using Microsoft.Xna.Framework; using Apos.Shapes; using Syntriax.Engine.Core.Abstract; using Syntriax.Engine.Physics2D.Primitives; namespace Pong.Behaviours; public class CircleBehaviour : Syntriax.Engine.Physics2D.Collider2DCircleBehaviour, IDisplayableShape { public Color Color { get; set; } = Color.White; public float Thickness { get; set; } = .5f; public void Draw(ShapeBatch shapeBatch) { if (!IsActive) return; Recalculate(); shapeBatch.BorderCircle(CircleWorld.Center.ToDisplayVector2(), CircleWorld.Radius, Color); } public CircleBehaviour(Circle circle) : base(circle) { } public CircleBehaviour(Circle circle, float thickness) : base(circle) { Thickness = thickness; } public CircleBehaviour(Circle circle, Color color) : base(circle) { Color = color; } public CircleBehaviour(Circle circle, Color color, float thickness) : base(circle) { Thickness = thickness; Color = color; } }