviour(Action OnCollision) : Behaviour2D
|
||||
{
|
||||
private Action OnCollision { get; } = OnCollision;
|
||||
|
||||
protected override void OnFirstActiveFrame()
|
||||
{
|
||||
if (!BehaviourController.TryGetBehaviour(out ICollider2D? collider2D))
|
||||
return;
|
||||
|
||||
collider2D.OnCollisionDetected += (_, _1) => OnCollision?.InvokeSafe();
|
||||
}
|
||||
}
|
@ -1,22 +0,0 @@
|
||||
|
||||
#----------------------------- Global Properties ----------------------------#
|
||||
|
||||
/outputDir:bin/$(Platform)
|
||||
/intermediateDir:obj/$(Platform)
|
||||
/platform:DesktopGL
|
||||
/config:
|
||||
/profile:Reach
|
||||
/compress:False
|
||||
|
||||
#-------------------------------- References --------------------------------#
|
||||
|
||||
|
||||
#---------------------------------- Content ---------------------------------#
|
||||
|
||||
#begin UbuntuMono.spritefont
|
||||
/importer:FontDescriptionImporter
|
||||
/processor:FontDescriptionProcessor
|
||||
/processorParam:PremultiplyAlpha=True
|
||||
/processorParam:TextureFormat=Compressed
|
||||
/build:UbuntuMono.spritefont
|
||||
|
Binary file not shown.
@ -1,60 +0,0 @@
|
||||
<?xml version="1.0" encoding="utf-8"?>
|
||||
<!--
|
||||
This file contains an xml description of a font, and will be read by the XNA
|
||||
Framework Content Pipeline. Follow the comments to customize the appearance
|
||||
of the font in your game, and to change the characters which are available to draw
|
||||
with.
|
||||
-->
|
||||
<XnaContent xmlns:Graphics="Microsoft.Xna.Framework.Content.Pipeline.Graphics">
|
||||
<Asset Type="Graphics:FontDescription">
|
||||
|
||||
<!--
|
||||
Modify this string to change the font that will be imported.
|
||||
-->
|
||||
<FontName>Ubuntu Mono</FontName>
|
||||
|
||||
<!--
|
||||
Size is a float value, measured in points. Modify this value to change
|
||||
the size of the font.
|
||||
-->
|
||||
<Size>144</Size>
|
||||
|
||||
<!--
|
||||
Spacing is a float value, measured in pixels. Modify this value to change
|
||||
the amount of spacing in between characters.
|
||||
-->
|
||||
<Spacing>0</Spacing>
|
||||
|
||||
<!--
|
||||
UseKerning controls the layout of the font. If this value is true, kerning information
|
||||
will be used when placing characters.
|
||||
-->
|
||||
<UseKerning>true</UseKerning>
|
||||
|
||||
<!--
|
||||
Style controls the style of the font. Valid entries are "Regular", "Bold", "Italic",
|
||||
and "Bold, Italic", and are case sensitive.
|
||||
-->
|
||||
<Style>Bold</Style>
|
||||
|
||||
<!--
|
||||
If you uncomment this line, the default character will be substituted if you draw
|
||||
or measure text that contains characters which were not included in the font.
|
||||
-->
|
||||
<!-- <DefaultCharacter>*</DefaultCharacter> -->
|
||||
|
||||
<!--
|
||||
CharacterRegions control what letters are available in the font. Every
|
||||
character from Start to End will be built and made available for drawing. The
|
||||
default range is from 32, (ASCII space), to 126, ('~'), covering the basic Latin
|
||||
character set. The characters are ordered according to the Unicode standard.
|
||||
See the documentation for more information.
|
||||
-->
|
||||
<CharacterRegions>
|
||||
<CharacterRegion>
|
||||
<Start> </Start>
|
||||
<End>~</End>
|
||||
</CharacterRegion>
|
||||
</CharacterRegions>
|
||||
</Asset>
|
||||
</XnaContent>
|
@ -1,165 +0,0 @@
|
||||
using System;
|
||||
using Microsoft.Xna.Framework;
|
||||
using Microsoft.Xna.Framework.Graphics;
|
||||
using Microsoft.Xna.Framework.Input;
|
||||
|
||||
using Pong.Behaviours;
|
||||
using Apos.Shapes;
|
||||
|
||||
using Syntriax.Engine.Core;
|
||||
using Syntriax.Engine.Core.Abstract;
|
||||
using Syntriax.Engine.Physics2D;
|
||||
|
||||
namespace Pong;
|
||||
|
||||
public class GamePong : Game
|
||||
{
|
||||
private readonly IUniverseObject platformSpecificUniverseObject = null!;
|
||||
private readonly GraphicsDeviceManager graphics = null!;
|
||||
private SpriteBatch spriteBatch = null!;
|
||||
private ShapeBatch shapeBatch = null!;
|
||||
|
||||
private Universe universe = null!;
|
||||
private BehaviourCollector<IDisplayableSprite> displayableCollector = null!;
|
||||
private BehaviourCollector<IDisplayableShape> displayableShapeCollector = null!;
|
||||
private MonoGameCamera2DBehaviour cameraBehaviour = null!;
|
||||
|
||||
private PongManagerBehaviour pongManager = null!;
|
||||
|
||||
public GamePong(IUniverseObject platformSpecificUniverseObject)
|
||||
{
|
||||
this.platformSpecificUniverseObject = platformSpecificUniverseObject;
|
||||
graphics = new GraphicsDeviceManager(this)
|
||||
{
|
||||
PreferredBackBufferWidth = 1024,
|
||||
PreferredBackBufferHeight = 576,
|
||||
GraphicsProfile = GraphicsProfile.HiDef
|
||||
};
|
||||
|
||||
Content.RootDirectory = "Content";
|
||||
IsMouseVisible = true;
|
||||
}
|
||||
|
||||
protected override void Initialize()
|
||||
{
|
||||
// TODO: Add your initialization logic here
|
||||
universe = new();
|
||||
displayableCollector = new(universe);
|
||||
displayableShapeCollector = new(universe);
|
||||
|
||||
universe.Initialize();
|
||||
|
||||
base.Initialize();
|
||||
}
|
||||
|
||||
protected override void LoadContent()
|
||||
{
|
||||
spriteBatch = new SpriteBatch(GraphicsDevice);
|
||||
shapeBatch = new ShapeBatch(GraphicsDevice, Content);
|
||||
SpriteFont spriteFont = Content.Load<SpriteFont>("UbuntuMono");
|
||||
|
||||
universe.Register(platformSpecificUniverseObject);
|
||||
universe.InstantiateUniverseObject<PhysicsEngine2D>().SetUniverseObject("Physics Engine 2D");
|
||||
|
||||
////////////////////////////////////////////////////////////////////////////////////
|
||||
|
||||
IUniverseObject UniverseObjectCamera = universe.InstantiateUniverseObject<UniverseObject>().SetUniverseObject("Camera"); ;
|
||||
UniverseObjectCamera.BehaviourController.AddBehaviour<Transform2D>();
|
||||
|
||||
UniverseObjectCamera.BehaviourController.AddBehaviour<CameraController>();
|
||||
cameraBehaviour = UniverseObjectCamera.BehaviourController.AddBehaviour<MonoGameCamera2DBehaviour>(graphics);
|
||||
|
||||
////////////////////////////////////////////////////////////////////////////////////
|
||||
|
||||
IUniverseObject UniverseObjectPongManager = universe.InstantiateUniverseObject<UniverseObject>().SetUniverseObject("Pong Game Manager");
|
||||
pongManager = UniverseObjectPongManager.BehaviourController.AddBehaviour<PongManagerBehaviour>(5);
|
||||
|
||||
////////////////////////////////////////////////////////////////////////////////////
|
||||
|
||||
IUniverseObject UniverseObjectBall = universe.InstantiateUniverseObject<UniverseObject>().SetUniverseObject("Ball");
|
||||
UniverseObjectBall.BehaviourController.AddBehaviour<Transform2D>().SetTransform(position: new Vector2D(0, 0f), scale: new Vector2D(10f, 10f));
|
||||
|
||||
UniverseObjectBall.BehaviourController.AddBehaviour<CircleBehaviour>(new Circle(Vector2D.Zero, 1f));
|
||||
UniverseObjectBall.BehaviourController.AddBehaviour<BallBehaviour>();
|
||||
UniverseObjectBall.BehaviourController.AddBehaviour<RigidBody2D>();
|
||||
|
||||
////////////////////////////////////////////////////////////////////////////////////
|
||||
|
||||
IUniverseObject UniverseObjectLeftPaddle = universe.InstantiateUniverseObject<UniverseObject>().SetUniverseObject("Left Paddle");
|
||||
UniverseObjectLeftPaddle.BehaviourController.AddBehaviour<Transform2D>().SetTransform(position: new Vector2D(-468f, 0f), scale: new Vector2D(15f, 60f));
|
||||
|
||||
UniverseObjectLeftPaddle.BehaviourController.AddBehaviour<PaddleBehaviour>(Keys.W, Keys.S, 228f, -228f, 400f);
|
||||
UniverseObjectLeftPaddle.BehaviourController.AddBehaviour<ShapeBehaviour>(Shape2D.Square);
|
||||
UniverseObjectLeftPaddle.BehaviourController.AddBehaviour<RigidBody2D>().IsStatic = true;
|
||||
|
||||
IUniverseObject UniverseObjectRightPaddle = universe.InstantiateUniverseObject<UniverseObject>().SetUniverseObject("Right Paddle");
|
||||
UniverseObjectRightPaddle.BehaviourController.AddBehaviour<Transform2D>().SetTransform(position: new Vector2D(468f, 0f), scale: new Vector2D(15f, 60f));
|
||||
UniverseObjectRightPaddle.BehaviourController.AddBehaviour<PaddleBehaviour>(Keys.Up, Keys.Down, 228f, -228f, 400f);
|
||||
UniverseObjectRightPaddle.BehaviourController.AddBehaviour<ShapeBehaviour>(Shape2D.Square);
|
||||
UniverseObjectRightPaddle.BehaviourController.AddBehaviour<RigidBody2D>().IsStatic = true;
|
||||
|
||||
////////////////////////////////////////////////////////////////////////////////////
|
||||
|
||||
IUniverseObject UniverseObjectWallTop = universe.InstantiateUniverseObject<UniverseObject>().SetUniverseObject("Wall Top");
|
||||
UniverseObjectWallTop.BehaviourController.AddBehaviour<Transform2D>().SetTransform(position: new Vector2D(0f, 308f), scale: new Vector2D(552f, 20f));
|
||||
UniverseObjectWallTop.BehaviourController.AddBehaviour<ShapeBehaviour>(Shape2D.Square);
|
||||
UniverseObjectWallTop.BehaviourController.AddBehaviour<RigidBody2D>().IsStatic = true;
|
||||
|
||||
IUniverseObject UniverseObjectWallBottom = universe.InstantiateUniverseObject<UniverseObject>().SetUniverseObject("Wall Bottom");
|
||||
UniverseObjectWallBottom.BehaviourController.AddBehaviour<Transform2D>().SetTransform(position: new Vector2D(0f, -308f), scale: new Vector2D(552f, 20f));
|
||||
UniverseObjectWallBottom.BehaviourController.AddBehaviour<ShapeBehaviour>(Shape2D.Square);
|
||||
UniverseObjectWallBottom.BehaviourController.AddBehaviour<RigidBody2D>().IsStatic = true;
|
||||
|
||||
IUniverseObject UniverseObjectWallRight = universe.InstantiateUniverseObject<UniverseObject>().SetUniverseObject("Wall Right");
|
||||
UniverseObjectWallRight.BehaviourController.AddBehaviour<Transform2D>().SetTransform(position: new Vector2D(532f, 0f), scale: new Vector2D(20f, 328f));
|
||||
UniverseObjectWallRight.BehaviourController.AddBehaviour<WallScoreBehaviour>((Action)pongManager.ScoreToLeft);
|
||||
UniverseObjectWallRight.BehaviourController.AddBehaviour<ShapeBehaviour>(Shape2D.Square);
|
||||
UniverseObjectWallRight.BehaviourController.AddBehaviour<RigidBody2D>().IsStatic = true;
|
||||
|
||||
IUniverseObject UniverseObjectWallLeft = universe.InstantiateUniverseObject<UniverseObject>().SetUniverseObject("Wall Left");
|
||||
UniverseObjectWallLeft.BehaviourController.AddBehaviour<Transform2D>().SetTransform(position: new Vector2D(-532f, 0f), scale: new Vector2D(20f, 328f));
|
||||
UniverseObjectWallLeft.BehaviourController.AddBehaviour<WallScoreBehaviour>((Action)pongManager.ScoreToRight);
|
||||
UniverseObjectWallLeft.BehaviourController.AddBehaviour<ShapeBehaviour>(Shape2D.Square);
|
||||
UniverseObjectWallLeft.BehaviourController.AddBehaviour<RigidBody2D>().IsStatic = true;
|
||||
|
||||
////////////////////////////////////////////////////////////////////////////////////
|
||||
|
||||
IUniverseObject UniverseObjectLeftScoreText = universe.InstantiateUniverseObject<UniverseObject>().SetUniverseObject("Score Left");
|
||||
UniverseObjectLeftScoreText.BehaviourController.AddBehaviour<Transform2D>().SetTransform(position: new Vector2D(-250f, 250f), scale: Vector2D.One * .25f);
|
||||
UniverseObjectLeftScoreText.BehaviourController.AddBehaviour<TextScoreBehaviour>(true, spriteFont);
|
||||
|
||||
IUniverseObject UniverseObjectRightScoreText = universe.InstantiateUniverseObject<UniverseObject>().SetUniverseObject("Score Right");
|
||||
UniverseObjectRightScoreText.BehaviourController.AddBehaviour<Transform2D>().SetTransform(position: new Vector2D(250f, 250f), scale: Vector2D.One * .25f);
|
||||
UniverseObjectRightScoreText.BehaviourController.AddBehaviour<TextScoreBehaviour>(false, spriteFont);
|
||||
}
|
||||
|
||||
protected override void Update(GameTime gameTime)
|
||||
{
|
||||
if (GamePad.GetState(PlayerIndex.One).Buttons.Back == ButtonState.Pressed || Keyboard.GetState().IsKeyDown(Keys.Escape))
|
||||
Exit();
|
||||
|
||||
universe.Update(gameTime.ToUniverseTime());
|
||||
|
||||
base.Update(gameTime);
|
||||
}
|
||||
|
||||
protected override void Draw(GameTime gameTime)
|
||||
{
|
||||
GraphicsDevice.Clear(new Color() { R = 32, G = 32, B = 32 });
|
||||
|
||||
// TODO: Add your drawing code here
|
||||
universe.PreDraw();
|
||||
|
||||
spriteBatch.Begin(SpriteSortMode.Deferred, transformMatrix: cameraBehaviour.MatrixTransform);
|
||||
foreach (var displayable in displayableCollector)
|
||||
displayable.Draw(spriteBatch);
|
||||
spriteBatch.End();
|
||||
|
||||
shapeBatch.Begin(cameraBehaviour.MatrixTransform);
|
||||
foreach (var displayableShape in displayableShapeCollector)
|
||||
displayableShape.Draw(shapeBatch);
|
||||
shapeBatch.End();
|
||||
|
||||
base.Draw(gameTime);
|
||||
}
|
||||
}
|
@ -1,16 +0,0 @@
|
||||
<Project Sdk="Microsoft.NET.Sdk">
|
||||
<PropertyGroup>
|
||||
<TargetFramework>net8.0</TargetFramework>
|
||||
<Nullable>enable</Nullable>
|
||||
</PropertyGroup>
|
||||
<ItemGroup>
|
||||
<PackageReference Include="Apos.Shapes" Version="0.2.3" />
|
||||
<PackageReference Include="MonoGame.Content.Builder.Task" Version="3.8.1.303" />
|
||||
<PackageReference Include="MonoGame.Framework.DesktopGL" Version="3.8.2.1105">
|
||||
<PrivateAssets>All</PrivateAssets>
|
||||
</PackageReference>
|
||||
</ItemGroup>
|
||||
<ItemGroup>
|
||||
<ProjectReference Include="../Engine/Engine/Engine.csproj" />
|
||||
</ItemGroup>
|
||||
</Project>
|
Loading…
x
Reference in New Issue
Block a user